a49126087b
Change-Id: Icd85a6a4caad06f056578008af3e21666fa8b1f4
230 lines
7.7 KiB
C++
230 lines
7.7 KiB
C++
/*
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**
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** Copyright 2007 The Android Open Source Project
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**
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** Licensed under the Apache License Version 2.0(the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing software
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** distributed under the License is distributed on an "AS IS" BASIS
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <errno.h>
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#include <cutils/log.h>
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#include <utils/String8.h>
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#include <ui/Rect.h>
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#include <EGL/egl.h>
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#include <hardware/hardware.h>
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#include <gui/SurfaceTextureClient.h>
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#include <ui/GraphicBuffer.h>
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#include "DisplayHardware/FramebufferSurface.h"
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// ----------------------------------------------------------------------------
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namespace android {
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// ----------------------------------------------------------------------------
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sp<FramebufferSurface> FramebufferSurface::create() {
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sp<FramebufferSurface> result = new FramebufferSurface();
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if (result->fbDev == NULL) {
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result = NULL;
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}
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return result;
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}
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// ----------------------------------------------------------------------------
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/*
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* This implements the (main) framebuffer management. This class is used
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* mostly by SurfaceFlinger, but also by command line GL application.
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*
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*/
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FramebufferSurface::FramebufferSurface()
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: SurfaceTextureClient(),
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fbDev(0), mCurrentBufferIndex(-1), mUpdateOnDemand(false)
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{
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hw_module_t const* module;
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if (hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &module) == 0) {
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int stride;
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int err;
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int i;
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err = framebuffer_open(module, &fbDev);
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ALOGE_IF(err, "couldn't open framebuffer HAL (%s)", strerror(-err));
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// bail out if we can't initialize the modules
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if (!fbDev)
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return;
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mUpdateOnDemand = (fbDev->setUpdateRect != 0);
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const_cast<uint32_t&>(ANativeWindow::flags) = fbDev->flags;
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const_cast<int&>(ANativeWindow::minSwapInterval) = fbDev->minSwapInterval;
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const_cast<int&>(ANativeWindow::maxSwapInterval) = fbDev->maxSwapInterval;
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if (fbDev->xdpi == 0 || fbDev->ydpi == 0) {
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ALOGE("invalid screen resolution from fb HAL (xdpi=%f, ydpi=%f), "
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"defaulting to 160 dpi", fbDev->xdpi, fbDev->ydpi);
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const_cast<float&>(ANativeWindow::xdpi) = 160;
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const_cast<float&>(ANativeWindow::ydpi) = 160;
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} else {
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const_cast<float&>(ANativeWindow::xdpi) = fbDev->xdpi;
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const_cast<float&>(ANativeWindow::ydpi) = fbDev->ydpi;
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}
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} else {
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ALOGE("Couldn't get gralloc module");
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}
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class GraphicBufferAlloc : public BnGraphicBufferAlloc {
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public:
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GraphicBufferAlloc() { };
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virtual ~GraphicBufferAlloc() { };
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virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
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PixelFormat format, uint32_t usage, status_t* error) {
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sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage));
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return graphicBuffer;
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}
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};
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mBufferQueue = new BufferQueue(true, NUM_FRAME_BUFFERS, new GraphicBufferAlloc());
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mBufferQueue->setConsumerUsageBits(GRALLOC_USAGE_HW_FB|GRALLOC_USAGE_HW_RENDER|GRALLOC_USAGE_HW_COMPOSER);
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mBufferQueue->setDefaultBufferFormat(fbDev->format);
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mBufferQueue->setDefaultBufferSize(fbDev->width, fbDev->height);
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mBufferQueue->setSynchronousMode(true);
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mBufferQueue->setBufferCountServer(NUM_FRAME_BUFFERS);
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setISurfaceTexture(mBufferQueue);
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}
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void FramebufferSurface::onFirstRef() {
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class Listener : public BufferQueue::ConsumerListener {
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const wp<FramebufferSurface> that;
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virtual ~Listener() { }
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virtual void onBuffersReleased() { }
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void onFrameAvailable() {
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sp<FramebufferSurface> self = that.promote();
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if (self != NULL) {
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BufferQueue::BufferItem item;
