replicant-frameworks_native/services/surfaceflinger/tests/surface/surface.cpp
Mathias Agopian a5529c8778 remove support for PUSH_BUFFER surfaces and overlays
the same functionality is now supported through
the h/w composer HAL, and YUV support in the GPU.

Change-Id: I8146605449954b8e8fd7f78810b7d873c2d8f5bf
2010-12-08 16:13:59 -08:00

52 lines
1.4 KiB
C++

#include <cutils/memory.h>
#include <utils/Log.h>
#include <binder/IPCThreadState.h>
#include <binder/ProcessState.h>
#include <binder/IServiceManager.h>
#include <surfaceflinger/Surface.h>
#include <surfaceflinger/ISurface.h>
#include <surfaceflinger/SurfaceComposerClient.h>
using namespace android;
int main(int argc, char** argv)
{
// set up the thread-pool
sp<ProcessState> proc(ProcessState::self());
ProcessState::self()->startThreadPool();
// create a client to surfaceflinger
sp<SurfaceComposerClient> client = new SurfaceComposerClient();
sp<SurfaceControl> surfaceControl = client->createSurface(
getpid(), 0, 160, 240, PIXEL_FORMAT_RGB_565);
client->openTransaction();
surfaceControl->setLayer(100000);
client->closeTransaction();
// pretend it went cross-process
Parcel parcel;
SurfaceControl::writeSurfaceToParcel(surfaceControl, &parcel);
parcel.setDataPosition(0);
sp<Surface> surface = Surface::readFromParcel(parcel);
ANativeWindow* window = surface.get();
printf("window=%p\n", window);
int err = native_window_set_buffer_count(window, 8);
android_native_buffer_t* buffer;
for (int i=0 ; i<8 ; i++) {
window->dequeueBuffer(window, &buffer);
printf("buffer %d: %p\n", i, buffer);
}
printf("test complete. CTRL+C to finish.\n");
IPCThreadState::self()->joinThreadPool();
return 0;
}