427f585f72
This change adds four new public classes that expose a static OpenGL ES 1.1 API: android.opengl.GLES10 android.opengl.GLES10Ext android.opengl.GLES11 android.opengl.GLES11Ext Benefits: + The static API is slightly faster (1% to 4%) than the existing Interface based JSR239 API. + The static API is similar to the C API, which should make it easier to import C-based example code. + The static API provides a clear path for adding new OpenGL ES 1.1 extensions and OpenGL ES 2.0 APIs, neither of which currently have a JSR standard. Example: import static android.opengl.GLES10.*; ... glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); Note that it is possible to mix-and-match calls to both the static and JSR239 APIs. This works because neither API maintains state. They both call through to the same underlying C OpenGL ES APIs. Implementation details: This change enhances the "glgen" "gen" script to generate both the original JSR239 and new static OpenGL ES APIs. The contents of the generated JSR239 classes remained the same as before, so there is no need to check in new versions of the generated JSR239 classes. As part of this work the gen script was updated to be somewhat more robust, and to work with git instead of perforce. The script prints out commands to git add the generated files, but leaves it up to the script runner to actually execute those commands.
146 lines
8.1 KiB
Plaintext
146 lines
8.1 KiB
Plaintext
**
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** Copyright 2006, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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// This source file is automatically generated
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package javax.microedition.khronos.opengles;
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public interface GL11 extends GL10 {
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int GL_ACTIVE_TEXTURE = 0x84E0;
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int GL_ADD_SIGNED = 0x8574;
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int GL_ALPHA_SCALE = 0x0D1C;
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int GL_ALPHA_TEST_FUNC = 0x0BC1;
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int GL_ALPHA_TEST_REF = 0x0BC2;
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int GL_ARRAY_BUFFER = 0x8892;
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int GL_ARRAY_BUFFER_BINDING = 0x8894;
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int GL_BLEND_DST = 0x0BE0;
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int GL_BLEND_SRC = 0x0BE1;
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int GL_BUFFER_ACCESS = 0x88BB;
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int GL_BUFFER_SIZE = 0x8764;
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int GL_BUFFER_USAGE = 0x8765;
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int GL_CLIENT_ACTIVE_TEXTURE = 0x84E1;
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int GL_CLIP_PLANE0 = 0x3000;
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int GL_CLIP_PLANE1 = 0x3001;
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int GL_CLIP_PLANE2 = 0x3002;
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int GL_CLIP_PLANE3 = 0x3003;
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int GL_CLIP_PLANE4 = 0x3004;
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int GL_CLIP_PLANE5 = 0x3005;
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int GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898;
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int GL_COLOR_ARRAY_POINTER = 0x8090;
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int GL_COLOR_ARRAY_SIZE = 0x8081;
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int GL_COLOR_ARRAY_STRIDE = 0x8083;
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int GL_COLOR_ARRAY_TYPE = 0x8082;
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int GL_COLOR_CLEAR_VALUE = 0x0C22;
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int GL_COLOR_WRITEMASK = 0x0C23;
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int GL_COMBINE = 0x8570;
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int GL_COMBINE_ALPHA = 0x8572;
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int GL_COMBINE_RGB = 0x8571;
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int GL_CONSTANT = 0x8576;
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int GL_COORD_REPLACE_OES = 0x8862;
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int GL_CULL_FACE_MODE = 0x0B45;
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int GL_CURRENT_COLOR = 0x0B00;
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int GL_CURRENT_NORMAL = 0x0B02;
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int GL_CURRENT_TEXTURE_COORDS = 0x0B03;
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int GL_DEPTH_CLEAR_VALUE = 0x0B73;
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int GL_DEPTH_FUNC = 0x0B74;
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int GL_DEPTH_RANGE = 0x0B70;
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int GL_DEPTH_WRITEMASK = 0x0B72;
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int GL_DOT3_RGB = 0x86AE;
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int GL_DOT3_RGBA = 0x86AF;
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int GL_DYNAMIC_DRAW = 0x88E8;
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int GL_ELEMENT_ARRAY_BUFFER = 0x8893;
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int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
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int GL_FRONT_FACE = 0x0B46;
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int GL_GENERATE_MIPMAP = 0x8191;
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int GL_GENERATE_MIPMAP_HINT = 0x8192;
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int GL_INTERPOLATE = 0x8575;
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int GL_LINE_WIDTH = 0x0B21;
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int GL_LOGIC_OP_MODE = 0x0BF0;
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int GL_MATRIX_MODE = 0x0BA0;
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int GL_MAX_CLIP_PLANES = 0x0D32;
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int GL_MODELVIEW_MATRIX = 0x0BA6;
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int GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898D;
