a8cfde8897
Currently, the contents of the FrameBuffer are sent by encoding them as the last argument to the function call. As a result, it is not possible to know if a message has the framebuffer encoded in it without looking at the function type. This patch modifies the protobuf definition to include a separate optional framebuffer message. Change-Id: Ief3a6950052d927ca0743e729457435b48c25a92
489 lines
16 KiB
Protocol Buffer
489 lines
16 KiB
Protocol Buffer
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package android.gltrace;
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option optimize_for = LITE_RUNTIME;
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option java_package = "com.android.ide.eclipse.gltrace";
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option java_outer_classname = "GLProtoBuf";
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message GLMessage {
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enum Function {
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glActiveTexture = 0;
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glAlphaFunc = 1;
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glAlphaFuncx = 2;
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glAlphaFuncxOES = 3;
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glAttachShader = 4;
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glBeginPerfMonitorAMD = 5;
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glBindAttribLocation = 6;
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glBindBuffer = 7;
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glBindFramebuffer = 8;
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glBindFramebufferOES = 9;
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glBindRenderbuffer = 10;
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glBindRenderbufferOES = 11;
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glBindTexture = 12;
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glBindVertexArrayOES = 13;
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glBlendColor = 14;
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glBlendEquation = 15;
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glBlendEquationOES = 16;
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glBlendEquationSeparate = 17;
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glBlendEquationSeparateOES = 18;
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glBlendFunc = 19;
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glBlendFuncSeparate = 20;
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glBlendFuncSeparateOES = 21;
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glBufferData = 22;
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glBufferSubData = 23;
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glCheckFramebufferStatus = 24;
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glCheckFramebufferStatusOES = 25;
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glClearColor = 26;
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glClearColorx = 27;
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glClearColorxOES = 28;
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glClearDepthf = 29;
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glClearDepthfOES = 30;
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glClearDepthx = 31;
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glClearDepthxOES = 32;
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glClear = 33;
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glClearStencil = 34;
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glClientActiveTexture = 35;
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glClipPlanef = 36;
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glClipPlanefIMG = 37;
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glClipPlanefOES = 38;
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glClipPlanex = 39;
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glClipPlanexIMG = 40;
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glClipPlanexOES = 41;
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glColor4f = 42;
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glColor4ub = 43;
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glColor4x = 44;
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glColor4xOES = 45;
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glColorMask = 46;
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glColorPointer = 47;
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glCompileShader = 48;
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glCompressedTexImage2D = 49;
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glCompressedTexImage3DOES = 50;
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glCompressedTexSubImage2D = 51;
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glCompressedTexSubImage3DOES = 52;
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glCopyTexImage2D = 53;
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glCopyTexSubImage2D = 54;
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glCopyTexSubImage3DOES = 55;
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glCoverageMaskNV = 56;
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glCoverageOperationNV = 57;
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glCreateProgram = 58;
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glCreateShader = 59;
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glCullFace = 60;
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glCurrentPaletteMatrixOES = 61;
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glDeleteBuffers = 62;
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glDeleteFencesNV = 63;
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glDeleteFramebuffers = 64;
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glDeleteFramebuffersOES = 65;
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glDeletePerfMonitorsAMD = 66;
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glDeleteProgram = 67;
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glDeleteRenderbuffers = 68;
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glDeleteRenderbuffersOES = 69;
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glDeleteShader = 70;
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glDeleteTextures = 71;
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glDeleteVertexArraysOES = 72;
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glDepthFunc = 73;
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glDepthMask = 74;
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glDepthRangef = 75;
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glDepthRangefOES = 76;
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glDepthRangex = 77;
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glDepthRangexOES = 78;
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glDetachShader = 79;
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glDisableClientState = 80;
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glDisableDriverControlQCOM = 81;
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glDisable = 82;
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glDisableVertexAttribArray = 83;
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glDiscardFramebufferEXT = 84;
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glDrawArrays = 85;
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glDrawElements = 86;
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glDrawTexfOES = 87;
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glDrawTexfvOES = 88;
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glDrawTexiOES = 89;
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glDrawTexivOES = 90;
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glDrawTexsOES = 91;
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glDrawTexsvOES = 92;
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glDrawTexxOES = 93;
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glDrawTexxvOES = 94;
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glEGLImageTargetRenderbufferStorageOES = 95;
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glEGLImageTargetTexture2DOES = 96;
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glEnableClientState = 97;
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glEnableDriverControlQCOM = 98;
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glEnable = 99;
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glEnableVertexAttribArray = 100;
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glEndPerfMonitorAMD = 101;
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glEndTilingQCOM = 102;
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glExtGetBufferPointervQCOM = 103;
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glExtGetBuffersQCOM = 104;
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glExtGetFramebuffersQCOM = 105;
