replicant-frameworks_native/opengl
Jamie Gennis 98c6383580 EGL: implement loading and saving the cache
This change adds support for saving and loading the contents of the EGL
cache.  It also adds some simple tests for the EGL cache.

Change-Id: I18e5e789e0897a0783d29d1c1e64d26de2dd44c4
2011-11-08 15:54:36 -08:00
..
include EGL: use an in-memory the blob cache 2011-11-07 10:48:42 -08:00
libagl implement EGL_TEXTURE_EXTERNAL_OES in libagl 2011-08-18 16:26:21 -07:00
libagl2 Remove the simulator target from all makefiles. 2011-07-11 22:12:16 -07:00
libs EGL: implement loading and saving the cache 2011-11-08 15:54:36 -08:00
specs EGL: update EGL_ANDROID_recordable extension. 2011-07-17 18:42:09 -07:00
tests EGL: implement loading and saving the cache 2011-11-08 15:54:36 -08:00
tools/glgen Kill the global references in the OpenGL wrappers. 2011-04-11 15:31:20 -07:00