replicant-frameworks_native/opengl/tests/fillrate/fillrate.cpp
Andy McFadden 6ef57d7b36 Restore old OpenGL tests
These tests call android_createDisplaySurface() to get a
FramebufferNativeWindow that is passed to EGL.  This relies on the
existence of the framebuffer HAL, which is not supported on many
recent devices.

This change adds a new "window surface" object that the tests
can use to get a window from SurfaceFlinger instead.  All tests
except for the HWC tests now appear to do things.

The HWC tests don't do anything useful, but they no longer depend
on the android_createDisplaySurface() function.

Bug 13323813

Change-Id: I2cbfbacb3452fb658c29e945b0c7ae7c94c1a4ba
2014-03-06 16:46:59 -08:00

163 lines
4.4 KiB
C++

/*
**
** Copyright 2006, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#define LOG_TAG "fillrate"
#include <stdlib.h>
#include <stdio.h>
#include <EGL/egl.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <utils/StopWatch.h>
#include <WindowSurface.h>
#include <EGLUtils.h>
using namespace android;
int main(int argc, char** argv)
{
EGLint configAttribs[] = {
EGL_DEPTH_SIZE, 0,
EGL_NONE
};
EGLint majorVersion;
EGLint minorVersion;
EGLContext context;
EGLConfig config;
EGLSurface surface;
EGLint w, h;
EGLDisplay dpy;
WindowSurface windowSurface;
EGLNativeWindowType window = windowSurface.getSurface();
dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
eglInitialize(dpy, &majorVersion, &minorVersion);
status_t err = EGLUtils::selectConfigForNativeWindow(
dpy, configAttribs, window, &config);
if (err) {
fprintf(stderr, "couldn't find an EGLConfig matching the screen format\n");
return 0;
}
surface = eglCreateWindowSurface(dpy, config, window, NULL);
context = eglCreateContext(dpy, config, NULL, NULL);
eglMakeCurrent(dpy, surface, surface, context);
eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
printf("w=%d, h=%d\n", w, h);
glBindTexture(GL_TEXTURE_2D, 0);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_DITHER);
glEnable(GL_BLEND);
glEnable(GL_TEXTURE_2D);
glColor4f(1,1,1,1);
uint32_t* t32 = (uint32_t*)malloc(512*512*4);
for (int y=0 ; y<512 ; y++) {
for (int x=0 ; x<512 ; x++) {
int u = x-256;
int v = y-256;
if (u*u+v*v < 256*256) {
t32[x+y*512] = 0x10FFFFFF;
} else {
t32[x+y*512] = 0x20FF0000;
}
}
}
const GLfloat vertices[4][2] = {
{ 0, 0 },
{ 0, h },
{ w, h },
{ w, 0 }
};
const GLfloat texCoords[4][2] = {
{ 0, 0 },
{ 0, 1 },
{ 1, 1 },
{ 1, 0 }
};
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, t32);
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrthof(0, w, 0, h, 0, 1);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glVertexPointer(2, GL_FLOAT, 0, vertices);
glTexCoordPointer(2, GL_FLOAT, 0, texCoords);
eglSwapInterval(dpy, 1);
glClearColor(1,0,0,0);
glClear(GL_COLOR_BUFFER_BIT);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
eglSwapBuffers(dpy, surface);
nsecs_t times[32];
for (int c=1 ; c<32 ; c++) {
glClear(GL_COLOR_BUFFER_BIT);
for (int i=0 ; i<c ; i++) {
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
eglSwapBuffers(dpy, surface);
}
// for (int c=31 ; c>=1 ; c--) {
int j=0;
for (int c=1 ; c<32 ; c++) {
glClear(GL_COLOR_BUFFER_BIT);
nsecs_t now = systemTime();
for (int i=0 ; i<c ; i++) {
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
}
eglSwapBuffers(dpy, surface);
nsecs_t t = systemTime() - now;
times[j++] = t;
}
for (int c=1, j=0 ; c<32 ; c++, j++) {
nsecs_t t = times[j];
printf("%lld\t%d\t%f\n", t, c, (double(t)/c)/1000000.0);
}
eglTerminate(dpy);
return 0;
}