ef19414bd8
After a HWC set, each SurfaceFlinger Layer retrieves the release fence HWC returned and gives it to the layer's SurfaceTexture. The SurfaceTexture accumulates the fences into a merged fence until the next updateTexImage, then passes the merged fence to the BufferQueue in releaseBuffer. In a follow-on change, BufferQueue will return the fence along with the buffer slot in dequeueBuffer. For now, dequeueBuffer waits for the fence to signal before returning. The releaseFence default value for BufferQueue::releaseBuffer() is temporary to avoid transient build breaks with a multi-project checkin. It'll disappear in the next change. Change-Id: Iaa9a0d5775235585d9cbf453d3a64623d08013d9
243 lines
7.4 KiB
C++
243 lines
7.4 KiB
C++
/*
|
|
* Copyright (C) 2010 The Android Open Source Project
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at
|
|
*
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*/
|
|
|
|
#ifndef ANDROID_SF_HWCOMPOSER_H
|
|
#define ANDROID_SF_HWCOMPOSER_H
|
|
|
|
#include <stdint.h>
|
|
#include <sys/types.h>
|
|
|
|
#include <EGL/egl.h>
|
|
|
|
#include <hardware/hwcomposer_defs.h>
|
|
|
|
#include <utils/StrongPointer.h>
|
|
#include <utils/Vector.h>
|
|
|
|
extern "C" int clock_nanosleep(clockid_t clock_id, int flags,
|
|
const struct timespec *request,
|
|
struct timespec *remain);
|
|
|
|
struct hwc_composer_device_1;
|
|
struct hwc_layer_list_1;
|
|
struct hwc_procs;
|
|
|
|
namespace android {
|
|
// ---------------------------------------------------------------------------
|
|
|
|
class String8;
|
|
class SurfaceFlinger;
|
|
class LayerBase;
|
|
class GraphicBuffer;
|
|
|
|
class HWComposer
|
|
{
|
|
public:
|
|
class EventHandler {
|
|
friend class HWComposer;
|
|
virtual void onVSyncReceived(int dpy, nsecs_t timestamp) = 0;
|
|
protected:
|
|
virtual ~EventHandler() {}
|
|
};
|
|
|
|
HWComposer(const sp<SurfaceFlinger>& flinger,
|
|
EventHandler& handler, nsecs_t refreshPeriod);
|
|
~HWComposer();
|
|
|
|
status_t initCheck() const;
|
|
|
|
// tells the HAL what the framebuffer is
|
|
void setFrameBuffer(EGLDisplay dpy, EGLSurface sur);
|
|
|
|
// Asks the HAL what it can do
|
|
status_t prepare() const;
|
|
|
|
// disable hwc until next createWorkList
|
|
status_t disable();
|
|
|
|
// commits the list
|
|
status_t commit() const;
|
|
|
|
// release hardware resources
|
|
status_t release() const;
|
|
|
|
// create a work list for numLayers layer. sets HWC_GEOMETRY_CHANGED.
|
|
status_t createWorkList(size_t numLayers);
|
|
|
|
// get the layer array created by createWorkList()
|
|
size_t getNumLayers() const;
|
|
|
|
// get number of layers of the given type as updated in prepare().
|
|
// type is HWC_OVERLAY or HWC_FRAMEBUFFER
|
|
size_t getLayerCount(int type) const;
|
|
|
|
// needed forward declarations
|
|
class LayerListIterator;
|
|
|
|
/*
|
|
* Interface to hardware composer's layers functionality.
|
|
* This abstracts the HAL interface to layers which can evolve in
|
|
* incompatible ways from one release to another.
|
|
* The idea is that we could extend this interface as we add
|
|
* features to h/w composer.
|
|
*/
|
|
class HWCLayerInterface {
|
|
protected:
|
|
virtual ~HWCLayerInterface() { }
|
|
public:
|
|
virtual int32_t getCompositionType() const = 0;
|
|
virtual uint32_t getHints() const = 0;
|
|
virtual int getAndResetReleaseFenceFd() = 0;
|
|
virtual void setDefaultState() = 0;
|
|
virtual void setSkip(bool skip) = 0;
|
|
virtual void setBlending(uint32_t blending) = 0;
|
|
virtual void setTransform(uint32_t transform) = 0;
|
|
virtual void setFrame(const Rect& frame) = 0;
|
|
virtual void setCrop(const Rect& crop) = 0;
|
|
virtual void setVisibleRegionScreen(const Region& reg) = 0;
|
|
virtual void setBuffer(const sp<GraphicBuffer>& buffer) = 0;
|
|
};
|
|
|
|
/*
|
|
* Interface used to implement an iterator to a list
|
|
* of HWCLayer.
