replicant-frameworks_native/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
Mathias Agopian 0d4e00dd6a fix uninitialized variable in DisplayHardware
this fixes the issue where the display is all messed-up sometimes.

Change-Id: I20be91b5166bfff0c6d353a777351842c9df8e95
2010-05-14 18:33:30 -07:00

352 lines
10 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <cutils/properties.h>
#include <utils/RefBase.h>
#include <utils/Log.h>
#include <ui/PixelFormat.h>
#include <ui/FramebufferNativeWindow.h>
#include <ui/EGLUtils.h>
#include <GLES/gl.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <pixelflinger/pixelflinger.h>
#include "DisplayHardware/DisplayHardware.h"
#include <hardware/copybit.h>
#include <hardware/overlay.h>
#include <hardware/gralloc.h>
using namespace android;
static __attribute__((noinline))
void checkGLErrors()
{
do {
// there could be more than one error flag
GLenum error = glGetError();
if (error == GL_NO_ERROR)
break;
LOGE("GL error 0x%04x", int(error));
} while(true);
}
static __attribute__((noinline))
void checkEGLErrors(const char* token)
{
EGLint error = eglGetError();
if (error && error != EGL_SUCCESS) {
LOGE("%s: EGL error 0x%04x (%s)",
token, int(error), EGLUtils::strerror(error));
}
}
/*
* Initialize the display to the specified values.
*
*/
DisplayHardware::DisplayHardware(
const sp<SurfaceFlinger>& flinger,
uint32_t dpy)
: DisplayHardwareBase(flinger, dpy), mFlags(0)
{
init(dpy);
}
DisplayHardware::~DisplayHardware()
{
fini();
}
float DisplayHardware::getDpiX() const { return mDpiX; }
float DisplayHardware::getDpiY() const { return mDpiY; }
float DisplayHardware::getDensity() const { return mDensity; }
float DisplayHardware::getRefreshRate() const { return mRefreshRate; }
int DisplayHardware::getWidth() const { return mWidth; }
int DisplayHardware::getHeight() const { return mHeight; }
PixelFormat DisplayHardware::getFormat() const { return mFormat; }
uint32_t DisplayHardware::getMaxTextureSize() const { return mMaxTextureSize; }
uint32_t DisplayHardware::getMaxViewportDims() const { return mMaxViewportDims; }
void DisplayHardware::init(uint32_t dpy)
{
mNativeWindow = new FramebufferNativeWindow();
framebuffer_device_t const * fbDev = mNativeWindow->getDevice();
mOverlayEngine = NULL;
hw_module_t const* module;
if (hw_get_module(OVERLAY_HARDWARE_MODULE_ID, &module) == 0) {
overlay_control_open(module, &mOverlayEngine);
}
// initialize EGL
EGLint attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_NONE, 0,
EGL_NONE
};
// debug: disable h/w rendering
char property[PROPERTY_VALUE_MAX];
if (property_get("debug.sf.hw", property, NULL) > 0) {
if (atoi(property) == 0) {
LOGW("H/W composition disabled");
attribs[2] = EGL_CONFIG_CAVEAT;
attribs[3] = EGL_SLOW_CONFIG;
}
}
EGLint w, h, dummy;
EGLint numConfigs=0;
EGLSurface surface;
EGLContext context;
// TODO: all the extensions below should be queried through
// eglGetProcAddress().
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
eglInitialize(display, NULL, NULL);
eglGetConfigs(display, NULL, 0, &numConfigs);
EGLConfig config;
status_t err = EGLUtils::selectConfigForNativeWindow(
display, attribs, mNativeWindow.get(), &config);
LOGE_IF(err, "couldn't find an EGLConfig matching the screen format");
EGLint r,g,b,a;
eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r);
eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g);
eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b);
eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a);
/*
* Gather EGL extensions
*/
const char* const egl_extensions = eglQueryString(
display, EGL_EXTENSIONS);
LOGI("EGL informations:");
LOGI("# of configs : %d", numConfigs);
LOGI("vendor : %s", eglQueryString(display, EGL_VENDOR));
LOGI("version : %s", eglQueryString(display, EGL_VERSION));
LOGI("extensions: %s", egl_extensions);
LOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported");
LOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config);
if (mNativeWindow->isUpdateOnDemand()) {
mFlags |= PARTIAL_UPDATES;
}
if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) {
if (dummy == EGL_SLOW_CONFIG)
mFlags |= SLOW_CONFIG;
}
/*
* Create our main surface
*/
surface = eglCreateWindowSurface(display, config, mNativeWindow.get(), NULL);
if (mFlags & PARTIAL_UPDATES) {
// if we have partial updates, we definitely don't need to
// preserve the backbuffer, which may be costly.
