b8d69a55f1
This change merges the ISurfaceComposer::setOrientation functionality into ISurfaceComposer::setTransactionState. It enables the window manager to atomically update both the display orientation and the position and size of the windows in a single transaction with SurfaceFlinger. Bug: 5439574 Change-Id: I18a8ccc564d7d760ef8afb2d015ccdb7a7963900
423 lines
16 KiB
C++
423 lines
16 KiB
C++
/*
|
|
* Copyright (C) 2007 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#ifndef ANDROID_SURFACE_FLINGER_H
|
|
#define ANDROID_SURFACE_FLINGER_H
|
|
|
|
#include <stdint.h>
|
|
#include <sys/types.h>
|
|
|
|
#include <utils/Atomic.h>
|
|
#include <utils/Errors.h>
|
|
#include <utils/KeyedVector.h>
|
|
#include <utils/RefBase.h>
|
|
#include <utils/SortedVector.h>
|
|
#include <utils/threads.h>
|
|
|
|
#include <binder/BinderService.h>
|
|
#include <binder/IMemory.h>
|
|
|
|
#include <ui/PixelFormat.h>
|
|
#include <surfaceflinger/IGraphicBufferAlloc.h>
|
|
#include <surfaceflinger/ISurfaceComposer.h>
|
|
#include <surfaceflinger/ISurfaceComposerClient.h>
|
|
|
|
#include "Barrier.h"
|
|
#include "Layer.h"
|
|
|
|
#include "MessageQueue.h"
|
|
|
|
namespace android {
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
class Client;
|
|
class DisplayHardware;
|
|
class FreezeLock;
|
|
class Layer;
|
|
class LayerDim;
|
|
struct surface_flinger_cblk_t;
|
|
|
|
#define LIKELY( exp ) (__builtin_expect( (exp) != 0, true ))
|
|
#define UNLIKELY( exp ) (__builtin_expect( (exp) != 0, false ))
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
class Client : public BnSurfaceComposerClient
|
|
{
|
|
public:
|
|
Client(const sp<SurfaceFlinger>& flinger);
|
|
~Client();
|
|
|
|
status_t initCheck() const;
|
|
|
|
// protected by SurfaceFlinger::mStateLock
|
|
size_t attachLayer(const sp<LayerBaseClient>& layer);
|
|
void detachLayer(const LayerBaseClient* layer);
|
|
sp<LayerBaseClient> getLayerUser(int32_t i) const;
|
|
|
|
private:
|
|
// ISurfaceComposerClient interface
|
|
virtual sp<ISurface> createSurface(
|
|
surface_data_t* params, const String8& name,
|
|
DisplayID display, uint32_t w, uint32_t h,PixelFormat format,
|
|
uint32_t flags);
|
|
virtual status_t destroySurface(SurfaceID surfaceId);
|
|
virtual status_t onTransact(
|
|
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
|
|
|
|
// constant
|
|
sp<SurfaceFlinger> mFlinger;
|
|
|
|
// protected by mLock
|
|
DefaultKeyedVector< size_t, wp<LayerBaseClient> > mLayers;
|
|
size_t mNameGenerator;
|
|
|
|
// thread-safe
|
|
mutable Mutex mLock;
|
|
};
|
|
|
|
class GraphicBufferAlloc : public BnGraphicBufferAlloc
|
|
{
|
|
public:
|
|
GraphicBufferAlloc();
|
|
virtual ~GraphicBufferAlloc();
|
|
virtual sp<GraphicBuffer> createGraphicBuffer(uint32_t w, uint32_t h,
|
|
PixelFormat format, uint32_t usage, status_t* error);
|
|
};
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
class GraphicPlane
|
|
{
|
|
public:
|
|
static status_t orientationToTransfrom(int orientation, int w, int h,
|
|
Transform* tr);
|
|
|
|
GraphicPlane();
|
|
~GraphicPlane();
|
|
|
|
bool initialized() const;
|
|
|
|
void setDisplayHardware(DisplayHardware *);
|
|
status_t setOrientation(int orientation);
|
|
