replicant-frameworks_native/libs/gui/tests
Dan Stoza 8dc55396fc Add a BufferItem parameter to onFrameAvailable
Passes the BufferItem for the queued buffer to the onFrameAvailable
callback so the consumer can track the BufferQueue's contents. Also
adds an onFrameReplaced callback, which is necessary if the consumer
wants to do anything more than simple queue length tracking.

Bug: 18111837
Change-Id: If9d07229c9b586c668e5f99074e9b63b0468feb0
2014-11-07 10:39:13 -08:00
..
Android.mk
BufferQueue_test.cpp
CpuConsumer_test.cpp
DisconnectWaiter.h
FillBuffer.cpp
FillBuffer.h
FrameWaiter.h
GLTest.cpp
GLTest.h
IGraphicBufferProducer_test.cpp
MultiTextureConsumer_test.cpp
SRGB_test.cpp
StreamSplitter_test.cpp
Surface_test.cpp
SurfaceTextureClient_test.cpp
SurfaceTextureFBO_test.cpp
SurfaceTextureFBO.h
SurfaceTextureGL_test.cpp
SurfaceTextureGL.h
SurfaceTextureGLThreadToGL_test.cpp
SurfaceTextureGLThreadToGL.h
SurfaceTextureGLToGL_test.cpp
SurfaceTextureGLToGL.h
SurfaceTextureMultiContextGL_test.cpp
SurfaceTextureMultiContextGL.h
TextureRenderer.cpp
TextureRenderer.h