fb87e54a9a
it would happen when a context was made non-current, in this case we would call the implementation's eglMakeCurrent() which would succeed, if we're rescheduled at that point, another eglMakeCurrent() could make that context current to another thread, however, when we came back to the original call we would overwrite egl_context_t internal state. this is fixed by moving the critical section under egl_display_t's lock. Change-Id: I743c85696e13263d3a9570824940263df0caacdc
161 lines
5.2 KiB
C++
161 lines
5.2 KiB
C++
/*
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** Copyright 2007, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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#ifndef ANDROID_EGL_DISPLAY_H
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#define ANDROID_EGL_DISPLAY_H
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#include <ctype.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#include <utils/SortedVector.h>
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#include <utils/threads.h>
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#include <utils/String8.h>
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#include "egldefs.h"
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#include "hooks.h"
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// ----------------------------------------------------------------------------
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namespace android {
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// ----------------------------------------------------------------------------
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class egl_object_t;
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class egl_context_t;
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class egl_connection_t;
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// ----------------------------------------------------------------------------
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struct egl_config_t {
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egl_config_t() {}
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egl_config_t(int impl, EGLConfig config)
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: impl(impl), config(config), configId(0), implConfigId(0) { }
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int impl; // the implementation this config is for
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EGLConfig config; // the implementation's EGLConfig
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EGLint configId; // our CONFIG_ID
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EGLint implConfigId; // the implementation's CONFIG_ID
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inline bool operator < (const egl_config_t& rhs) const {
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if (impl < rhs.impl) return true;
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if (impl > rhs.impl) return false;
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return config < rhs.config;
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}
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};
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// ----------------------------------------------------------------------------
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class EGLAPI egl_display_t { // marked as EGLAPI for testing purposes
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static egl_display_t sDisplay[NUM_DISPLAYS];
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EGLDisplay getDisplay(EGLNativeDisplayType display);
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public:
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enum {
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NOT_INITIALIZED = 0,
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INITIALIZED = 1,
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TERMINATED = 2
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};
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egl_display_t();
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~egl_display_t();
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EGLBoolean initialize(EGLint *major, EGLint *minor);
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EGLBoolean terminate();
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// add object to this display's list
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void addObject(egl_object_t* object);
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// remove object from this display's list
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void removeObject(egl_object_t* object);
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// add reference to this object. returns true if this is a valid object.
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bool getObject(egl_object_t* object) const;
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static egl_display_t* get(EGLDisplay dpy);
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static EGLDisplay getFromNativeDisplay(EGLNativeDisplayType disp);
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EGLBoolean makeCurrent(egl_context_t* c, egl_context_t* cur_c,
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EGLSurface draw, EGLSurface read, EGLContext ctx,
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EGLSurface impl_draw, EGLSurface impl_read, EGLContext impl_ctx);
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static void loseCurrent(egl_context_t * cur_c);
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inline bool isReady() const { return (refs > 0); }
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inline bool isValid() const { return magic == '_dpy'; }
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inline bool isAlive() const { return isValid(); }
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char const * getVendorString() const { return mVendorString.string(); }
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char const * getVersionString() const { return mVersionString.string(); }
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char const * getClientApiString() const { return mClientApiString.string(); }
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char const * getExtensionString() const { return mExtensionString.string(); }
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inline uint32_t getRefsCount() const { return refs; }
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struct strings_t {
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char const * vendor;
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char const * version;
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char const * clientApi;
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char const * extensions;
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};
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struct DisplayImpl {
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DisplayImpl() : dpy(EGL_NO_DISPLAY), config(0),
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state(NOT_INITIALIZED), numConfigs(0) { }
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EGLDisplay dpy;
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EGLConfig* config;
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EGLint state;
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EGLint numConfigs;
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strings_t queryString;
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};
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private:
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uint32_t magic;
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public:
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DisplayImpl disp[IMPL_NUM_IMPLEMENTATIONS];
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EGLint numTotalConfigs;
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egl_config_t* configs;
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private:
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uint32_t refs;
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mutable Mutex lock;
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SortedVector<egl_object_t*> objects;
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String8 mVendorString;
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String8 mVersionString;
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String8 mClientApiString;
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String8 mExtensionString;
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};
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// ----------------------------------------------------------------------------
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inline egl_display_t* get_display(EGLDisplay dpy) {
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return egl_display_t::get(dpy);
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}
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// ----------------------------------------------------------------------------
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egl_display_t* validate_display(EGLDisplay dpy);
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egl_connection_t* validate_display_config(EGLDisplay dpy,
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EGLConfig config, egl_display_t const*& dp);
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EGLBoolean validate_display_context(EGLDisplay dpy, EGLContext ctx);
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EGLBoolean validate_display_surface(EGLDisplay dpy, EGLSurface surface);
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// ----------------------------------------------------------------------------
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}; // namespace android
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// ----------------------------------------------------------------------------
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#endif // ANDROID_EGL_DISPLAY_H
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