replicant-frameworks_native/include
Jamie Gennis 61e04b92bd SurfaceTexture: use eglWaitSync
This change adds a compile-option to use eglWaitSyncANDROID to ensure that
texturing operations that access the current buffer of a SurfaceTexture do not
occur until the buffer is completely written.  It also moves this
synchronization into a new SurfaceTexture method called doGLFenceWait and
changes SurfaceFlinger's Layer class to use that method rather than performing
its own wait on the fence.

Change-Id: I70afa88086ca7ff49a80e3cd03d423767db7cb88
2012-09-10 13:27:23 -07:00
..
android
binder make sure Parcel handles 0-sized LightFlatenables 2012-08-31 18:09:51 -07:00
cpustats
gui SurfaceTexture: use eglWaitSync 2012-09-10 13:27:23 -07:00
media initial checkin of a preliminary HDCP API for vendors to implement. 2012-08-29 13:26:55 -07:00
powermanager
private display projection API now has a single function instead of 3 2012-09-04 19:30:46 -07:00
ui Add a way to retrieve a Region as a SharedBuffer 2012-08-31 18:38:22 -07:00
utils minor SharedBuffer clean-up 2012-08-31 18:41:21 -07:00