a5529c8778
the same functionality is now supported through the h/w composer HAL, and YUV support in the GPU. Change-Id: I8146605449954b8e8fd7f78810b7d873c2d8f5bf
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
#include <cutils/memory.h>
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#include <utils/Log.h>
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#include <binder/IPCThreadState.h>
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#include <binder/ProcessState.h>
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#include <binder/IServiceManager.h>
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#include <surfaceflinger/Surface.h>
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#include <surfaceflinger/ISurface.h>
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#include <surfaceflinger/SurfaceComposerClient.h>
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using namespace android;
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int main(int argc, char** argv)
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{
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// set up the thread-pool
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sp<ProcessState> proc(ProcessState::self());
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ProcessState::self()->startThreadPool();
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// create a client to surfaceflinger
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sp<SurfaceComposerClient> client = new SurfaceComposerClient();
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sp<SurfaceControl> surfaceControl = client->createSurface(
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getpid(), 0, 160, 240, PIXEL_FORMAT_RGB_565);
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client->openTransaction();
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surfaceControl->setLayer(100000);
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client->closeTransaction();
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// pretend it went cross-process
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Parcel parcel;
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SurfaceControl::writeSurfaceToParcel(surfaceControl, &parcel);
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parcel.setDataPosition(0);
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sp<Surface> surface = Surface::readFromParcel(parcel);
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ANativeWindow* window = surface.get();
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printf("window=%p\n", window);
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int err = native_window_set_buffer_count(window, 8);
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android_native_buffer_t* buffer;
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for (int i=0 ; i<8 ; i++) {
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window->dequeueBuffer(window, &buffer);
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printf("buffer %d: %p\n", i, buffer);
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}
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printf("test complete. CTRL+C to finish.\n");
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IPCThreadState::self()->joinThreadPool();
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return 0;
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}
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