replicant-frameworks_native/libs/surfaceflinger/DisplayHardware/DisplayHardware.cpp
Mathias Agopian ca99fb8f65 fix [2594950] Flash: Zooming in on some content crashes the Nexus One and causes it to reboot (runtime restart)
We now limit the size of the surface to the maximum size supported by the GPU.
On Nexus One this will 2048 -- it could be different on other devices.
Surface creation fails if the limit is exceeded.

Change-Id: I9ecfc2e9c58c9e283782b61ebfc6b590f71df785
2010-04-14 16:43:44 -07:00

365 lines
10 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <cutils/properties.h>
#include <utils/RefBase.h>
#include <utils/Log.h>
#include <ui/PixelFormat.h>
#include <ui/FramebufferNativeWindow.h>
#include <ui/EGLUtils.h>
#include <GLES/gl.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <pixelflinger/pixelflinger.h>
#include "DisplayHardware/DisplayHardware.h"
#include <hardware/copybit.h>
#include <hardware/overlay.h>
#include <hardware/gralloc.h>
using namespace android;
static __attribute__((noinline))
void checkGLErrors()
{
do {
// there could be more than one error flag
GLenum error = glGetError();
if (error == GL_NO_ERROR)
break;
LOGE("GL error 0x%04x", int(error));
} while(true);
}
static __attribute__((noinline))
void checkEGLErrors(const char* token)
{
EGLint error = eglGetError();
if (error && error != EGL_SUCCESS) {
LOGE("%s: EGL error 0x%04x (%s)",
token, int(error), EGLUtils::strerror(error));
}
}
/*
* Initialize the display to the specified values.
*
*/
DisplayHardware::DisplayHardware(
const sp<SurfaceFlinger>& flinger,
uint32_t dpy)
: DisplayHardwareBase(flinger, dpy)
{
init(dpy);
}
DisplayHardware::~DisplayHardware()
{
fini();
}
float DisplayHardware::getDpiX() const { return mDpiX; }
float DisplayHardware::getDpiY() const { return mDpiY; }
float DisplayHardware::getDensity() const { return mDensity; }
float DisplayHardware::getRefreshRate() const { return mRefreshRate; }
int DisplayHardware::getWidth() const { return mWidth; }
int DisplayHardware::getHeight() const { return mHeight; }
PixelFormat DisplayHardware::getFormat() const { return mFormat; }
uint32_t DisplayHardware::getMaxTextureSize() const { return mMaxTextureSize; }
uint32_t DisplayHardware::getMaxViewportDims() const { return mMaxViewportDims; }
void DisplayHardware::init(uint32_t dpy)
{
mNativeWindow = new FramebufferNativeWindow();
framebuffer_device_t const * fbDev = mNativeWindow->getDevice();
mOverlayEngine = NULL;
hw_module_t const* module;
if (hw_get_module(OVERLAY_HARDWARE_MODULE_ID, &module) == 0) {
overlay_control_open(module, &mOverlayEngine);
}
// initialize EGL
EGLint attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_NONE, 0,
EGL_NONE
};
// debug: disable h/w rendering
char property[PROPERTY_VALUE_MAX];
if (property_get("debug.sf.hw", property, NULL) > 0) {
if (atoi(property) == 0) {
LOGW("H/W composition disabled");
attribs[2] = EGL_CONFIG_CAVEAT;
attribs[3] = EGL_SLOW_CONFIG;
}
}
EGLint w, h, dummy;
EGLint numConfigs=0;
EGLSurface surface;
EGLContext context;
mFlags = CACHED_BUFFERS;
// TODO: all the extensions below should be queried through
// eglGetProcAddress().
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
eglInitialize(display, NULL, NULL);
eglGetConfigs(display, NULL, 0, &numConfigs);
EGLConfig config;
status_t err = EGLUtils::selectConfigForNativeWindow(
display, attribs, mNativeWindow.get(), &config);
LOGE_IF(err, "couldn't find an EGLConfig matching the screen format");
EGLint r,g,b,a;
eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r);
eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g);
eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b);
eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a);
/*
* Gather EGL extensions
*/
const char* const egl_extensions = eglQueryString(
display, EGL_EXTENSIONS);
LOGI("EGL informations:");
LOGI("# of configs : %d", numConfigs);
LOGI("vendor : %s", eglQueryString(display, EGL_VENDOR));
LOGI("version : %s", eglQueryString(display, EGL_VERSION));
LOGI("extensions: %s", egl_extensions);
LOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported");
LOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config);
if (mNativeWindow->isUpdateOnDemand()) {
mFlags |= PARTIAL_UPDATES;
}
if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy) == EGL_TRUE) {
if (dummy == EGL_SLOW_CONFIG)
mFlags |= SLOW_CONFIG;
}
/*
* Create our main surface
*/
surface = eglCreateWindowSurface(display, config, mNativeWindow.get(), NULL);
if (mFlags & PARTIAL_UPDATES) {
// if we have partial updates, we definitely don't need to
// preserve the backbuffer, which may be costly.
