15498d6a23
This is not a real fix for the issue but a change to make sure that the behavior is consistent regardless of external condidions (WIFI ON or OFF, music started before call or not, A2DP device same as SCO device...). As there is now way to guaranty good quality audio over both SCO and A2DP simultaneously, especially when WIFI is on, We will stick to this behavior: When music is playing and we are docked to the desk dock and a call is answered with a BT SCO headset, A2DP output will be suspended. If music is restarted during the call, it will appear muted to the user until the call is terminated. |
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.. | ||
A2dpAudioInterface.cpp | ||
A2dpAudioInterface.h | ||
Android.mk | ||
AudioBufferProvider.h | ||
AudioDumpInterface.cpp | ||
AudioDumpInterface.h | ||
AudioFlinger.cpp | ||
AudioFlinger.h | ||
AudioHardwareGeneric.cpp | ||
AudioHardwareGeneric.h | ||
AudioHardwareInterface.cpp | ||
AudioHardwareStub.cpp | ||
AudioHardwareStub.h | ||
AudioMixer.cpp | ||
AudioMixer.h | ||
AudioPolicyManagerBase.cpp | ||
AudioPolicyService.cpp | ||
AudioPolicyService.h | ||
AudioResampler.cpp | ||
AudioResampler.h | ||
AudioResamplerCubic.cpp | ||
AudioResamplerCubic.h | ||
AudioResamplerSinc.cpp | ||
AudioResamplerSinc.h |