3e87601170
SF now has its own implementation of ANW for the framebuffer and it uses BufferQueue. FramebufferNativeWindow is now only used by stand-alone apps. Change-Id: Iddeb24087df62bd92b0f78e391dda9b97ddc859c
482 lines
14 KiB
C++
482 lines
14 KiB
C++
/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#include <cutils/properties.h>
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#include <utils/RefBase.h>
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#include <utils/Log.h>
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#include <ui/PixelFormat.h>
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#include <GLES/gl.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include "DisplayHardware/DisplayHardware.h"
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#include "DisplayHardware/FramebufferSurface.h"
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#include <hardware/gralloc.h>
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#include "DisplayHardwareBase.h"
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#include "GLExtensions.h"
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#include "HWComposer.h"
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#include "SurfaceFlinger.h"
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using namespace android;
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static __attribute__((noinline))
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void checkGLErrors()
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{
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do {
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// there could be more than one error flag
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GLenum error = glGetError();
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if (error == GL_NO_ERROR)
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break;
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ALOGE("GL error 0x%04x", int(error));
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} while(true);
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}
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static __attribute__((noinline))
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void checkEGLErrors(const char* token)
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{
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struct EGLUtils {
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static const char *strerror(EGLint err) {
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switch (err){
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case EGL_SUCCESS: return "EGL_SUCCESS";
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case EGL_NOT_INITIALIZED: return "EGL_NOT_INITIALIZED";
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case EGL_BAD_ACCESS: return "EGL_BAD_ACCESS";
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case EGL_BAD_ALLOC: return "EGL_BAD_ALLOC";
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case EGL_BAD_ATTRIBUTE: return "EGL_BAD_ATTRIBUTE";
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case EGL_BAD_CONFIG: return "EGL_BAD_CONFIG";
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case EGL_BAD_CONTEXT: return "EGL_BAD_CONTEXT";
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case EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE";
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case EGL_BAD_DISPLAY: return "EGL_BAD_DISPLAY";
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case EGL_BAD_MATCH: return "EGL_BAD_MATCH";
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case EGL_BAD_NATIVE_PIXMAP: return "EGL_BAD_NATIVE_PIXMAP";
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case EGL_BAD_NATIVE_WINDOW: return "EGL_BAD_NATIVE_WINDOW";
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case EGL_BAD_PARAMETER: return "EGL_BAD_PARAMETER";
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case EGL_BAD_SURFACE: return "EGL_BAD_SURFACE";
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case EGL_CONTEXT_LOST: return "EGL_CONTEXT_LOST";
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default: return "UNKNOWN";
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}
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}
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};
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EGLint error = eglGetError();
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if (error && error != EGL_SUCCESS) {
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ALOGE("%s: EGL error 0x%04x (%s)",
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token, int(error), EGLUtils::strerror(error));
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}
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}
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/*
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* Initialize the display to the specified values.
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*
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*/
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DisplayHardware::DisplayHardware(
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const sp<SurfaceFlinger>& flinger,
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uint32_t dpy)
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: DisplayHardwareBase(flinger, dpy),
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mFlinger(flinger), mFlags(0), mHwc(0)
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{
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init(dpy);
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}
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DisplayHardware::~DisplayHardware()
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{
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fini();
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}
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float DisplayHardware::getDpiX() const { return mDpiX; }
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float DisplayHardware::getDpiY() const { return mDpiY; }
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float DisplayHardware::getDensity() const { return mDensity; }
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float DisplayHardware::getRefreshRate() const { return mRefreshRate; }
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int DisplayHardware::getWidth() const { return mWidth; }
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int DisplayHardware::getHeight() const { return mHeight; }
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PixelFormat DisplayHardware::getFormat() const { return mFormat; }
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uint32_t DisplayHardware::getMaxTextureSize() const { return mMaxTextureSize; }
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uint32_t DisplayHardware::getMaxViewportDims() const {
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return mMaxViewportDims[0] < mMaxViewportDims[1] ?