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glExtGetProgramBinarySourceQCOM = 106;
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glExtGetProgramsQCOM = 107;
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glExtGetRenderbuffersQCOM = 108;
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glExtGetShadersQCOM = 109;
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glExtGetTexLevelParameterivQCOM = 110;
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glExtGetTexSubImageQCOM = 111;
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glExtGetTexturesQCOM = 112;
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glExtIsProgramBinaryQCOM = 113;
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glExtTexObjectStateOverrideiQCOM = 114;
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glFinishFenceNV = 115;
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glFinish = 116;
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glFlush = 117;
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glFogf = 118;
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glFogfv = 119;
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glFogx = 120;
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glFogxOES = 121;
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glFogxv = 122;
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glFogxvOES = 123;
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glFramebufferRenderbuffer = 124;
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glFramebufferRenderbufferOES = 125;
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glFramebufferTexture2D = 126;
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glFramebufferTexture2DMultisampleIMG = 127;
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glFramebufferTexture2DOES = 128;
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glFramebufferTexture3DOES = 129;
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glFrontFace = 130;
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glFrustumf = 131;
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glFrustumfOES = 132;
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glFrustumx = 133;
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glFrustumxOES = 134;
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glGenBuffers = 135;
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glGenerateMipmap = 136;
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glGenerateMipmapOES = 137;
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glGenFencesNV = 138;
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glGenFramebuffers = 139;
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glGenFramebuffersOES = 140;
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glGenPerfMonitorsAMD = 141;
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glGenRenderbuffers = 142;
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glGenRenderbuffersOES = 143;
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glGenTextures = 144;
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glGenVertexArraysOES = 145;
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glGetActiveAttrib = 146;
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glGetActiveUniform = 147;
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glGetAttachedShaders = 148;
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glGetAttribLocation = 149;
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glGetBooleanv = 150;
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glGetBufferParameteriv = 151;
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glGetBufferPointervOES = 152;
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glGetClipPlanef = 153;
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glGetClipPlanefOES = 154;
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glGetClipPlanex = 155;
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glGetClipPlanexOES = 156;
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glGetDriverControlsQCOM = 157;
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glGetDriverControlStringQCOM = 158;
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glGetError = 159;
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glGetFenceivNV = 160;
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glGetFixedv = 161;
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glGetFixedvOES = 162;
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glGetFloatv = 163;
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glGetFramebufferAttachmentParameteriv = 164;
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glGetFramebufferAttachmentParameterivOES = 165;
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glGetIntegerv = 166;
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glGetLightfv = 167;
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glGetLightxv = 168;
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glGetLightxvOES = 169;
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glGetMaterialfv = 170;
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glGetMaterialxv = 171;
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glGetMaterialxvOES = 172;
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glGetPerfMonitorCounterDataAMD = 173;
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glGetPerfMonitorCounterInfoAMD = 174;
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glGetPerfMonitorCountersAMD = 175;
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glGetPerfMonitorCounterStringAMD = 176;
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glGetPerfMonitorGroupsAMD = 177;
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glGetPerfMonitorGroupStringAMD = 178;
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glGetPointerv = 179;
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glGetProgramBinaryOES = 180;
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glGetProgramInfoLog = 181;
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glGetProgramiv = 182;
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glGetRenderbufferParameteriv = 183;
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glGetRenderbufferParameterivOES = 184;
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glGetShaderInfoLog = 185;
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glGetShaderiv = 186;
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glGetShaderPrecisionFormat = 187;
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glGetShaderSource = 188;
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glGetString = 189;
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glGetTexEnvfv = 190;
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glGetTexEnviv = 191;
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glGetTexEnvxv = 192;
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glGetTexEnvxvOES = 193;
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glGetTexGenfvOES = 194;
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glGetTexGenivOES = 195;
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glGetTexGenxvOES = 196;
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glGetTexParameterfv = 197;
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glGetTexParameteriv = 198;
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glGetTexParameterxv = 199;
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glGetTexParameterxvOES = 200;
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glGetUniformfv = 201;
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glGetUniformiv = 202;
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glGetUniformLocation = 203;
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glGetVertexAttribfv = 204;
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glGetVertexAttribiv = 205;
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glGetVertexAttribPointerv = 206;
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glHint = 207;
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glIsBuffer = 208;
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glIsEnabled = 209;
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glIsFenceNV = 210;
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glIsFramebuffer = 211;
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glIsFramebufferOES = 212;
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glIsProgram = 213;
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glIsRenderbuffer = 214;
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glIsRenderbufferOES = 215;
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glIsShader = 216;
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glIsTexture = 217;
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glIsVertexArrayOES = 218;
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glLightf = 219;
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glLightfv = 220;
