replicant-frameworks_native/libs/gui
Andy McFadden 97eba8904c Avoid unnecessary texture bind
In SurfaceFlingerConsumer, check to see if native fence sync is
enabled.  If so, defer the texture binding step to Layer::onDraw.

Change-Id: I7d4034a31c0143207eea2509dfa13ef3820f9b8c
2012-12-11 16:26:51 -08:00
..
tests
Android.mk
BitTube.cpp
BufferItemConsumer.cpp
BufferQueue.cpp
CleanSpec.mk
ConsumerBase.cpp
CpuConsumer.cpp
DisplayEventReceiver.cpp
DummyConsumer.cpp
GuiConfig.cpp
IDisplayEventConnection.cpp
IGraphicBufferAlloc.cpp
ISensorEventConnection.cpp
ISensorServer.cpp
ISurface.cpp
ISurfaceComposer.cpp
ISurfaceComposerClient.cpp
ISurfaceTexture.cpp
LayerState.cpp
Sensor.cpp
SensorEventQueue.cpp
SensorManager.cpp
Surface.cpp
SurfaceComposerClient.cpp
SurfaceTexture.cpp Avoid unnecessary texture bind 2012-12-11 16:26:51 -08:00
SurfaceTextureClient.cpp