replicant-frameworks_native/include/ui/Overlay.h
2009-01-09 17:51:23 -08:00

109 lines
2.9 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_OVERLAY_H
#define ANDROID_OVERLAY_H
#include <stdint.h>
#include <sys/types.h>
#include <utils/Errors.h>
#include <utils/IInterface.h>
#include <utils/RefBase.h>
#include <utils/threads.h>
#include <ui/PixelFormat.h>
#include <ui/IOverlay.h>
#include <hardware/overlay.h>
namespace android {
class IMemory;
class IMemoryHeap;
// ----------------------------------------------------------------------------
class OverlayRef : public LightRefBase<OverlayRef>
{
public:
OverlayRef(overlay_handle_t const*, const sp<IOverlay>&,
uint32_t w, uint32_t h, int32_t f, uint32_t ws, uint32_t hs);
static sp<OverlayRef> readFromParcel(const Parcel& data);
static status_t writeToParcel(Parcel* reply, const sp<OverlayRef>& o);
private:
friend class LightRefBase<OverlayRef>;
friend class Overlay;
OverlayRef();
virtual ~OverlayRef();
overlay_handle_t const *mOverlayHandle;
sp<IOverlay> mOverlayChanel;
uint32_t mWidth;
uint32_t mHeight;
int32_t mFormat;
int32_t mWidthStride;
int32_t mHeightStride;
bool mOwnHandle;
};
// ----------------------------------------------------------------------------
class Overlay : public virtual RefBase
{
public:
Overlay(const sp<OverlayRef>& overlayRef);
/* destroys this overlay */
void destroy();
/* get the HAL handle for this overlay */
overlay_handle_t const* getHandleRef() const;
/* blocks until an overlay buffer is available and return that buffer. */
overlay_buffer_t dequeueBuffer();
/* release the overlay buffer and post it */
int queueBuffer(overlay_buffer_t buffer);
/* returns the address of a given buffer if supported, NULL otherwise. */
void* getBufferAddress(overlay_buffer_t buffer);
/* get physical informations about the overlay */
uint32_t getWidth() const;
uint32_t getHeight() const;
int32_t getFormat() const;
int32_t getWidthStride() const;
int32_t getHeightStride() const;
status_t getStatus() const;
private:
virtual ~Overlay();
sp<OverlayRef> mOverlayRef;
overlay_data_device_t *mOverlayData;
status_t mStatus;
};
// ----------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_OVERLAY_H