replicant-frameworks_native/opengl/libs/glestrace.h
Siva Velusamy 0469dd6d55 glestrace: Framework for GLES tracing library
This patch provides a framework for tracing GLES 1.0 and 2.0
functions. It is missing a lot of features, but here are the
things it accomplishes:

- Stop building the glesv2dbg library, and build the
    glestrace library instead.
- Replace the hooks for glesv2dbg with the ones for glestrace.
- Add the basics for the trace library. Currently, this
    traces all GL functions, but not all required data is
    sent for all the functions.  As a result, it will not
    be possible to reconstruct the entire GL state on the
    host side.

The files gltrace.pb.* and gltrace_api.* are both generated
using the tools/genapi.py script.

Change-Id: Id60a468f7278657f008bc6ea1df01f9bdfecfdd3
2011-12-02 15:30:17 -08:00

42 lines
1.2 KiB
C++

/*
* Copyright 2011, The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* This file declares the API provided by the glestrace library.
*/
#ifndef _GLES_TRACE_H_
#define _GLES_TRACE_H_
#include "hooks.h"
namespace android {
/* Hooks to be called by "interesting" EGL functions. */
void GLTrace_eglCreateContext(int version, EGLContext c);
void GLTrace_eglMakeCurrent(unsigned version, gl_hooks_t *hooks);
void GLTrace_eglReleaseThread();
void GLTrace_eglSwapBuffers(void*, void*);
/* Start and stop GL Tracing. */
void GLTrace_start();
void GLTrace_stop();
/* Obtain the gl_hooks structure filled with the trace implementation for all GL functions. */
gl_hooks_t *GLTrace_getGLHooks();
};
#endif