replicant-frameworks_native/services/surfaceflinger/Layer.h
Danesh M bd41ea359f SurfaceFlinger : Ensure position changes are drawn with correct buffer size
If a single transaction has both positional and size changes, ensure we don't draw
any frames using the incorrect buffer size using the updated position. Wait for the correct
buffer size and then proceed.

Change-Id: I8e25f21f17e0936e66bb5053f85f8336c8464c7b
2016-05-12 10:07:24 -07:00

466 lines
15 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_LAYER_H
#define ANDROID_LAYER_H
#include <stdint.h>
#include <sys/types.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <utils/RefBase.h>
#include <utils/String8.h>
#include <utils/Timers.h>
#include <ui/FrameStats.h>
#include <ui/GraphicBuffer.h>
#include <ui/PixelFormat.h>
#include <ui/Region.h>
#include <gui/ISurfaceComposerClient.h>
#include <private/gui/LayerState.h>
#include "FrameTracker.h"
#include "Client.h"
#include "MonitoredProducer.h"
#include "SurfaceFlinger.h"
#include "SurfaceFlingerConsumer.h"
#include "Transform.h"
#include "DisplayHardware/HWComposer.h"
#include "DisplayHardware/FloatRect.h"
#include "RenderEngine/Mesh.h"
#include "RenderEngine/Texture.h"
namespace android {
// ---------------------------------------------------------------------------
class Client;
class Colorizer;
class DisplayDevice;
class GraphicBuffer;
class SurfaceFlinger;
class LayerBlur;
// ---------------------------------------------------------------------------
/*
* A new BufferQueue and a new SurfaceFlingerConsumer are created when the
* Layer is first referenced.
*
* This also implements onFrameAvailable(), which notifies SurfaceFlinger
* that new data has arrived.
*/
class Layer : public SurfaceFlingerConsumer::ContentsChangedListener {
static int32_t sSequence;
friend class LayerBlur;
public:
#ifdef QTI_BSP
friend class ExLayer;
#endif
mutable bool contentDirty;
// regions below are in window-manager space
Region visibleRegion;
Region coveredRegion;
Region visibleNonTransparentRegion;
Region surfaceDamageRegion;
// Layer serial number. This gives layers an explicit ordering, so we
// have a stable sort order when their layer stack and Z-order are
// the same.
int32_t sequence;
enum { // flags for doTransaction()
eDontUpdateGeometryState = 0x00000001,
eVisibleRegion = 0x00000002,
};
struct Geometry {
float x;
float y;
uint32_t w;
uint32_t h;
bool isPositionPending;
Rect crop;
inline bool operator ==(const Geometry& rhs) const {
return (w == rhs.w && h == rhs.h && crop == rhs.crop && x == rhs.x && y == rhs.y
&& isPositionPending == rhs.isPositionPending);
}
inline bool operator !=(const Geometry& rhs) const {
return !operator ==(rhs);
}
};
struct State {
Geometry active;
Geometry requested;
uint32_t z;
uint32_t layerStack;
uint8_t blur;
uint8_t alpha;
uint8_t flags;
uint8_t reserved[2];
int32_t sequence; // changes when visible regions can change
Transform transform;
// the transparentRegion hint is a bit special, it's latched only
// when we receive a buffer -- this is because it's "content"
// dependent.
Region activeTransparentRegion;
Region requestedTransparentRegion;
};
// -----------------------------------------------------------------------
Layer(SurfaceFlinger* flinger, const sp<Client>& client,
const String8& name, uint32_t w, uint32_t h, uint32_t flags);
virtual ~Layer();
// the this layer's size and format
status_t setBuffers(uint32_t w, uint32_t h, PixelFormat format, uint32_t flags);
// modify current state
bool setPosition(float x, float y);
bool setLayer(uint32_t z);
bool setBlur(uint8_t blur);
virtual bool setBlurMaskLayer(sp<Layer>& /*maskLayer*/) { return false; }
virtual bool setBlurMaskSampling(int32_t /*sampling*/) { return false; }
virtual bool setBlurMaskAlphaThreshold(float /*alpha*/) { return false; }
bool setSize(uint32_t w, uint32_t h);
bool setAlpha(uint8_t alpha);
bool setMatrix(const layer_state_t::matrix22_t& matrix);
bool setTransparentRegionHint(const Region& transparent);
bool setFlags(uint8_t flags, uint8_t mask);
bool setCrop(const Rect& crop);
bool setLayerStack(uint32_t layerStack);
// If we have received a new buffer this frame, we will pass its surface
// damage down to hardware composer. Otherwise, we must send a region with
// one empty rect.
