replicant-frameworks_native/include/ui
Jeff Brown d1de37fdab am 265cf2e7: Merge "Fix getSwitchState."
* commit '265cf2e76bef9ee369a7d43d567a22a0c39355ef':
  Fix getSwitchState.
2011-01-22 21:32:58 -08:00
..
egl fix [2835280] Add support for cancelling buffers to ANativeWindow 2010-10-04 20:10:11 -07:00
android_native_buffer.h [3171580] Add transform field to native buffers. (DO NOT MERGE) 2010-12-03 17:35:07 -08:00
DisplayInfo.h
EGLNativeSurface.h
EGLUtils.h
EventHub.h Wait for initial device scan to finish before updating config. 2010-10-01 18:55:43 -07:00
FramebufferNativeWindow.h am a15e4886: Merge "Framebuffer: Support variable number of framebuffers in the UI" 2010-11-17 17:29:48 -08:00
GraphicBuffer.h [3171580] Add transform field to native buffers. (DO NOT MERGE) 2010-12-03 17:35:07 -08:00
GraphicBufferAllocator.h [3171580] don't automatically log GraphicBuffer allocation failures 2010-12-03 17:33:09 -08:00
GraphicBufferMapper.h
GraphicLog.h fix a typo where the eventtags code were wrong 2010-09-15 12:46:59 -07:00
Input.h Fix getSwitchState. 2011-01-19 20:35:47 -08:00
InputDispatcher.h Drop all dispatcher state when dispatcher is disabled. 2010-10-27 18:43:51 -07:00
InputManager.h
InputReader.h Filter virtual keys after touches. (DO NOT MERGE) 2011-01-11 20:56:04 -08:00
InputTransport.h
IOverlay.h
KeyCharacterMap.h
KeycodeLabels.h Support haptic feedback for virtual keys defined in key layout. 2010-10-01 15:08:56 -07:00
Overlay.h
PixelFormat.h
Point.h
PowerManager.h
Rect.h
Region.h