replicant-frameworks_native/libs/utils
Jeff Brown f4a4ec2063 Even more native input dispatch work in progress.
Added more tests.
Fixed a regression in Vector.
Fixed bugs in pointer tracking.
Fixed a starvation issue in PollLoop when setting or removing callbacks.
Fixed a couple of policy nits.

Modified the internal representation of MotionEvent to be more
efficient and more consistent.

Added code to skip/cancel virtual key processing when there are multiple
pointers down.  This helps to better disambiguate virtual key presses
from stray touches (such as cheek presses).

Change-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c
2010-06-17 13:27:16 -07:00
..
tests
Android.mk
Asset.cpp
AssetDir.cpp
AssetManager.cpp
BackupData.cpp
BackupHelpers.cpp
BufferedTextOutput.cpp
CallStack.cpp
Debug.cpp
FileMap.cpp
Flattenable.cpp
misc.cpp
MODULE_LICENSE_APACHE2
NOTICE
PollLoop.cpp
Pool.cpp
README
RefBase.cpp
ResourceTypes.cpp
SharedBuffer.cpp
Static.cpp
StopWatch.cpp
String8.cpp
String16.cpp
StringArray.cpp
SystemClock.cpp
TextOutput.cpp
Threads.cpp
Timers.cpp
VectorImpl.cpp
ZipFileCRO.cpp
ZipFileRO.cpp
ZipUtils.cpp

Android Utility Function Library

If you need a feature that is native to Linux but not present on other
platforms, construct a platform-dependent implementation that shares
the Linux interface.  That way the actual device runs as "light" as
possible.

If that isn't feasible, create a system-independent interface and hide
the details.

The ultimate goal is *not* to create a super-duper platform abstraction
layer.  The goal is to provide an optimized solution for Linux with
reasonable implementations for other platforms.