void useSurfaceDamage();
void useEmptyDamage();
uint32_t getTransactionFlags(uint32_t flags);
uint32_t setTransactionFlags(uint32_t flags);
void computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh,
bool useIdentityTransform) const;
Rect computeBounds(const Region& activeTransparentRegion) const;
Rect computeBounds() const;
sp<IBinder> getHandle();
sp<IGraphicBufferProducer> getProducer() const;
const String8& getName() const;
// -----------------------------------------------------------------------
// Virtuals
virtual const char* getTypeId() const { return "Layer"; }
/*
* isOpaque - true if this surface is opaque
*
* This takes into account the buffer format (i.e. whether or not the
* pixel format includes an alpha channel) and the "opaque" flag set
* on the layer. It does not examine the current plane alpha value.
*/
virtual bool isOpaque(const Layer::State& s) const;
/*
* isSecure - true if this surface is secure, that is if it prevents
* screenshots or VNC servers.
*/
virtual bool isSecure() const;
/*
* isProtected - true if the layer may contain protected content in the
* GRALLOC_USAGE_PROTECTED sense.
*/
virtual bool isProtected() const;
/*
* isVisible - true if this layer is visible, false otherwise
*/
virtual bool isVisible() const;
/*
* isFixedSize - true if content has a fixed size
*/
virtual bool isFixedSize() const;
/*
* isBlurLayer - true if this is a LayerBlur instance
*/
virtual bool isBlurLayer() const { return false; }
protected:
/*
* onDraw - draws the surface.
*/
virtual void onDraw(const sp<const DisplayDevice>& hw, const Region& clip,
bool useIdentityTransform);
public:
// -----------------------------------------------------------------------
void setGeometry(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer);
virtual void setPerFrameData(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer);
void setAcquireFence(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer);
Rect getPosition(const sp<const DisplayDevice>& hw);
/*
* called after page-flip
*/
void onLayerDisplayed(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface* layer);
bool shouldPresentNow(const DispSync& dispSync) const;
/*
* called before composition.
* returns true if the layer has pending updates.
*/
bool onPreComposition();
/*
* called after composition.
*/
void onPostComposition();
/*
* draw - performs some global clipping optimizations
* and calls onDraw().
*/
void draw(const sp<const DisplayDevice>& hw, const Region& clip);
void draw(const sp<const DisplayDevice>& hw, bool useIdentityTransform);
void draw(const sp<const DisplayDevice>& hw);
/*
* doTransaction - process the transaction. This is a good place to figure
* out which attributes of the surface have changed.
*/
uint32_t doTransaction(uint32_t transactionFlags);
/*
* setVisibleRegion - called to set the new visible region. This gives
* a chance to update the new visible region or record the fact it changed.
*/
void setVisibleRegion(const Region& visibleRegion);
/*
* setCoveredRegion - called when the covered region changes. The covered
* region corresponds to any area of the surface that is covered
* (transparently or not) by another surface.
*/
void setCoveredRegion(const Region& coveredRegion);
/*
* setVisibleNonTransparentRegion - called when the visible and
* non-transparent region changes.
*/
void setVisibleNonTransparentRegion(const Region&
visibleNonTransparentRegion);
/*
* latchBuffer - called each time the screen is redrawn and returns whether
* the visible regions need to be recomputed (this is a fairly heavy
* operation, so this should be set only if needed). Typically this is used
* to figure out if the content or size of a surface has changed.
*/
Region latchBuffer(bool& recomputeVisibleRegions);
bool isPotentialCursor() const { return mPotentialCursor;}
/*
* called with the state lock when the surface is removed from the
* current list
*/
void onRemoved();
// Updates the transform hint in our SurfaceFlingerConsumer to match
// the current orientation of the display device.
void updateTransformHint(const sp<const DisplayDevice>& hw) ;
/* ------------------------------------------------------------------------
* Extensions
*/
virtual bool isExtOnly() const { return false; }
virtual bool isIntOnly() const { return false; }
virtual bool isSecureDisplay() const { return false; }
virtual bool isYuvLayer() const { return false; }
virtual void setPosition(const sp<const DisplayDevice>& /*hw*/,
HWComposer::HWCLayerInterface& /*layer*/,
const State& /*state*/) { }
virtual void setAcquiredFenceIfBlit(int& /*fenceFd */,
HWComposer::HWCLayerInterface& /*layer */) { }
virtual bool canAllowGPUForProtected() const { return false; }
/*
* returns the rectangle that crops the content of the layer and scales it
* to the layer's size.