int getOrientation() const { return mOrientation; }
|
|
int getWidth() const;
|
|
int getHeight() const;
|
|
|
|
const DisplayHardware& displayHardware() const;
|
|
DisplayHardware& editDisplayHardware();
|
|
const Transform& transform() const;
|
|
EGLDisplay getEGLDisplay() const;
|
|
|
|
private:
|
|
GraphicPlane(const GraphicPlane&);
|
|
GraphicPlane operator = (const GraphicPlane&);
|
|
|
|
DisplayHardware* mHw;
|
|
Transform mGlobalTransform;
|
|
Transform mDisplayTransform;
|
|
int mOrientation;
|
|
float mDisplayWidth;
|
|
float mDisplayHeight;
|
|
int mWidth;
|
|
int mHeight;
|
|
};
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
enum {
|
|
eTransactionNeeded = 0x01,
|
|
eTraversalNeeded = 0x02
|
|
};
|
|
|
|
class SurfaceFlinger :
|
|
public BinderService<SurfaceFlinger>,
|
|
public BnSurfaceComposer,
|
|
public IBinder::DeathRecipient,
|
|
protected Thread
|
|
{
|
|
public:
|
|
static char const* getServiceName() { return "SurfaceFlinger"; }
|
|
|
|
SurfaceFlinger();
|
|
virtual ~SurfaceFlinger();
|
|
void init();
|
|
|
|
virtual status_t onTransact(
|
|
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
|
|
|
|
virtual status_t dump(int fd, const Vector<String16>& args);
|
|
|
|
// ISurfaceComposer interface
|
|
virtual sp<ISurfaceComposerClient> createConnection();
|
|
virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc();
|
|
virtual sp<IMemoryHeap> getCblk() const;
|
|
virtual void bootFinished();
|
|
virtual void setTransactionState(const Vector<ComposerState>& state,
|
|
int orientation);
|
|
virtual status_t freezeDisplay(DisplayID dpy, uint32_t flags);
|
|
virtual status_t unfreezeDisplay(DisplayID dpy, uint32_t flags);
|
|
virtual int setOrientation(DisplayID dpy, int orientation, uint32_t flags);
|
|
virtual bool authenticateSurfaceTexture(const sp<ISurfaceTexture>& surface) const;
|
|
|
|
virtual status_t captureScreen(DisplayID dpy,
|
|
sp<IMemoryHeap>* heap,
|
|
uint32_t* width, uint32_t* height,
|
|
PixelFormat* format, uint32_t reqWidth, uint32_t reqHeight,
|
|
uint32_t minLayerZ, uint32_t maxLayerZ);
|
|
|
|
virtual status_t turnElectronBeamOff(int32_t mode);
|
|
virtual status_t turnElectronBeamOn(int32_t mode);
|
|
|
|
void screenReleased(DisplayID dpy);
|
|
void screenAcquired(DisplayID dpy);
|
|
|
|
status_t removeLayer(const sp<LayerBase>& layer);
|
|
status_t addLayer(const sp<LayerBase>& layer);
|
|
status_t invalidateLayerVisibility(const sp<LayerBase>& layer);
|
|
void invalidateHwcGeometry();
|
|
|
|
sp<Layer> getLayer(const sp<ISurface>& sur) const;
|
|
|
|
GLuint getProtectedTexName() const { return mProtectedTexName; }
|
|
|
|
private:
|
|
// DeathRecipient interface
|
|
virtual void binderDied(const wp<IBinder>& who);
|
|
|
|
private:
|
|
friend class Client;
|
|
friend class LayerBase;
|
|
friend class LayerBaseClient;
|
|
friend class Layer;
|
|
friend class LayerDim;
|
|
|
|
sp<ISurface> createSurface(
|
|
ISurfaceComposerClient::surface_data_t* params,
|
|
const String8& name,
|
|
const sp<Client>& client,
|
|
DisplayID display, uint32_t w, uint32_t h, PixelFormat format,
|
|
uint32_t flags);
|
|
|
|
sp<Layer> createNormalSurface(
|
|
const sp<Client>& client, DisplayID display,
|
|
uint32_t w, uint32_t h, uint32_t flags,
