replicant-frameworks_native/libs/gui/tests
Dan Stoza 8dc55396fc Add a BufferItem parameter to onFrameAvailable
Passes the BufferItem for the queued buffer to the onFrameAvailable
callback so the consumer can track the BufferQueue's contents. Also
adds an onFrameReplaced callback, which is necessary if the consumer
wants to do anything more than simple queue length tracking.

Bug: 18111837
Change-Id: If9d07229c9b586c668e5f99074e9b63b0468feb0
2014-11-07 10:39:13 -08:00
..
Android.mk
BufferQueue_test.cpp Add a BufferItem parameter to onFrameAvailable 2014-11-07 10:39:13 -08:00
CpuConsumer_test.cpp
DisconnectWaiter.h Add a BufferItem parameter to onFrameAvailable 2014-11-07 10:39:13 -08:00
FillBuffer.cpp
FillBuffer.h
FrameWaiter.h Add a BufferItem parameter to onFrameAvailable 2014-11-07 10:39:13 -08:00
GLTest.cpp
GLTest.h
IGraphicBufferProducer_test.cpp Add a BufferItem parameter to onFrameAvailable 2014-11-07 10:39:13 -08:00
MultiTextureConsumer_test.cpp
SRGB_test.cpp
StreamSplitter_test.cpp Add a BufferItem parameter to onFrameAvailable 2014-11-07 10:39:13 -08:00
Surface_test.cpp
SurfaceTextureClient_test.cpp
SurfaceTextureFBO_test.cpp
SurfaceTextureFBO.h
SurfaceTextureGL_test.cpp
SurfaceTextureGL.h
SurfaceTextureGLThreadToGL_test.cpp
SurfaceTextureGLThreadToGL.h Add a BufferItem parameter to onFrameAvailable 2014-11-07 10:39:13 -08:00
SurfaceTextureGLToGL_test.cpp
SurfaceTextureGLToGL.h
SurfaceTextureMultiContextGL_test.cpp
SurfaceTextureMultiContextGL.h
TextureRenderer.cpp
TextureRenderer.h