replicant-frameworks_native/opengl/libs/EGL/egl.cpp
Jesse Hall b29e5e8c26 Increment/decrement a counter around EGL calls
This is in preparation for a change that will hibernate the underlying
EGL when idle. Instead of a bare egl_display_t*, get_display() now
returns a egl_display_ptr, which acts like a smart pointer. The
"wakecount" counter managed by the smart pointer isn't used for
anything in this change. It will be used to make sure we don't
hibernate when any thread is in an EGL call, without having to hold a
mutex for the duration of the call.

Change-Id: Iee52f3549a51162efc3800e1195d3f76bba2f2ce
2012-04-09 21:35:17 -07:00

359 lines
9.9 KiB
C++

/*
** Copyright 2007, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#include <ctype.h>
#include <stdlib.h>
#include <string.h>
#include <hardware/gralloc.h>
#include <system/window.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <cutils/log.h>
#include <cutils/atomic.h>
#include <cutils/properties.h>
#include <cutils/memory.h>
#include <utils/CallStack.h>
#include <utils/String8.h>
#include "egldefs.h"
#include "egl_impl.h"
#include "egl_tls.h"
#include "glestrace.h"
#include "hooks.h"
#include "Loader.h"
#include "egl_display.h"
#include "egl_object.h"
// ----------------------------------------------------------------------------
namespace android {
// ----------------------------------------------------------------------------
egl_connection_t gEGLImpl;
gl_hooks_t gHooks[2];
gl_hooks_t gHooksNoContext;
pthread_key_t gGLWrapperKey = -1;
// ----------------------------------------------------------------------------
#if EGL_TRACE
EGLAPI pthread_key_t gGLTraceKey = -1;
// ----------------------------------------------------------------------------
/**
* There are two different tracing methods:
* 1. libs/EGL/trace.cpp: Traces all functions to logcat.
* To enable:
* - set system property "debug.egl.trace" to 1 to trace all apps.
* - or call setGLTraceLevel(1) from an app to enable tracing for that app.
* 2. libs/GLES_trace: Traces all functions via protobuf to host.
* To enable:
* - set system property "debug.egl.debug_proc" to the application name.
* - or call setGLDebugLevel(1) from the app.
*/
static int sEGLTraceLevel;
static int sEGLApplicationTraceLevel;
int gEGLDebugLevel;
static int sEGLApplicationDebugLevel;
extern gl_hooks_t gHooksTrace;
static inline void setGlTraceThreadSpecific(gl_hooks_t const *value) {
pthread_setspecific(gGLTraceKey, value);
}
gl_hooks_t const* getGLTraceThreadSpecific() {
return static_cast<gl_hooks_t*>(pthread_getspecific(gGLTraceKey));
}
void initEglTraceLevel() {
char value[PROPERTY_VALUE_MAX];
property_get("debug.egl.trace", value, "0");
int propertyLevel = atoi(value);
int applicationLevel = sEGLApplicationTraceLevel;
sEGLTraceLevel = propertyLevel > applicationLevel ? propertyLevel : applicationLevel;
}
void initEglDebugLevel() {
int propertyLevel = 0;
char value[PROPERTY_VALUE_MAX];
property_get("debug.egl.debug_proc", value, "");
if (strlen(value) > 0) {
long pid = getpid();
char procPath[128] = {};
sprintf(procPath, "/proc/%ld/cmdline", pid);
FILE * file = fopen(procPath, "r");
if (file) {
char cmdline[256] = {};
if (fgets(cmdline, sizeof(cmdline) - 1, file)) {
if (!strncmp(value, cmdline, strlen(value))) {
// set EGL debug if the "debug.egl.debug_proc" property
// matches the prefix of this application's command line
propertyLevel = 1;
}
}
fclose(file);
}
}
gEGLDebugLevel = propertyLevel || sEGLApplicationDebugLevel;
if (gEGLDebugLevel > 0) {
GLTrace_start();
}
}
void setGLHooksThreadSpecific(gl_hooks_t const *value) {
if (sEGLTraceLevel > 0) {
setGlTraceThreadSpecific(value);
setGlThreadSpecific(&gHooksTrace);
} else if (gEGLDebugLevel > 0 && value != &gHooksNoContext) {
setGlTraceThreadSpecific(value);
setGlThreadSpecific(GLTrace_getGLHooks());
} else {
setGlThreadSpecific(value);
}
}
/*
* Global entry point to allow applications to modify their own trace level.
* The effective trace level is the max of this level and the value of debug.egl.trace.
*/
extern "C"
void setGLTraceLevel(int level) {
sEGLApplicationTraceLevel = level;
}
/*
* Global entry point to allow applications to modify their own debug level.
* Debugging is enabled if either the application requested it, or if the system property
* matches the application's name.
*/
void EGLAPI setGLDebugLevel(int level) {
sEGLApplicationDebugLevel = level;
}
#else
void setGLHooksThreadSpecific(gl_hooks_t const *value) {
setGlThreadSpecific(value);
}
#endif
/*****************************************************************************/
static int gl_no_context() {
