ed059a8d75
This change makes SurfaceTexture inherit from ConsumerBase. It removes all of the functionality from SurfaceTexture that is now provided by the base class. Change-Id: I4a881df42810a14ee32d4ef7c8772a8f2510f4c7
202 lines
8.8 KiB
C++
202 lines
8.8 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_GUI_CONSUMERBASE_H
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#define ANDROID_GUI_CONSUMERBASE_H
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#include <gui/BufferQueue.h>
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#include <ui/GraphicBuffer.h>
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#include <utils/String8.h>
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#include <utils/Vector.h>
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#include <utils/threads.h>
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namespace android {
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// ----------------------------------------------------------------------------
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class String8;
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// ConsumerBase is a base class for BufferQueue consumer end-points. It
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// handles common tasks like management of the connection to the BufferQueue
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// and the buffer pool.
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class ConsumerBase : public virtual RefBase,
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protected BufferQueue::ConsumerListener {
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public:
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struct FrameAvailableListener : public virtual RefBase {
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// onFrameAvailable() is called each time an additional frame becomes
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// available for consumption. This means that frames that are queued
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// while in asynchronous mode only trigger the callback if no previous
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// frames are pending. Frames queued while in synchronous mode always
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// trigger the callback.
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//
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// This is called without any lock held and can be called concurrently
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// by multiple threads.
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virtual void onFrameAvailable() = 0;
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};
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virtual ~ConsumerBase();
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// abandon frees all the buffers and puts the ConsumerBase into the
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// 'abandoned' state. Once put in this state the ConsumerBase can never
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// leave it. When in the 'abandoned' state, all methods of the
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// ISurfaceTexture interface will fail with the NO_INIT error.
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//
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// Note that while calling this method causes all the buffers to be freed
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// from the perspective of the the ConsumerBase, if there are additional
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// references on the buffers (e.g. if a buffer is referenced by a client
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// or by OpenGL ES as a texture) then those buffer will remain allocated.
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void abandon();
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// set the name of the ConsumerBase that will be used to identify it in
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// log messages.
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void setName(const String8& name);
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// getBufferQueue returns the BufferQueue object to which this
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// ConsumerBase is connected.
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sp<BufferQueue> getBufferQueue() const;
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// dump writes the current state to a string. These methods should NOT be
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// overridden by child classes. Instead they should override the
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// dumpLocked method, which is called by these methods after locking the
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// mutex.
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void dump(String8& result) const;
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void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
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// setFrameAvailableListener sets the listener object that will be notified
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// when a new frame becomes available.
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void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
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private:
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ConsumerBase(const ConsumerBase&);
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void operator=(const ConsumerBase&);
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protected:
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// TODO: Fix this comment
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// ConsumerBase constructs a new ConsumerBase object. tex indicates the
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// name of the OpenGL ES texture to which images are to be streamed.
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// allowSynchronousMode specifies whether or not synchronous mode can be
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// enabled. texTarget specifies the OpenGL ES texture target to which the
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// texture will be bound in updateTexImage. useFenceSync specifies whether
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// fences should be used to synchronize access to buffers if that behavior
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// is enabled at compile-time. A custom bufferQueue can be specified
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// if behavior for queue/dequeue/connect etc needs to be customized.
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// Otherwise a default BufferQueue will be created and used.
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//
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// For legacy reasons, the ConsumerBase is created in a state where it is
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// considered attached to an OpenGL ES context for the purposes of the
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// attachToContext and detachFromContext methods. However, despite being
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// considered "attached" to a context, the specific OpenGL ES context
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// doesn't get latched until the first call to updateTexImage. After that
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// point, all calls to updateTexImage must be made with the same OpenGL ES
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// context current.
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//
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// A ConsumerBase may be detached from one OpenGL ES context and then
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// attached to a different context using the detachFromContext and
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// attachToContext methods, respectively. The intention of these methods is
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// purely to allow a ConsumerBase to be transferred from one consumer
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// context to another. If such a transfer is not needed there is no
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// requirement that either of these methods be called.
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ConsumerBase(const sp<BufferQueue> &bufferQueue);
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// Implementation of the BufferQueue::ConsumerListener interface. These
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// calls are used to notify the ConsumerBase of asynchronous events in the
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// BufferQueue.
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virtual void onFrameAvailable();
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virtual void onBuffersReleased();
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// freeBufferLocked frees up the given buffer slot. If the slot has been
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// initialized this will release the reference to the GraphicBuffer in that
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// slot and destroy the EGLImage in that slot. Otherwise it has no effect.
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//
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// This method must be called with mMutex locked.
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virtual void freeBufferLocked(int slotIndex);
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// abandonLocked puts the BufferQueue into the abandoned state, causing
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// all future operations on it to fail. This method rather than the public
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// abandon method should be overridden by child classes to add abandon-
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// time behavior.
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//
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// This method must be called with mMutex locked.
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virtual void abandonLocked();
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virtual void dumpLocked(String8& result, const char* prefix, char* buffer,
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size_t SIZE) const;
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// acquireBufferLocked fetches the next buffer from the BufferQueue and
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// updates the buffer slot for the buffer returned.
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virtual status_t acquireBufferLocked(BufferQueue::BufferItem *item);
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// releaseBufferLocked relinquishes control over a buffer, returning that
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// control to the BufferQueue.
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virtual status_t releaseBufferLocked(int buf, EGLDisplay display,
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EGLSyncKHR eglFence, const sp<Fence>& fence);
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// Slot contains the information and object references that
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// ConsumerBase maintains about a BufferQueue buffer slot.
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struct Slot {
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// mGraphicBuffer is the Gralloc buffer store in the slot or NULL if
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// no Gralloc buffer is in the slot.
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sp<GraphicBuffer> mGraphicBuffer;
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// mFence is a fence which will signal when the buffer associated with
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// this buffer slot is no longer being used by the consumer and can be
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// overwritten. The buffer can be dequeued before the fence signals;
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// the producer is responsible for delaying writes until it signals.
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sp<Fence> mFence;
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};
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// mSlots stores the buffers that have been allocated by the BufferQueue
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// for each buffer slot. It is initialized to null pointers, and gets
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// filled in with the result of BufferQueue::acquire when the
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// client dequeues a buffer from a
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// slot that has not yet been used. The buffer allocated to a slot will also
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// be replaced if the requested buffer usage or geometry differs from that
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// of the buffer allocated to a slot.
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Slot mSlots[BufferQueue::NUM_BUFFER_SLOTS];
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// mAbandoned indicates that the BufferQueue will no longer be used to
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// consume images buffers pushed to it using the ISurfaceTexture
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// interface. It is initialized to false, and set to true in the abandon
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// method. A BufferQueue that has been abandoned will return the NO_INIT
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// error from all IConsumerBase methods capable of returning an error.
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bool mAbandoned;
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// mName is a string used to identify the ConsumerBase in log messages.
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// It can be set by the setName method.
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String8 mName;
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// mFrameAvailableListener is the listener object that will be called when a
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// new frame becomes available. If it is not NULL it will be called from
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// queueBuffer.
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sp<FrameAvailableListener> mFrameAvailableListener;
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// The ConsumerBase has-a BufferQueue and is responsible for creating this object
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// if none is supplied
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sp<BufferQueue> mBufferQueue;
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// mMutex is the mutex used to prevent concurrent access to the member
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// variables of ConsumerBase objects. It must be locked whenever the
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// member variables are accessed.
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mutable Mutex mMutex;
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};
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// ----------------------------------------------------------------------------
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}; // namespace android
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#endif // ANDROID_GUI_CONSUMERBASE_H
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