eglSurfaceAttrib(display, surface,
EGL_SWAP_BEHAVIOR, EGL_BUFFER_DESTROYED);
}
if (eglQuerySurface(display, surface, EGL_SWAP_BEHAVIOR, &dummy) == EGL_TRUE) {
if (dummy == EGL_BUFFER_PRESERVED) {
mFlags |= BUFFER_PRESERVED;
}
}
eglQuerySurface(display, surface, EGL_WIDTH, &mWidth);
eglQuerySurface(display, surface, EGL_HEIGHT, &mHeight);
#ifdef EGL_ANDROID_swap_rectangle
if (strstr(egl_extensions, "EGL_ANDROID_swap_rectangle")) {
if (eglSetSwapRectangleANDROID(display, surface,
0, 0, mWidth, mHeight) == EGL_TRUE) {
// This could fail if this extension is not supported by this
// specific surface (of config)
mFlags |= SWAP_RECTANGLE;
}
}
// when we have the choice between PARTIAL_UPDATES and SWAP_RECTANGLE
// choose PARTIAL_UPDATES, which should be more efficient
if (mFlags & PARTIAL_UPDATES)
mFlags &= ~SWAP_RECTANGLE;
#endif
LOGI("flags : %08x", mFlags);
mDpiX = mNativeWindow->xdpi;
mDpiY = mNativeWindow->ydpi;
mRefreshRate = fbDev->fps;
/* Read density from build-specific ro.sf.lcd_density property
* except if it is overridden by qemu.sf.lcd_density.
*/
if (property_get("qemu.sf.lcd_density", property, NULL) <= 0) {
if (property_get("ro.sf.lcd_density", property, NULL) <= 0) {
LOGW("ro.sf.lcd_density not defined, using 160 dpi by default.");
strcpy(property, "160");
}
} else {
/* for the emulator case, reset the dpi values too */
mDpiX = mDpiY = atoi(property);
}
mDensity = atoi(property) * (1.0f/160.0f);
/*
* Create our OpenGL ES context
*/
context = eglCreateContext(display, config, NULL, NULL);
/*
* Gather OpenGL ES extensions
*/
eglMakeCurrent(display, surface, surface, context);
const char* const gl_extensions = (const char*)glGetString(GL_EXTENSIONS);
const char* const gl_renderer = (const char*)glGetString(GL_RENDERER);
LOGI("OpenGL informations:");
LOGI("vendor : %s", glGetString(GL_VENDOR));
LOGI("renderer : %s", gl_renderer);
LOGI("version : %s", glGetString(GL_VERSION));
LOGI("extensions: %s", gl_extensions);
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize);
glGetIntegerv(GL_MAX_VIEWPORT_DIMS, &mMaxViewportDims);
LOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize);
LOGI("GL_MAX_VIEWPORT_DIMS = %d", mMaxViewportDims);
#if 0
// for drivers that don't have proper support for flushing cached buffers
// on gralloc unlock, uncomment this block and test for the specific
// renderer substring
if (strstr(gl_renderer, "<some vendor string>")) {
LOGD("Assuming uncached graphics buffers.");
mFlags &= ~CACHED_BUFFERS;
}
#endif
if (strstr(gl_extensions, "GL_ARB_texture_non_power_of_two")) {
mFlags |= NPOT_EXTENSION;
}
if (strstr(gl_extensions, "GL_OES_draw_texture")) {
mFlags |= DRAW_TEXTURE_EXTENSION;
}
#ifdef EGL_ANDROID_image_native_buffer
if (strstr( gl_extensions, "GL_OES_EGL_image") &&
(strstr(egl_extensions, "EGL_KHR_image_base") ||
strstr(egl_extensions, "EGL_KHR_image")) &&
strstr(egl_extensions, "EGL_ANDROID_image_native_buffer")) {
mFlags |= DIRECT_TEXTURE;
}
#else
#warning "EGL_ANDROID_image_native_buffer not supported"
#endif
// Unbind the context from this thread
eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
mDisplay = display;
mConfig = config;
mSurface = surface;
mContext = context;
mFormat = fbDev->format;
mPageFlipCount = 0;
}
/*
* Clean up. Throw out our local state.
*
* (It's entirely possible we'll never get here, since this is meant
* for real hardware, which doesn't restart.)
*/
void DisplayHardware::fini()
{
eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglTerminate(mDisplay);
overlay_control_close(mOverlayEngine);
}
void DisplayHardware::releaseScreen() const
{
DisplayHardwareBase::releaseScreen();
}
void DisplayHardware::acquireScreen() const
{
DisplayHardwareBase::acquireScreen();
}
uint32_t DisplayHardware::getPageFlipCount() const {
return mPageFlipCount;
}
status_t DisplayHardware::compositionComplete() const {
return mNativeWindow->compositionComplete();
}
void DisplayHardware::flip(const Region& dirty) const
{
checkGLErrors();
EGLDisplay dpy = mDisplay;
EGLSurface surface = mSurface;
#ifdef EGL_ANDROID_swap_rectangle
if (mFlags & SWAP_RECTANGLE) {
const Region newDirty(dirty.intersect(bounds()));
const Rect b(newDirty.getBounds());
eglSetSwapRectangleANDROID(dpy, surface,
b.left, b.top, b.width(), b.height());
}
#endif
if (mFlags & PARTIAL_UPDATES) {
mNativeWindow->setUpdateRectangle(dirty.getBounds());
}
mPageFlipCount++;
eglSwapBuffers(dpy, surface);
checkEGLErrors("eglSwapBuffers");
// for debugging
//glClearColor(1,0,0,0);
//glClear(GL_COLOR_BUFFER_BIT);
}
uint32_t DisplayHardware::getFlags() const
{
return mFlags;
}
void DisplayHardware::makeCurrent() const
{
eglMakeCurrent(mDisplay, mSurface, mSurface, mContext);
}