if (egl_tls_t::logNoContextCall()) {
ALOGE("call to OpenGL ES API with no current context "
"(logged once per thread)");
char value[PROPERTY_VALUE_MAX];
property_get("debug.egl.callstack", value, "0");
if (atoi(value)) {
CallStack stack;
stack.update();
stack.dump();
}
}
return 0;
}
static void early_egl_init(void)
{
#if !USE_FAST_TLS_KEY
pthread_key_create(&gGLWrapperKey, NULL);
#endif
#if EGL_TRACE
pthread_key_create(&gGLTraceKey, NULL);
initEglTraceLevel();
initEglDebugLevel();
#endif
uint32_t addr = (uint32_t)((void*)gl_no_context);
android_memset32(
(uint32_t*)(void*)&gHooksNoContext,
addr,
sizeof(gHooksNoContext));
setGLHooksThreadSpecific(&gHooksNoContext);
}
static pthread_once_t once_control = PTHREAD_ONCE_INIT;
static int sEarlyInitState = pthread_once(&once_control, &early_egl_init);
// ----------------------------------------------------------------------------
egl_display_ptr validate_display(EGLDisplay dpy) {
egl_display_ptr dp = get_display(dpy);
if (!dp)
return setError(EGL_BAD_DISPLAY, egl_display_ptr(NULL));
if (!dp->isReady())
return setError(EGL_NOT_INITIALIZED, egl_display_ptr(NULL));
return dp;
}
egl_display_ptr validate_display_connection(EGLDisplay dpy,
egl_connection_t*& cnx) {
cnx = NULL;
egl_display_ptr dp = validate_display(dpy);
if (!dp)
return dp;
cnx = &gEGLImpl;
if (cnx->dso == 0) {
return setError(EGL_BAD_CONFIG, egl_display_ptr(NULL));
}
return dp;
}
// ----------------------------------------------------------------------------
const GLubyte * egl_get_string_for_current_context(GLenum name) {
// NOTE: returning NULL here will fall-back to the default
// implementation.
EGLContext context = egl_tls_t::getContext();
if (context == EGL_NO_CONTEXT)
return NULL;
egl_context_t const * const c = get_context(context);
if (c == NULL) // this should never happen, by construction
return NULL;
if (name != GL_EXTENSIONS)
return NULL;
return (const GLubyte *)c->gl_extensions.string();
}
// ----------------------------------------------------------------------------
// this mutex protects:
// d->disp[]
// egl_init_drivers_locked()
//
static EGLBoolean egl_init_drivers_locked() {
if (sEarlyInitState) {
// initialized by static ctor. should be set here.
return EGL_FALSE;
}
// get our driver loader
Loader& loader(Loader::getInstance());
// dynamically load our EGL implementation
egl_connection_t* cnx = &gEGLImpl;
if (cnx->dso == 0) {
cnx->hooks[egl_connection_t::GLESv1_INDEX] =
&gHooks[egl_connection_t::GLESv1_INDEX];
cnx->hooks[egl_connection_t::GLESv2_INDEX] =
&gHooks[egl_connection_t::GLESv2_INDEX];
cnx->dso = loader.open(cnx);
}
return cnx->dso ? EGL_TRUE : EGL_FALSE;
}
static pthread_mutex_t sInitDriverMutex = PTHREAD_MUTEX_INITIALIZER;
EGLBoolean egl_init_drivers() {
EGLBoolean res;
pthread_mutex_lock(&sInitDriverMutex);
res = egl_init_drivers_locked();
pthread_mutex_unlock(&sInitDriverMutex);
return res;
}
void gl_unimplemented() {
ALOGE("called unimplemented OpenGL ES API");
}
void gl_noop() {
}
// ----------------------------------------------------------------------------
#if USE_FAST_TLS_KEY
// We have a dedicated TLS slot in bionic
static inline gl_hooks_t const * volatile * get_tls_hooks() {
volatile void *tls_base = __get_tls();
gl_hooks_t const * volatile * tls_hooks =
reinterpret_cast<gl_hooks_t const * volatile *>(tls_base);
return tls_hooks;
}
void setGlThreadSpecific(gl_hooks_t const *value) {
gl_hooks_t const * volatile * tls_hooks = get_tls_hooks();
tls_hooks[TLS_SLOT_OPENGL_API] = value;
}
gl_hooks_t const* getGlThreadSpecific() {
gl_hooks_t const * volatile * tls_hooks = get_tls_hooks();
gl_hooks_t const* hooks = tls_hooks[TLS_SLOT_OPENGL_API];
if (hooks) return hooks;
return &gHooksNoContext;
}
#else
void setGlThreadSpecific(gl_hooks_t const *value) {
pthread_setspecific(gGLWrapperKey, value);
}
gl_hooks_t const* getGlThreadSpecific() {
gl_hooks_t const* hooks = static_cast<gl_hooks_t*>(pthread_getspecific(gGLWrapperKey));
if (hooks) return hooks;
return &gHooksNoContext;
}
#endif
// ----------------------------------------------------------------------------
// GL / EGL hooks
// ----------------------------------------------------------------------------
#undef GL_ENTRY
#undef EGL_ENTRY
#define GL_ENTRY(_r, _api, ...) #_api,
#define EGL_ENTRY(_r, _api, ...) #_api,
char const * const gl_names[] = {
#include "entries.in"
NULL
};
char const * const egl_names[] = {
#include "egl_entries.in"
NULL
};
#undef GL_ENTRY
#undef EGL_ENTRY
// ----------------------------------------------------------------------------
}; // namespace android
// ----------------------------------------------------------------------------