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glLightModelf = 221;
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glLightModelfv = 222;
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glLightModelx = 223;
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glLightModelxOES = 224;
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glLightModelxv = 225;
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glLightModelxvOES = 226;
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glLightx = 227;
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glLightxOES = 228;
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glLightxv = 229;
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glLightxvOES = 230;
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glLineWidth = 231;
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glLineWidthx = 232;
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glLineWidthxOES = 233;
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glLinkProgram = 234;
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glLoadIdentity = 235;
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glLoadMatrixf = 236;
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glLoadMatrixx = 237;
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glLoadMatrixxOES = 238;
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glLoadPaletteFromModelViewMatrixOES = 239;
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glLogicOp = 240;
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glMapBufferOES = 241;
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glMaterialf = 242;
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glMaterialfv = 243;
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glMaterialx = 244;
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glMaterialxOES = 245;
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glMaterialxv = 246;
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glMaterialxvOES = 247;
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glMatrixIndexPointerOES = 248;
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glMatrixMode = 249;
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glMultiDrawArraysEXT = 250;
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glMultiDrawElementsEXT = 251;
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glMultiTexCoord4f = 252;
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glMultiTexCoord4x = 253;
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glMultiTexCoord4xOES = 254;
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glMultMatrixf = 255;
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glMultMatrixx = 256;
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glMultMatrixxOES = 257;
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glNormal3f = 258;
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glNormal3x = 259;
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glNormal3xOES = 260;
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glNormalPointer = 261;
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glOrthof = 262;
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glOrthofOES = 263;
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glOrthox = 264;
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glOrthoxOES = 265;
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glPixelStorei = 266;
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glPointParameterf = 267;
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glPointParameterfv = 268;
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glPointParameterx = 269;
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glPointParameterxOES = 270;
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glPointParameterxv = 271;
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glPointParameterxvOES = 272;
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glPointSize = 273;
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glPointSizePointerOES = 274;
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glPointSizex = 275;
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glPointSizexOES = 276;
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glPolygonOffset = 277;
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glPolygonOffsetx = 278;
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glPolygonOffsetxOES = 279;
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glPopMatrix = 280;
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glProgramBinaryOES = 281;
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glPushMatrix = 282;
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glQueryMatrixxOES = 283;
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glReadPixels = 284;
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glReleaseShaderCompiler = 285;
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glRenderbufferStorage = 286;
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glRenderbufferStorageMultisampleIMG = 287;
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glRenderbufferStorageOES = 288;
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glRotatef = 289;
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glRotatex = 290;
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glRotatexOES = 291;
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glSampleCoverage = 292;
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glSampleCoveragex = 293;
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glSampleCoveragexOES = 294;
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glScalef = 295;
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glScalex = 296;
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glScalexOES = 297;
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glScissor = 298;
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glSelectPerfMonitorCountersAMD = 299;
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glSetFenceNV = 300;
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glShadeModel = 301;
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glShaderBinary = 302;
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glShaderSource = 303;
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glStartTilingQCOM = 304;
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glStencilFunc = 305;
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glStencilFuncSeparate = 306;
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glStencilMask = 307;
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glStencilMaskSeparate = 308;
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glStencilOp = 309;
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glStencilOpSeparate = 310;
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glTestFenceNV = 311;
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glTexCoordPointer = 312;
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glTexEnvf = 313;
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glTexEnvfv = 314;
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glTexEnvi = 315;
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glTexEnviv = 316;
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glTexEnvx = 317;
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glTexEnvxOES = 318;
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glTexEnvxv = 319;
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glTexEnvxvOES = 320;
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glTexGenfOES = 321;
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glTexGenfvOES = 322;
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glTexGeniOES = 323;
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glTexGenivOES = 324;
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glTexGenxOES = 325;
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glTexGenxvOES = 326;
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glTexImage2D = 327;
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glTexImage3DOES = 328;
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glTexParameterf = 329;
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glTexParameterfv = 330;
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glTexParameteri = 331;
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glTexParameteriv = 332;
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glTexParameterx = 333;
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glTexParameterxOES = 334;
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glTexParameterxv = 335;
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glTexParameterxvOES = 336;
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glTexSubImage2D = 337;
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glTexSubImage3DOES = 338;
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glTranslatef = 339;
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glTranslatex = 340;
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glTranslatexOES = 341;