|
|
*/
|
|
class HWCLayer : public HWCLayerInterface {
|
|
friend class LayerListIterator;
|
|
// select the layer at the given index
|
|
virtual status_t setLayer(size_t index) = 0;
|
|
virtual HWCLayer* dup() = 0;
|
|
static HWCLayer* copy(HWCLayer *rhs) {
|
|
return rhs ? rhs->dup() : NULL;
|
|
}
|
|
protected:
|
|
virtual ~HWCLayer() { }
|
|
};
|
|
|
|
/*
|
|
* Iterator through a HWCLayer list.
|
|
* This behaves more or less like a forward iterator.
|
|
*/
|
|
class LayerListIterator {
|
|
friend struct HWComposer;
|
|
HWCLayer* const mLayerList;
|
|
size_t mIndex;
|
|
|
|
LayerListIterator() : mLayerList(NULL), mIndex(0) { }
|
|
|
|
LayerListIterator(HWCLayer* layer, size_t index)
|
|
: mLayerList(layer), mIndex(index) { }
|
|
|
|
// we don't allow assignment, because we don't need it for now
|
|
LayerListIterator& operator = (const LayerListIterator& rhs);
|
|
|
|
public:
|
|
// copy operators
|
|
LayerListIterator(const LayerListIterator& rhs)
|
|
: mLayerList(HWCLayer::copy(rhs.mLayerList)), mIndex(rhs.mIndex) {
|
|
}
|
|
|
|
~LayerListIterator() { delete mLayerList; }
|
|
|
|
// pre-increment
|
|
LayerListIterator& operator++() {
|
|
mLayerList->setLayer(++mIndex);
|
|
return *this;
|
|
}
|
|
|
|
// dereference
|
|
HWCLayerInterface& operator * () { return *mLayerList; }
|
|
HWCLayerInterface* operator -> () { return mLayerList; }
|
|
|
|
// comparison
|
|
bool operator == (const LayerListIterator& rhs) const {
|
|
return mIndex == rhs.mIndex;
|
|
}
|
|
bool operator != (const LayerListIterator& rhs) const {
|
|
return !operator==(rhs);
|
|
}
|
|
};
|
|
|
|
// Returns an iterator to the beginning of the layer list
|
|
LayerListIterator begin();
|
|
|
|
// Returns an iterator to the end of the layer list
|
|
LayerListIterator end();
|
|
|
|
|
|
// Events handling ---------------------------------------------------------
|
|
|
|
enum {
|
|
EVENT_VSYNC = HWC_EVENT_VSYNC
|
|
};
|
|
|
|
void eventControl(int event, int enabled);
|
|
|
|
// this class is only used to fake the VSync event on systems that don't
|
|
// have it.
|
|
class VSyncThread : public Thread {
|
|
HWComposer& mHwc;
|
|
mutable Mutex mLock;
|
|
Condition mCondition;
|
|
bool mEnabled;
|
|
mutable nsecs_t mNextFakeVSync;
|
|
nsecs_t mRefreshPeriod;
|
|
virtual void onFirstRef();
|
|
virtual bool threadLoop();
|
|
public:
|
|
VSyncThread(HWComposer& hwc);
|
|
void setEnabled(bool enabled);
|
|
};
|
|
|
|
friend class VSyncThread;
|
|
|
|
// for debugging ----------------------------------------------------------
|
|
void dump(String8& out, char* scratch, size_t SIZE,
|
|
const Vector< sp<LayerBase> >& visibleLayersSortedByZ) const;
|
|
|
|
private:
|
|
LayerListIterator getLayerIterator(size_t index);
|
|
|
|
struct cb_context;
|
|
|
|
static void hook_invalidate(struct hwc_procs* procs);
|
|
static void hook_vsync(struct hwc_procs* procs, int dpy, int64_t timestamp);
|
|
|
|
inline void invalidate();
|
|
inline void vsync(int dpy, int64_t timestamp);
|
|
|
|
sp<SurfaceFlinger> mFlinger;
|
|
hw_module_t const* mModule;
|
|
struct hwc_composer_device_1* mHwc;
|
|
struct hwc_layer_list_1* mList;
|
|
size_t mCapacity;
|
|
mutable size_t mNumOVLayers;
|
|
mutable size_t mNumFBLayers;
|
|
EGLDisplay mDpy;
|
|
EGLSurface mSur;
|
|
cb_context* mCBContext;
|
|
EventHandler& mEventHandler;
|
|
nsecs_t mRefreshPeriod;
|
|
size_t mVSyncCount;
|
|
sp<VSyncThread> mVSyncThread;
|
|
bool mDebugForceFakeVSync;
|
|
};
|
|
|
|
// ---------------------------------------------------------------------------
|
|
}; // namespace android
|
|
|
|
#endif // ANDROID_SF_HWCOMPOSER_H
|