*/
Rect getContentCrop() const;
/*
* Returns if a frame is queued.
*/
bool hasQueuedFrame() const { return mQueuedFrames > 0 || mSidebandStreamChanged; }
// -----------------------------------------------------------------------
void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip) const;
void setFiltering(bool filtering);
bool getFiltering() const;
// only for debugging
inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; }
inline const State& getDrawingState() const { return mDrawingState; }
inline const State& getCurrentState() const { return mCurrentState; }
inline State& getCurrentState() { return mCurrentState; }
/* always call base class first */
void dump(String8& result, Colorizer& colorizer) const;
void dumpFrameStats(String8& result) const;
void clearFrameStats();
void logFrameStats();
void getFrameStats(FrameStats* outStats) const;
protected:
// constant
sp<SurfaceFlinger> mFlinger;
virtual void onFirstRef();
/*
* Trivial class, used to ensure that mFlinger->onLayerDestroyed(mLayer)
* is called.
*/
class LayerCleaner {
sp<SurfaceFlinger> mFlinger;
wp<Layer> mLayer;
protected:
~LayerCleaner();
public:
LayerCleaner(const sp<SurfaceFlinger>& flinger, const sp<Layer>& layer);
};
Rect reduce(const Rect& win, const Region& exclude) const;
private:
// Interface implementation for SurfaceFlingerConsumer::ContentsChangedListener
virtual void onFrameAvailable(const BufferItem& item) override;
virtual void onFrameReplaced(const BufferItem& item) override;
virtual void onSidebandStreamChanged() override;
void commitTransaction();
// needsLinearFiltering - true if this surface's state requires filtering
bool needsFiltering(const sp<const DisplayDevice>& hw) const;
uint32_t getEffectiveUsage(uint32_t usage) const;
FloatRect computeCrop(const sp<const DisplayDevice>& hw) const;
bool isCropped() const;
static bool getOpacityForFormat(uint32_t format);
// drawing
void clearWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip,
float r, float g, float b, float alpha) const;
void drawWithOpenGL(const sp<const DisplayDevice>& hw, const Region& clip,
bool useIdentityTransform) const;
// Temporary - Used only for LEGACY camera mode.
uint32_t getProducerStickyTransform() const;
// -----------------------------------------------------------------------
// constants
sp<SurfaceFlingerConsumer> mSurfaceFlingerConsumer;
sp<IGraphicBufferProducer> mProducer;
uint32_t mTextureName; // from GLES
bool mPremultipliedAlpha;
String8 mName;
PixelFormat mFormat;
// these are protected by an external lock
State mCurrentState;
State mDrawingState;
volatile int32_t mTransactionFlags;
// thread-safe
volatile int32_t mQueuedFrames;
volatile int32_t mSidebandStreamChanged; // used like an atomic boolean
FrameTracker mFrameTracker;
// main thread
sp<GraphicBuffer> mActiveBuffer;
sp<NativeHandle> mSidebandStream;
Rect mCurrentCrop;
uint32_t mCurrentTransform;
uint32_t mCurrentScalingMode;
bool mCurrentOpacity;
bool mRefreshPending;
bool mFrameLatencyNeeded;
// Whether filtering is forced on or not
bool mFiltering;
// Whether filtering is needed b/c of the drawingstate
bool mNeedsFiltering;
// The mesh used to draw the layer in GLES composition mode
mutable Mesh mMesh;
// The texture used to draw the layer in GLES composition mode
mutable Texture mTexture;
// page-flip thread (currently main thread)
bool mProtectedByApp; // application requires protected path to external sink
// protected by mLock
mutable Mutex mLock;
// Set to true once we've returned this surface's handle
mutable bool mHasSurface;
const wp<Client> mClientRef;
// This layer can be a cursor on some displays.
bool mPotentialCursor;
// Local copy of the queued contents of the incoming BufferQueue
mutable Mutex mQueueItemLock;
Condition mQueueItemCondition;
Vector<BufferItem> mQueueItems;
uint64_t mLastFrameNumberReceived;
bool mUpdateTexImageFailed; // This is only modified from the main thread
uint32_t mTransformHint;
};
// ---------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_LAYER_H