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mMaxViewportDims[0] : mMaxViewportDims[1];
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}
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static status_t selectConfigForPixelFormat(
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EGLDisplay dpy,
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EGLint const* attrs,
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PixelFormat format,
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EGLConfig* outConfig)
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{
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EGLConfig config = NULL;
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EGLint numConfigs = -1, n=0;
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eglGetConfigs(dpy, NULL, 0, &numConfigs);
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EGLConfig* const configs = new EGLConfig[numConfigs];
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eglChooseConfig(dpy, attrs, configs, numConfigs, &n);
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for (int i=0 ; i<n ; i++) {
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EGLint nativeVisualId = 0;
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eglGetConfigAttrib(dpy, configs[i], EGL_NATIVE_VISUAL_ID, &nativeVisualId);
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if (nativeVisualId>0 && format == nativeVisualId) {
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*outConfig = configs[i];
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delete [] configs;
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return NO_ERROR;
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}
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}
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delete [] configs;
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return NAME_NOT_FOUND;
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}
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void DisplayHardware::init(uint32_t dpy)
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{
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mNativeWindow = new FramebufferSurface();
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framebuffer_device_t const * fbDev = mNativeWindow->getDevice();
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if (!fbDev) {
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ALOGE("Display subsystem failed to initialize. check logs. exiting...");
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exit(0);
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}
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int format;
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ANativeWindow const * const window = mNativeWindow.get();
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window->query(window, NATIVE_WINDOW_FORMAT, &format);
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mDpiX = mNativeWindow->xdpi;
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mDpiY = mNativeWindow->ydpi;
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mRefreshRate = fbDev->fps;
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if (mDpiX == 0 || mDpiY == 0) {
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ALOGE("invalid screen resolution from fb HAL (xdpi=%f, ydpi=%f), "
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"defaulting to 160 dpi", mDpiX, mDpiY);
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mDpiX = mDpiY = 160;
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}
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class Density {
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static int getDensityFromProperty(char const* propName) {
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char property[PROPERTY_VALUE_MAX];
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int density = 0;
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if (property_get(propName, property, NULL) > 0) {
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density = atoi(property);
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}
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return density;
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}
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public:
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static int getEmuDensity() {
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return getDensityFromProperty("qemu.sf.lcd_density"); }
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static int getBuildDensity() {
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return getDensityFromProperty("ro.sf.lcd_density"); }
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};
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// The density of the device is provided by a build property
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mDensity = Density::getBuildDensity() / 160.0f;
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if (mDensity == 0) {
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// the build doesn't provide a density -- this is wrong!
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// use xdpi instead
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ALOGE("ro.sf.lcd_density must be defined as a build property");
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mDensity = mDpiX / 160.0f;
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}
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if (Density::getEmuDensity()) {
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// if "qemu.sf.lcd_density" is specified, it overrides everything
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mDpiX = mDpiY = mDensity = Density::getEmuDensity();
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mDensity /= 160.0f;
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}
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/* FIXME: this is a temporary HACK until we are able to report the refresh rate
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* properly from the HAL. The WindowManagerService now relies on this value.
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*/
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#ifndef REFRESH_RATE
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mRefreshRate = fbDev->fps;
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#else
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mRefreshRate = REFRESH_RATE;
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#warning "refresh rate set via makefile to REFRESH_RATE"
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#endif
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mRefreshPeriod = nsecs_t(1e9 / mRefreshRate);
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EGLint w, h, dummy;
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EGLint numConfigs=0;
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EGLSurface surface;
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EGLContext context;
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EGLBoolean result;
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status_t err;
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// initialize EGL
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EGLint attribs[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_NONE, 0,
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EGL_NONE
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};
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// debug: disable h/w rendering
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char property[PROPERTY_VALUE_MAX];
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if (property_get("debug.sf.hw", property, NULL) > 0) {
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if (atoi(property) == 0) {
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ALOGW("H/W composition disabled");
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attribs[2] = EGL_CONFIG_CAVEAT;
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attribs[3] = EGL_SLOW_CONFIG;
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}
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}
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// TODO: all the extensions below should be queried through
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// eglGetProcAddress().
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EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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eglInitialize(display, NULL, NULL);
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eglGetConfigs(display, NULL, 0, &numConfigs);
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EGLConfig config = NULL;
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err = selectConfigForPixelFormat(display, attribs, format, &config);
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ALOGE_IF(err, "couldn't find an EGLConfig matching the screen format");
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EGLint r,g,b,a;
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eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r);
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eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g);
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eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b);
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eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a);
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if (mNativeWindow->isUpdateOnDemand()) {
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mFlags |= PARTIAL_UPDATES;
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}
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if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) {
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if (dummy == EGL_SLOW_CONFIG)
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mFlags |= SLOW_CONFIG;
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}
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/*
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* Create our main surface
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*/
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surface = eglCreateWindowSurface(display, config, mNativeWindow.get(), NULL);
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eglQuerySurface(display, surface, EGL_WIDTH, &mWidth);
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eglQuerySurface(display, surface, EGL_HEIGHT, &mHeight);
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if (mFlags & PARTIAL_UPDATES) {
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// if we have partial updates, we definitely don't need to
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// preserve the backbuffer, which may be costly.