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status_t err = self->mBufferQueue->acquireBuffer(&item);
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if (err == 0) {
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if (item.mGraphicBuffer != 0) {
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self->mBuffers[item.mBuf] = item.mGraphicBuffer;
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}
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if (item.mFence.get()) {
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err = item.mFence->wait(Fence::TIMEOUT_NEVER);
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if (err) {
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ALOGE("failed waiting for buffer's fence: %d", err);
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self->mBufferQueue->releaseBuffer(item.mBuf,
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EGL_NO_DISPLAY, EGL_NO_SYNC_KHR,
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item.mFence);
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return;
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}
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}
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self->fbDev->post(self->fbDev, self->mBuffers[item.mBuf]->handle);
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if (self->mCurrentBufferIndex >= 0) {
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self->mBufferQueue->releaseBuffer(self->mCurrentBufferIndex,
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EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, Fence::NO_FENCE);
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}
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self->mCurrentBufferIndex = item.mBuf;
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}
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}
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}
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public:
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Listener(const sp<FramebufferSurface>& that) : that(that) { }
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};
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mBufferQueue->setConsumerName(String8("FramebufferSurface"));
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mBufferQueue->consumerConnect(new Listener(this));
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}
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FramebufferSurface::~FramebufferSurface() {
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if (fbDev) {
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framebuffer_close(fbDev);
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}
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}
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float FramebufferSurface::getRefreshRate() const {
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/* FIXME: REFRESH_RATE is a temporary HACK until we are able to report the
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* refresh rate properly from the HAL. The WindowManagerService now relies
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* on this value.
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*/
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#ifndef REFRESH_RATE
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return fbDev->fps;
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#else
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return REFRESH_RATE;
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#warning "refresh rate set via makefile to REFRESH_RATE"
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#endif
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}
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status_t FramebufferSurface::setUpdateRectangle(const Rect& r)
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{
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if (!mUpdateOnDemand) {
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return INVALID_OPERATION;
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}
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return fbDev->setUpdateRect(fbDev, r.left, r.top, r.width(), r.height());
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}
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status_t FramebufferSurface::compositionComplete()
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{
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if (fbDev->compositionComplete) {
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return fbDev->compositionComplete(fbDev);
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}
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return INVALID_OPERATION;
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}
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void FramebufferSurface::dump(String8& result) {
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if (fbDev->common.version >= 1 && fbDev->dump) {
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const size_t SIZE = 4096;
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char buffer[SIZE];
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fbDev->dump(fbDev, buffer, SIZE);
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result.append(buffer);
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}
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}
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int FramebufferSurface::query(int what, int* value) const {
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Mutex::Autolock _l(mLock);
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framebuffer_device_t* fb = fbDev;
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switch (what) {
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case NATIVE_WINDOW_DEFAULT_WIDTH:
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case NATIVE_WINDOW_WIDTH:
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*value = fb->width;
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return NO_ERROR;
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case NATIVE_WINDOW_DEFAULT_HEIGHT:
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case NATIVE_WINDOW_HEIGHT:
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*value = fb->height;
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return NO_ERROR;
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case NATIVE_WINDOW_FORMAT:
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*value = fb->format;
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return NO_ERROR;
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case NATIVE_WINDOW_CONCRETE_TYPE:
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*value = NATIVE_WINDOW_FRAMEBUFFER;
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return NO_ERROR;
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case NATIVE_WINDOW_QUEUES_TO_WINDOW_COMPOSER:
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*value = 0;
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return NO_ERROR;
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case NATIVE_WINDOW_TRANSFORM_HINT:
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*value = 0;
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return NO_ERROR;
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}
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return SurfaceTextureClient::query(what, value);
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}
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// ----------------------------------------------------------------------------
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}; // namespace android
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// ----------------------------------------------------------------------------
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