replicant-frameworks_native/services/surfaceflinger
Jamie Gennis 61e04b92bd SurfaceTexture: use eglWaitSync
This change adds a compile-option to use eglWaitSyncANDROID to ensure that
texturing operations that access the current buffer of a SurfaceTexture do not
occur until the buffer is completely written.  It also moves this
synchronization into a new SurfaceTexture method called doGLFenceWait and
changes SurfaceFlinger's Layer class to use that method rather than performing
its own wait on the fence.

Change-Id: I70afa88086ca7ff49a80e3cd03d423767db7cb88
2012-09-10 13:27:23 -07:00
..
DisplayHardware libgui: move fence handling into ConsumerBase 2012-09-06 17:54:53 -07:00
tests
Android.mk add libsurfaceflinger_ddmconnection for PDK build 2012-08-31 20:08:33 -07:00
Barrier.h
Client.cpp
Client.h
clz.cpp
clz.h
DdmConnection.cpp add libsurfaceflinger_ddmconnection for PDK build 2012-08-31 20:08:33 -07:00
DdmConnection.h add libsurfaceflinger_ddmconnection for PDK build 2012-08-31 20:08:33 -07:00
DisplayDevice.cpp display projection API now has a single function instead of 3 2012-09-04 19:30:46 -07:00
DisplayDevice.h display projection API now has a single function instead of 3 2012-09-04 19:30:46 -07:00
EventThread.cpp Add timeout when waiting for HW vsync 2012-08-31 16:47:44 -07:00
EventThread.h
GLExtensions.cpp
GLExtensions.h
Layer.cpp SurfaceTexture: use eglWaitSync 2012-09-10 13:27:23 -07:00
Layer.h
LayerBase.cpp fix a problem where all hwc layers would have the SKIP flags set 2012-09-05 16:49:04 -07:00
LayerBase.h the visible region sent to HWC was garbage 2012-08-31 18:41:22 -07:00
LayerDim.cpp
LayerDim.h
LayerScreenshot.cpp
LayerScreenshot.h
MessageQueue.cpp
MessageQueue.h
MODULE_LICENSE_APACHE2
SurfaceFlinger.cpp Ensure that viewport and frame are initialized. 2012-09-09 00:07:17 -07:00
SurfaceFlinger.h implement display viewport and frame 2012-09-04 16:59:06 -07:00
SurfaceTextureLayer.cpp
SurfaceTextureLayer.h
Transform.cpp Ensure that viewport and frame are initialized. 2012-09-09 00:07:17 -07:00
Transform.h