replicant-frameworks_native/include/ui
Jamie Gennis 8ba32fade1 Add the SurfaceTexture C++ implementation.
This change adds the C++ implementation of SurfaceTexture and related
classes. The goal of this is for a SurfaceTexture to be passed to
camera service or Stagefright in place of a Surface to allow camera
preview or decoded video frames to be streamed to an OpenGL ES texture
that an application can use.

Change-Id: I55c83a7017f1ecb81c9c9e3252cbd118b914296c
2011-01-06 13:20:47 -08:00
..
egl
android_native_buffer.h
DisplayInfo.h Mouse pointer integration. 2011-01-04 17:31:24 -08:00
EGLNativeSurface.h
EGLUtils.h
FramebufferNativeWindow.h
GraphicBuffer.h Add the SurfaceTexture C++ implementation. 2011-01-06 13:20:47 -08:00
GraphicBufferAllocator.h
GraphicBufferMapper.h
GraphicLog.h
Input.h
InputTransport.h
Keyboard.h
KeyCharacterMap.h
KeycodeLabels.h
KeyLayoutMap.h Added support for full PC-style keyboards. 2010-11-18 09:49:03 -08:00
PixelFormat.h
Point.h
PowerManager.h
Rect.h
Region.h
VirtualKeyMap.h