replicant-frameworks_native/include/ui/vec4.h
Mathias Agopian 595ea77f6b vector and matrix classes for graphics use
- this implements vec2, vec3, vec4, which are float vectors
of size 2, 3 and 4 respectively.

the code allows easy instantiation of vectors of a different
type via the tvec{2|3|4}<T> template classes.

- this also implements mat4 which is a float 4x4 matrix. the
tmat44<T> template class allows easy instantiation of a
4x4 matrix of a different value_type.

The vector types have some minimal support for the
glsl style swizzled access; for instance:

  vec4 u;
  vec3 v = u.xyz;

only .x, .xy, .xyz and their .stpq / .rgba equivalent are
supported.

most operators are supported on both vector and matrices:
arithmetic, unary, compound assignment and comparison
(bit-wise operators NOT supported).

- operations available on vectors include:
dot, length, distance, normalize and cross

- operations available on matrices include:
transpose, inverse, trace

- and a few utilities to create matrices:
ortho, frustum, lookAt

Change-Id: I64add89ae90fa78d3f2f59985b63495575378635
2013-08-26 20:41:13 -07:00

111 lines
3.4 KiB
C++

/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef UI_VEC4_H
#define UI_VEC4_H
#include <stdint.h>
#include <sys/types.h>
#include <ui/vec3.h>
namespace android {
// -------------------------------------------------------------------------------------
template <typename T>
class tvec4 : public TVecArithmeticOperators<tvec4, T>,
public TVecUnaryOperators<tvec4, T>,
public TVecComparisonOperators<tvec4, T>,
public TVecFunctions<tvec4, T>
{
public:
enum no_init { NO_INIT };
typedef T value_type;
typedef T& reference;
typedef T const& const_reference;
typedef size_t size_type;
union {
struct { T x, y, z, w; };
struct { T s, t, p, q; };
struct { T r, g, b, a; };
Impersonator< tvec2<T> > xy;
Impersonator< tvec2<T> > st;
Impersonator< tvec2<T> > rg;
Impersonator< tvec3<T> > xyz;
Impersonator< tvec3<T> > stp;
Impersonator< tvec3<T> > rgb;
};
enum { SIZE = 4 };
inline static size_type size() { return SIZE; }
// array access
inline T const& operator [] (size_t i) const { return (&x)[i]; }
inline T& operator [] (size_t i) { return (&x)[i]; }
// -----------------------------------------------------------------------
// we don't provide copy-ctor and operator= on purpose
// because we want the compiler generated versions
// constructors
// leaves object uninitialized. use with caution.
explicit tvec4(no_init) { }
// default constructor
tvec4() : x(0), y(0), z(0), w(0) { }
// handles implicit conversion to a tvec4. must not be explicit.
template<typename A>
tvec4(A v) : x(v), y(v), z(v), w(v) { }
template<typename A, typename B, typename C, typename D>
tvec4(A x, B y, C z, D w) : x(x), y(y), z(z), w(w) { }
template<typename A, typename B, typename C>
tvec4(const tvec2<A>& v, B z, C w) : x(v.x), y(v.y), z(z), w(w) { }
template<typename A, typename B>
tvec4(const tvec3<A>& v, B w) : x(v.x), y(v.y), z(v.z), w(w) { }
template<typename A>
explicit tvec4(const tvec4<A>& v) : x(v.x), y(v.y), z(v.z), w(v.w) { }
template<typename A, typename B>
tvec4(const Impersonator< tvec3<A> >& v, B w)
: x(((const tvec3<A>&)v).x),
y(((const tvec3<A>&)v).y),
z(((const tvec3<A>&)v).z),
w(w) { }
template<typename A, typename B, typename C>
tvec4(const Impersonator< tvec2<A> >& v, B z, C w)
: x(((const tvec2<A>&)v).x),
y(((const tvec2<A>&)v).y),
z(z),
w(w) { }
};
// ----------------------------------------------------------------------------------------
typedef tvec4<float> vec4;
// ----------------------------------------------------------------------------------------
}; // namespace android
#endif /* UI_VEC4_H */