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int GL_MODELVIEW_STACK_DEPTH = 0x0BA3;
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int GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897;
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int GL_NORMAL_ARRAY_POINTER = 0x808F;
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int GL_NORMAL_ARRAY_STRIDE = 0x807F;
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int GL_NORMAL_ARRAY_TYPE = 0x807E;
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int GL_OPERAND0_ALPHA = 0x8598;
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int GL_OPERAND0_RGB = 0x8590;
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int GL_OPERAND1_ALPHA = 0x8599;
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int GL_OPERAND1_RGB = 0x8591;
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int GL_OPERAND2_ALPHA = 0x859A;
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int GL_OPERAND2_RGB = 0x8592;
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int GL_POINT_DISTANCE_ATTENUATION = 0x8129;
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int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128;
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int GL_POINT_SIZE = 0x0B11;
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int GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES = 0x8B9F;
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int GL_POINT_SIZE_ARRAY_OES = 0x8B9C;
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int GL_POINT_SIZE_ARRAY_POINTER_OES = 0x898C;
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int GL_POINT_SIZE_ARRAY_STRIDE_OES = 0x898B;
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int GL_POINT_SIZE_ARRAY_TYPE_OES = 0x898A;
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int GL_POINT_SIZE_MAX = 0x8127;
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int GL_POINT_SIZE_MIN = 0x8126;
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int GL_POINT_SPRITE_OES = 0x8861;
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int GL_POLYGON_OFFSET_FACTOR = 0x8038;
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int GL_POLYGON_OFFSET_UNITS = 0x2A00;
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int GL_PREVIOUS = 0x8578;
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int GL_PRIMARY_COLOR = 0x8577;
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int GL_PROJECTION_MATRIX = 0x0BA7;
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int GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898E;
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int GL_PROJECTION_STACK_DEPTH = 0x0BA4;
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int GL_RGB_SCALE = 0x8573;
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int GL_SAMPLE_BUFFERS = 0x80A8;
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int GL_SAMPLE_COVERAGE_INVERT = 0x80AB;
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int GL_SAMPLE_COVERAGE_VALUE = 0x80AA;
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int GL_SAMPLES = 0x80A9;
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int GL_SCISSOR_BOX = 0x0C10;
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int GL_SHADE_MODEL = 0x0B54;
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int GL_SRC0_ALPHA = 0x8588;
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int GL_SRC0_RGB = 0x8580;
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int GL_SRC1_ALPHA = 0x8589;
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int GL_SRC1_RGB = 0x8581;
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int GL_SRC2_ALPHA = 0x858A;
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int GL_SRC2_RGB = 0x8582;
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int GL_STATIC_DRAW = 0x88E4;
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int GL_STENCIL_CLEAR_VALUE = 0x0B91;
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int GL_STENCIL_FAIL = 0x0B94;
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int GL_STENCIL_FUNC = 0x0B92;
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int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95;
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int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
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int GL_STENCIL_REF = 0x0B97;
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int GL_STENCIL_VALUE_MASK = 0x0B93;
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int GL_STENCIL_WRITEMASK = 0x0B98;
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int GL_SUBTRACT = 0x84E7;
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int GL_TEXTURE_BINDING_2D = 0x8069;
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int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A;
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int GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092;
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int GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088;
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int GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A;
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int GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089;
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int GL_TEXTURE_MATRIX = 0x0BA8;
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int GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES = 0x898F;
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int GL_TEXTURE_STACK_DEPTH = 0x0BA5;
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int GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896;
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int GL_VERTEX_ARRAY_POINTER = 0x808E;
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int GL_VERTEX_ARRAY_SIZE = 0x807A;
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int GL_VERTEX_ARRAY_STRIDE = 0x807C;
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int GL_VERTEX_ARRAY_TYPE = 0x807B;
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int GL_VIEWPORT = 0x0BA2;
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int GL_WRITE_ONLY = 0x88B9;
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void glGetPointerv(int pname, java.nio.Buffer[] params);
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