|
|
PixelFormat& format);
|
|
|
|
sp<LayerDim> createDimSurface(
|
|
const sp<Client>& client, DisplayID display,
|
|
uint32_t w, uint32_t h, uint32_t flags);
|
|
|
|
status_t removeSurface(const sp<Client>& client, SurfaceID sid);
|
|
status_t destroySurface(const wp<LayerBaseClient>& layer);
|
|
uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s);
|
|
|
|
class LayerVector : public SortedVector< sp<LayerBase> > {
|
|
public:
|
|
LayerVector() { }
|
|
LayerVector(const LayerVector& rhs) : SortedVector< sp<LayerBase> >(rhs) { }
|
|
virtual int do_compare(const void* lhs, const void* rhs) const {
|
|
const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs));
|
|
const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs));
|
|
// sort layers by Z order
|
|
uint32_t lz = l->currentState().z;
|
|
uint32_t rz = r->currentState().z;
|
|
// then by sequence, so we get a stable ordering
|
|
return (lz != rz) ? (lz - rz) : (l->sequence - r->sequence);
|
|
}
|
|
};
|
|
|
|
struct State {
|
|
State() {
|
|
orientation = ISurfaceComposer::eOrientationDefault;
|
|
freezeDisplay = 0;
|
|
}
|
|
LayerVector layersSortedByZ;
|
|
uint8_t orientation;
|
|
uint8_t orientationFlags;
|
|
uint8_t freezeDisplay;
|
|
};
|
|
|
|
virtual bool threadLoop();
|
|
virtual status_t readyToRun();
|
|
virtual void onFirstRef();
|
|
|
|
public: // hack to work around gcc 4.0.3 bug
|
|
const GraphicPlane& graphicPlane(int dpy) const;
|
|
GraphicPlane& graphicPlane(int dpy);
|
|
void signalEvent();
|
|
void repaintEverything();
|
|
|
|
private:
|
|
void waitForEvent();
|
|
void handleConsoleEvents();
|
|
void handleTransaction(uint32_t transactionFlags);
|
|
void handleTransactionLocked(uint32_t transactionFlags);
|
|
|
|
void computeVisibleRegions(
|
|
const LayerVector& currentLayers,
|
|
Region& dirtyRegion,
|
|
Region& wormholeRegion);
|
|
|
|
void handlePageFlip();
|
|
bool lockPageFlip(const LayerVector& currentLayers);
|
|
void unlockPageFlip(const LayerVector& currentLayers);
|
|
void handleWorkList();
|
|
void handleRepaint();
|
|
void postFramebuffer();
|
|
void setupHardwareComposer(Region& dirtyInOut);
|
|
void composeSurfaces(const Region& dirty);
|
|
|
|
|
|
ssize_t addClientLayer(const sp<Client>& client,
|
|
const sp<LayerBaseClient>& lbc);
|
|
status_t addLayer_l(const sp<LayerBase>& layer);
|
|
status_t removeLayer_l(const sp<LayerBase>& layer);
|
|
status_t purgatorizeLayer_l(const sp<LayerBase>& layer);
|
|
|
|
uint32_t getTransactionFlags(uint32_t flags);
|
|
uint32_t peekTransactionFlags(uint32_t flags);
|
|
uint32_t setTransactionFlags(uint32_t flags);
|
|
void commitTransaction();
|
|
|
|
|
|
status_t captureScreenImplLocked(DisplayID dpy,
|
|
sp<IMemoryHeap>* heap,
|
|
uint32_t* width, uint32_t* height, PixelFormat* format,
|
|
uint32_t reqWidth, uint32_t reqHeight,
|
|
uint32_t minLayerZ, uint32_t maxLayerZ);
|
|
|
|
status_t turnElectronBeamOffImplLocked(int32_t mode);
|
|
status_t turnElectronBeamOnImplLocked(int32_t mode);
|
|
status_t electronBeamOffAnimationImplLocked();
|
|
status_t electronBeamOnAnimationImplLocked();
|
|
status_t renderScreenToTextureLocked(DisplayID dpy,
|
|
GLuint* textureName, GLfloat* uOut, GLfloat* vOut);
|
|
|
|
friend class FreezeLock;
