replicant-frameworks_native/services/surfaceflinger/DisplayHardware
Dan Stoza 9f3053de78 BufferQueue: Allow detaching/reattaching buffers
Adds detachBuffer and attachBuffer calls to both the producer and
consumer sides of BufferQueue. Buffers may be detached while dequeued
by the producer or acquired by the consumer, and when attached, enter
the dequeued and acquired states, respectively.

Bug: 13173343
Change-Id: Ic152692b0a94d99e0135b9bfa62747dab2a54220
2014-03-10 16:45:38 -07:00
..
DisplaySurface.h Fix virtual display nesting 2014-02-04 16:46:54 -08:00
FloatRect.h fix SF buffer cropping 2013-07-10 15:08:29 -07:00
FramebufferSurface.cpp Fix virtual display nesting 2014-02-04 16:46:54 -08:00
FramebufferSurface.h Fix virtual display nesting 2014-02-04 16:46:54 -08:00
HWComposer.cpp am 03691218: am e5f7bf74: am b6c21004: Merge "Implement per-display EGLConfig and configless EGLContext" 2014-01-03 18:36:29 +00:00
HWComposer.h handle several vsync signal correctly 2013-08-21 17:45:46 -07:00
PowerHAL.cpp don't actuate vsync hint when not needed 2012-04-27 13:55:05 -07:00
PowerHAL.h don't actuate vsync hint when not needed 2012-04-27 13:55:05 -07:00
VirtualDisplaySurface.cpp BufferQueue: Allow detaching/reattaching buffers 2014-03-10 16:45:38 -07:00
VirtualDisplaySurface.h BufferQueue: Allow detaching/reattaching buffers 2014-03-10 16:45:38 -07:00