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glUniform1f = 342;
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glUniform1fv = 343;
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glUniform1i = 344;
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glUniform1iv = 345;
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glUniform2f = 346;
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glUniform2fv = 347;
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glUniform2i = 348;
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glUniform2iv = 349;
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glUniform3f = 350;
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glUniform3fv = 351;
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glUniform3i = 352;
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glUniform3iv = 353;
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glUniform4f = 354;
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glUniform4fv = 355;
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glUniform4i = 356;
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glUniform4iv = 357;
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glUniformMatrix2fv = 358;
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glUniformMatrix3fv = 359;
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glUniformMatrix4fv = 360;
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glUnmapBufferOES = 361;
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glUseProgram = 362;
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glValidateProgram = 363;
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glVertexAttrib1f = 364;
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glVertexAttrib1fv = 365;
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glVertexAttrib2f = 366;
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glVertexAttrib2fv = 367;
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glVertexAttrib3f = 368;
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glVertexAttrib3fv = 369;
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glVertexAttrib4f = 370;
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glVertexAttrib4fv = 371;
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glVertexAttribPointer = 372;
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glVertexPointer = 373;
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glViewport = 374;
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glWeightPointerOES = 375;
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eglGetDisplay = 2000;
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eglInitialize = 2001;
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eglTerminate = 2002;
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eglGetConfigs = 2003;
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eglChooseConfig = 2004;
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eglGetConfigAttrib = 2005;
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eglCreateWindowSurface = 2006;
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eglCreatePixmapSurface = 2007;
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eglCreatePbufferSurface = 2008;
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eglDestroySurface = 2009;
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eglQuerySurface = 2010;
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eglCreateContext = 2011;
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eglDestroyContext = 2012;
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eglMakeCurrent = 2013;
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eglGetCurrentContext = 2014;
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eglGetCurrentSurface = 2015;
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eglGetCurrentDisplay = 2016;
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eglQueryContext = 2017;
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eglWaitGL = 2018;
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eglWaitNative = 2019;
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eglSwapBuffers = 2020;
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eglCopyBuffers = 2021;
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eglGetError = 2022;
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eglQueryString = 2023;
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eglGetProcAddress = 2024;
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eglSurfaceAttrib = 2025;
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eglBindTexImage = 2026;
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eglReleaseTexImage = 2027;
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eglSwapInterval = 2028;
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eglBindAPI = 2029;
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eglQueryAPI = 2030;
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eglWaitClient = 2031;
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eglReleaseThread = 2032;
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eglCreatePbufferFromClientBuffer = 2033;
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eglLockSurfaceKHR = 2034;
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eglUnlockSurfaceKHR = 2035;
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eglCreateImageKHR = 2036;
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eglDestroyImageKHR = 2037;
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eglCreateSyncKHR = 2038;
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eglDestroySyncKHR = 2039;
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eglClientWaitSyncKHR = 2040;
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eglGetSyncAttribKHR = 2041;
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eglSetSwapRectangleANDROID = 2042;
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eglGetRenderBufferANDROID = 2043;
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eglGetSystemTimeFrequencyNV = 2044;
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eglGetSystemTimeNV = 2045;
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invalid = 3000;
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frameBufferContents = 3001;
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}
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// A GL call's return data and arguments are formatted into this DataType
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message DataType {
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enum Type {
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VOID = 1; // GLvoid
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CHAR = 2; // GLchar
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BYTE = 3; // GLbyte, GLubyte
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INT = 4; // GLbitfield, GLshort, GLint, GLsizei, GLushort, GLuint, GLfixed
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FLOAT = 5; // GLfloat, GLclampf
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BOOL = 6; // GLboolean
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ENUM = 7; // GLenum
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};
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required Type type = 1 [default = VOID];
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required bool isArray = 2 [default = false];
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repeated int32 intValue = 3;
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repeated float floatValue = 4;
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repeated bytes charValue = 5;
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repeated bytes rawBytes = 6;
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repeated bool boolValue = 7;
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}
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message FrameBuffer {
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required int32 width = 1;
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required int32 height = 2;
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repeated bytes contents = 3;
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}
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required int32 context_id = 1; // GL context ID
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required Function function = 2 [default = invalid]; // GL function called
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repeated DataType args = 3; // GL function's arguments
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optional DataType returnValue = 4; // GL function's return value
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optional float duration = 5; // duration of GL call
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optional FrameBuffer fb = 6; // contents of the framebuffer
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};
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