eglSurfaceAttrib(display, surface,
EGL_SWAP_BEHAVIOR, EGL_BUFFER_DESTROYED);
}
if (eglQuerySurface(display, surface, EGL_SWAP_BEHAVIOR, &dummy) == EGL_TRUE) {
if (dummy == EGL_BUFFER_PRESERVED) {
mFlags |= BUFFER_PRESERVED;
}
}
eglQuerySurface(display, surface, EGL_WIDTH, &mWidth);
eglQuerySurface(display, surface, EGL_HEIGHT, &mHeight);
#ifdef EGL_ANDROID_swap_rectangle
if (strstr(egl_extensions, "EGL_ANDROID_swap_rectangle")) {
if (eglSetSwapRectangleANDROID(display, surface,
0, 0, mWidth, mHeight) == EGL_TRUE) {
// This could fail if this extension is not supported by this
// specific surface (of config)
mFlags |= SWAP_RECTANGLE;
}
}
// when we have the choice between PARTIAL_UPDATES and SWAP_RECTANGLE
// choose PARTIAL_UPDATES, which should be more efficient
if (mFlags & PARTIAL_UPDATES)
mFlags &= ~SWAP_RECTANGLE;
#endif
LOGI("flags : %08x", mFlags);
mDpiX = mNativeWindow->xdpi;
mDpiY = mNativeWindow->ydpi;
mRefreshRate = fbDev->fps;
/* Read density from build-specific ro.sf.lcd_density property
* except if it is overridden by qemu.sf.lcd_density.
*/
if (property_get("qemu.sf.lcd_density", property, NULL) <= 0) {
if (property_get("ro.sf.lcd_density", property, NULL) <= 0) {
LOGW("ro.sf.lcd_density not defined, using 160 dpi by default.");
strcpy(property, "160");
}
} else {
/* for the emulator case, reset the dpi values too */
mDpiX = mDpiY = atoi(property);
}
mDensity = atoi(property) * (1.0f/160.0f);
/*
* Create our OpenGL ES context
*/
context = eglCreateContext(display, config, NULL, NULL);
/*
* Gather OpenGL ES extensions
*/
eglMakeCurrent(display, surface, surface, context);
const char* const gl_extensions = (const char*)glGetString(GL_EXTENSIONS);
const char* const gl_renderer = (const char*)glGetString(GL_RENDERER);
LOGI("OpenGL informations:");
LOGI("vendor : %s", glGetString(GL_VENDOR));
LOGI("renderer : %s", gl_renderer);
LOGI("version : %s", glGetString(GL_VERSION));
LOGI("extensions: %s", gl_extensions);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
glGetIntegerv(GL_MAX_VIEWPORT_DIMS, &mMaxViewportDims);
LOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize);
LOGI("GL_MAX_VIEWPORT_DIMS = %d", mMaxViewportDims);
if (strstr(gl_extensions, "GL_ARB_texture_non_power_of_two")) {
mFlags |= NPOT_EXTENSION;
}
#ifdef EGL_ANDROID_image_native_buffer
if (strstr( gl_extensions, "GL_OES_EGL_image") &&
(strstr(egl_extensions, "EGL_KHR_image_base") ||
strstr(egl_extensions, "EGL_KHR_image")) &&
strstr(egl_extensions, "EGL_ANDROID_image_native_buffer")) {
mFlags |= DIRECT_TEXTURE;
}
#else
#warning "EGL_ANDROID_image_native_buffer not supported"
#endif
// Unbind the context from this thread
eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
mDisplay = display;
mConfig = config;
mSurface = surface;
mContext = context;
mFormat = fbDev->format;
mPageFlipCount = 0;
}
/*
* Clean up. Throw out our local state.
*
* (It's entirely possible we'll never get here, since this is meant
* for real hardware, which doesn't restart.)
*/
void DisplayHardware::fini()
{
eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglTerminate(mDisplay);
overlay_control_close(mOverlayEngine);
}
void DisplayHardware::releaseScreen() const
{
DisplayHardwareBase::releaseScreen();
}
void DisplayHardware::acquireScreen() const
{
DisplayHardwareBase::acquireScreen();
}
uint32_t DisplayHardware::getPageFlipCount() const {
return mPageFlipCount;
}
status_t DisplayHardware::compositionComplete() const {
return mNativeWindow->compositionComplete();
}
void DisplayHardware::flip(const Region& dirty) const
{
checkGLErrors();
EGLDisplay dpy = mDisplay;
EGLSurface surface = mSurface;
#ifdef EGL_ANDROID_swap_rectangle
if (mFlags & SWAP_RECTANGLE) {
const Region newDirty(dirty.intersect(bounds()));
const Rect b(newDirty.getBounds());
eglSetSwapRectangleANDROID(dpy, surface,
b.left, b.top, b.width(), b.height());
}
#endif
if (mFlags & PARTIAL_UPDATES) {
mNativeWindow->setUpdateRectangle(dirty.getBounds());
}
mPageFlipCount++;
eglSwapBuffers(dpy, surface);
checkEGLErrors("eglSwapBuffers");
// for debugging
//glClearColor(1,0,0,0);
//glClear(GL_COLOR_BUFFER_BIT);
}
uint32_t DisplayHardware::getFlags() const
{
return mFlags;
}
void DisplayHardware::makeCurrent() const
{
eglMakeCurrent(mDisplay, mSurface, mSurface, mContext);
}