|
|
sp<FreezeLock> getFreezeLock() const;
|
|
inline void incFreezeCount() {
|
|
if (mFreezeCount == 0)
|
|
mFreezeDisplayTime = 0;
|
|
mFreezeCount++;
|
|
}
|
|
inline void decFreezeCount() { if (mFreezeCount > 0) mFreezeCount--; }
|
|
inline bool hasFreezeRequest() const { return mFreezeDisplay; }
|
|
inline bool isFrozen() const {
|
|
return (mFreezeDisplay || mFreezeCount>0) && mBootFinished;
|
|
}
|
|
|
|
|
|
void debugFlashRegions();
|
|
void debugShowFPS() const;
|
|
void drawWormhole() const;
|
|
|
|
|
|
mutable MessageQueue mEventQueue;
|
|
|
|
status_t postMessageAsync(const sp<MessageBase>& msg,
|
|
nsecs_t reltime=0, uint32_t flags = 0);
|
|
|
|
status_t postMessageSync(const sp<MessageBase>& msg,
|
|
nsecs_t reltime=0, uint32_t flags = 0);
|
|
|
|
// access must be protected by mStateLock
|
|
mutable Mutex mStateLock;
|
|
State mCurrentState;
|
|
volatile int32_t mTransactionFlags;
|
|
Condition mTransactionCV;
|
|
SortedVector< sp<LayerBase> > mLayerPurgatory;
|
|
bool mResizeTransationPending;
|
|
|
|
// protected by mStateLock (but we could use another lock)
|
|
GraphicPlane mGraphicPlanes[1];
|
|
bool mLayersRemoved;
|
|
DefaultKeyedVector< wp<IBinder>, wp<Layer> > mLayerMap;
|
|
|
|
// constant members (no synchronization needed for access)
|
|
sp<IMemoryHeap> mServerHeap;
|
|
surface_flinger_cblk_t* mServerCblk;
|
|
GLuint mWormholeTexName;
|
|
GLuint mProtectedTexName;
|
|
nsecs_t mBootTime;
|
|
|
|
// Can only accessed from the main thread, these members
|
|
// don't need synchronization
|
|
State mDrawingState;
|
|
Region mDirtyRegion;
|
|
Region mDirtyRegionRemovedLayer;
|
|
Region mSwapRegion;
|
|
Region mWormholeRegion;
|
|
bool mVisibleRegionsDirty;
|
|
bool mHwWorkListDirty;
|
|
bool mFreezeDisplay;
|
|
int32_t mElectronBeamAnimationMode;
|
|
int32_t mFreezeCount;
|
|
nsecs_t mFreezeDisplayTime;
|
|
Vector< sp<LayerBase> > mVisibleLayersSortedByZ;
|
|
|
|
|
|
// don't use a lock for these, we don't care
|
|
int mDebugRegion;
|
|
int mDebugBackground;
|
|
int mDebugDDMS;
|
|
int mDebugDisableHWC;
|
|
int mDebugDisableTransformHint;
|
|
volatile nsecs_t mDebugInSwapBuffers;
|
|
nsecs_t mLastSwapBufferTime;
|
|
volatile nsecs_t mDebugInTransaction;
|
|
nsecs_t mLastTransactionTime;
|
|
bool mBootFinished;
|
|
|
|
// these are thread safe
|
|
mutable Barrier mReadyToRunBarrier;
|
|
|
|
|
|
// protected by mDestroyedLayerLock;
|
|
mutable Mutex mDestroyedLayerLock;
|
|
Vector<LayerBase const *> mDestroyedLayers;
|
|
|
|
// atomic variables
|
|
enum {
|
|
eConsoleReleased = 1,
|
|
eConsoleAcquired = 2
|
|
};
|
|
volatile int32_t mConsoleSignals;
|
|
|
|
// only written in the main thread, only read in other threads
|
|
volatile int32_t mSecureFrameBuffer;
|
|
};
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
class FreezeLock : public LightRefBase<FreezeLock> {
|
|
SurfaceFlinger* mFlinger;
|
|
public:
|
|
FreezeLock(SurfaceFlinger* flinger)
|
|
: mFlinger(flinger) {
|
|
mFlinger->incFreezeCount();
|
|
}
|
|
~FreezeLock() {
|
|
mFlinger->decFreezeCount();
|
|
}
|
|
};
|
|
|
|
// ---------------------------------------------------------------------------
|
|
}; // namespace android
|
|
|
|
#endif // ANDROID_SURFACE_FLINGER_H
|