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eglSurfaceAttrib(display, surface,
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EGL_SWAP_BEHAVIOR, EGL_BUFFER_DESTROYED);
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}
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/*
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* Create our OpenGL ES context
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*/
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EGLint contextAttributes[] = {
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#ifdef EGL_IMG_context_priority
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#ifdef HAS_CONTEXT_PRIORITY
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#warning "using EGL_IMG_context_priority"
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EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG,
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#endif
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#endif
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EGL_NONE, EGL_NONE
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};
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context = eglCreateContext(display, config, NULL, contextAttributes);
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mDisplay = display;
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mConfig = config;
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mSurface = surface;
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mContext = context;
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mFormat = fbDev->format;
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mPageFlipCount = 0;
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/*
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* Gather OpenGL ES extensions
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*/
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result = eglMakeCurrent(display, surface, surface, context);
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if (!result) {
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ALOGE("Couldn't create a working GLES context. check logs. exiting...");
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exit(0);
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}
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GLExtensions& extensions(GLExtensions::getInstance());
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extensions.initWithGLStrings(
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glGetString(GL_VENDOR),
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glGetString(GL_RENDERER),
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glGetString(GL_VERSION),
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glGetString(GL_EXTENSIONS),
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eglQueryString(display, EGL_VENDOR),
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eglQueryString(display, EGL_VERSION),
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eglQueryString(display, EGL_EXTENSIONS));
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
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glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims);
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ALOGI("EGL informations:");
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ALOGI("# of configs : %d", numConfigs);
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ALOGI("vendor : %s", extensions.getEglVendor());
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ALOGI("version : %s", extensions.getEglVersion());
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ALOGI("extensions: %s", extensions.getEglExtension());
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ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported");
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ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config);
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ALOGI("OpenGL informations:");
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ALOGI("vendor : %s", extensions.getVendor());
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ALOGI("renderer : %s", extensions.getRenderer());
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ALOGI("version : %s", extensions.getVersion());
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ALOGI("extensions: %s", extensions.getExtension());
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ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize);
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ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]);
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ALOGI("flags = %08x", mFlags);
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// Unbind the context from this thread
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eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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// initialize the H/W composer
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mHwc = new HWComposer(mFlinger, *this, mRefreshPeriod);
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if (mHwc->initCheck() == NO_ERROR) {
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mHwc->setFrameBuffer(mDisplay, mSurface);
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}
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}
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void DisplayHardware::setVSyncHandler(const sp<VSyncHandler>& handler) {
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Mutex::Autolock _l(mLock);
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mVSyncHandler = handler;
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}
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void DisplayHardware::eventControl(int event, int enabled) {
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if (event == EVENT_VSYNC) {
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mPowerHAL.vsyncHint(enabled);
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}
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mHwc->eventControl(event, enabled);
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}
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void DisplayHardware::onVSyncReceived(int dpy, nsecs_t timestamp) {
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sp<VSyncHandler> handler;
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{ // scope for the lock
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Mutex::Autolock _l(mLock);
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mLastHwVSync = timestamp;
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if (mVSyncHandler != NULL) {
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handler = mVSyncHandler.promote();
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}
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}
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if (handler != NULL) {
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handler->onVSyncReceived(dpy, timestamp);
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}
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}
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HWComposer& DisplayHardware::getHwComposer() const {
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return *mHwc;
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}
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/*
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* Clean up. Throw out our local state.
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*
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* (It's entirely possible we'll never get here, since this is meant
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* for real hardware, which doesn't restart.)
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*/
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void DisplayHardware::fini()
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{
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eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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eglTerminate(mDisplay);
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}
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void DisplayHardware::releaseScreen() const
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{
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DisplayHardwareBase::releaseScreen();
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if (mHwc->initCheck() == NO_ERROR) {
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mHwc->release();
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}
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}
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void DisplayHardware::acquireScreen() const
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{
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DisplayHardwareBase::acquireScreen();
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}
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uint32_t DisplayHardware::getPageFlipCount() const {
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return mPageFlipCount;
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}
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nsecs_t DisplayHardware::getRefreshTimestamp() const {
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// this returns the last refresh timestamp.
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// if the last one is not available, we estimate it based on
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// the refresh period and whatever closest timestamp we have.
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Mutex::Autolock _l(mLock);
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nsecs_t now = systemTime(CLOCK_MONOTONIC);
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return now - ((now - mLastHwVSync) % mRefreshPeriod);
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}
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nsecs_t DisplayHardware::getRefreshPeriod() const {
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return mRefreshPeriod;
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}
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status_t DisplayHardware::compositionComplete() const {
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return mNativeWindow->compositionComplete();
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}
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void DisplayHardware::flip(const Region& dirty) const
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{
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checkGLErrors();
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EGLDisplay dpy = mDisplay;
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EGLSurface surface = mSurface;
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#ifdef EGL_ANDROID_swap_rectangle
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if (mFlags & SWAP_RECTANGLE) {
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const Region newDirty(dirty.intersect(bounds()));
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const Rect b(newDirty.getBounds());
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eglSetSwapRectangleANDROID(dpy, surface,
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b.left, b.top, b.width(), b.height());
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}
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#endif
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if (mFlags & PARTIAL_UPDATES) {
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mNativeWindow->setUpdateRectangle(dirty.getBounds());
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}
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mPageFlipCount++;
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if (mHwc->initCheck() == NO_ERROR) {
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mHwc->commit();
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} else {
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eglSwapBuffers(dpy, surface);
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}
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checkEGLErrors("eglSwapBuffers");
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// for debugging
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//glClearColor(1,0,0,0);
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//glClear(GL_COLOR_BUFFER_BIT);
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}
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uint32_t DisplayHardware::getFlags() const
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{
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return mFlags;
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}
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void DisplayHardware::makeCurrent() const
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{
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eglMakeCurrent(mDisplay, mSurface, mSurface, mContext);
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}
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void DisplayHardware::dump(String8& res) const
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{
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mNativeWindow->dump(res);
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}
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