197 lines
8.7 KiB
C++
197 lines
8.7 KiB
C++
/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <stdint.h>
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#include <sys/types.h>
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#include <utils/Errors.h>
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#include <utils/KeyedVector.h>
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#include <hardware_legacy/AudioPolicyInterface.h>
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#include <utils/threads.h>
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namespace android {
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// ----------------------------------------------------------------------------
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#define MAX_DEVICE_ADDRESS_LEN 20
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#define NUM_TEST_OUTPUTS 5
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class AudioPolicyManagerGeneric: public AudioPolicyInterface
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#ifdef AUDIO_POLICY_TEST
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, public Thread
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#endif //AUDIO_POLICY_TEST
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{
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public:
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AudioPolicyManagerGeneric(AudioPolicyClientInterface *clientInterface);
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virtual ~AudioPolicyManagerGeneric();
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// AudioPolicyInterface
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virtual status_t setDeviceConnectionState(AudioSystem::audio_devices device,
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AudioSystem::device_connection_state state,
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const char *device_address);
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virtual AudioSystem::device_connection_state getDeviceConnectionState(AudioSystem::audio_devices device,
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const char *device_address);
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virtual void setPhoneState(int state);
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virtual void setRingerMode(uint32_t mode, uint32_t mask);
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virtual void setForceUse(AudioSystem::force_use usage, AudioSystem::forced_config config);
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virtual AudioSystem::forced_config getForceUse(AudioSystem::force_use usage);
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virtual void setSystemProperty(const char* property, const char* value);
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virtual audio_io_handle_t getOutput(AudioSystem::stream_type stream,
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uint32_t samplingRate,
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uint32_t format,
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uint32_t channels,
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AudioSystem::output_flags flags);
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virtual status_t startOutput(audio_io_handle_t output, AudioSystem::stream_type stream);
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virtual status_t stopOutput(audio_io_handle_t output, AudioSystem::stream_type stream);
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virtual void releaseOutput(audio_io_handle_t output);
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virtual audio_io_handle_t getInput(int inputSource,
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uint32_t samplingRate,
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uint32_t format,
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uint32_t channels,
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AudioSystem::audio_in_acoustics acoustics);
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// indicates to the audio policy manager that the input starts being used.
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virtual status_t startInput(audio_io_handle_t input);
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// indicates to the audio policy manager that the input stops being used.
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virtual status_t stopInput(audio_io_handle_t input);
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virtual void releaseInput(audio_io_handle_t input);
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virtual void initStreamVolume(AudioSystem::stream_type stream,
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int indexMin,
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int indexMax);
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virtual status_t setStreamVolumeIndex(AudioSystem::stream_type stream, int index);
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virtual status_t getStreamVolumeIndex(AudioSystem::stream_type stream, int *index);
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virtual status_t dump(int fd);
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private:
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enum routing_strategy {
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STRATEGY_MEDIA,
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STRATEGY_PHONE,
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STRATEGY_SONIFICATION,
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STRATEGY_DTMF,
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NUM_STRATEGIES
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};
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// descriptor for audio outputs. Used to maintain current configuration of each opened audio output
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// and keep track of the usage of this output by each audio stream type.
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class AudioOutputDescriptor
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{
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public:
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AudioOutputDescriptor();
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status_t dump(int fd);
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uint32_t device();
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void changeRefCount(AudioSystem::stream_type, int delta);
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bool isUsedByStream(AudioSystem::stream_type stream) { return mRefCount[stream] > 0 ? true : false; }
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uint32_t refCount();
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uint32_t mSamplingRate; //
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uint32_t mFormat; //
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uint32_t mChannels; // output configuration
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uint32_t mLatency; //
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AudioSystem::output_flags mFlags; //
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uint32_t mDevice; // current device this output is routed to
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uint32_t mRefCount[AudioSystem::NUM_STREAM_TYPES]; // number of streams of each type using this output
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};
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// descriptor for audio inputs. Used to maintain current configuration of each opened audio input
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// and keep track of the usage of this input.
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class AudioInputDescriptor
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{
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public:
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AudioInputDescriptor();
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status_t dump(int fd);
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uint32_t mSamplingRate; //
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uint32_t mFormat; // input configuration
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uint32_t mChannels; //
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AudioSystem::audio_in_acoustics mAcoustics; //
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uint32_t mDevice; // current device this input is routed to
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uint32_t mRefCount; // number of AudioRecord clients using this output
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};
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// stream descriptor used for volume control
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class StreamDescriptor
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{
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public:
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StreamDescriptor()
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: mIndexMin(0), mIndexMax(1), mIndexCur(1), mMuteCount(0), mCanBeMuted(true) {}
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void dump(char* buffer, size_t size);
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int mIndexMin; // min volume index
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int mIndexMax; // max volume index
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int mIndexCur; // current volume index
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int mMuteCount; // mute request counter
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bool mCanBeMuted; // true is the stream can be muted
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};
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// return the strategy corresponding to a given stream type
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static routing_strategy getStrategy(AudioSystem::stream_type stream);
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// return the output handle of an output routed to the specified device, 0 if no output
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// is routed to the device
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float computeVolume(int stream, int index, uint32_t device);
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// Mute or unmute the stream on the specified output
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void setStreamMute(int stream, bool on, audio_io_handle_t output);
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// handle special cases for sonification strategy while in call: mute streams or replace by
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// a special tone in the device used for communication
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void handleIncallSonification(int stream, bool starting);
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#ifdef AUDIO_POLICY_TEST
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virtual bool threadLoop();
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void exit();
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int testOutputIndex(audio_io_handle_t output);
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#endif //AUDIO_POLICY_TEST
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AudioPolicyClientInterface *mpClientInterface; // audio policy client interface
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audio_io_handle_t mHardwareOutput; // hardware output handler
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KeyedVector<audio_io_handle_t, AudioOutputDescriptor *> mOutputs; // list ot output descritors
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KeyedVector<audio_io_handle_t, AudioInputDescriptor *> mInputs; // list of input descriptors
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uint32_t mAvailableOutputDevices; // bit field of all available output devices
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uint32_t mAvailableInputDevices; // bit field of all available input devices
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int mPhoneState; // current phone state
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uint32_t mRingerMode; // current ringer mode
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AudioSystem::forced_config mForceUse[AudioSystem::NUM_FORCE_USE]; // current forced use configuration
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StreamDescriptor mStreams[AudioSystem::NUM_STREAM_TYPES]; // stream descriptors for volume control
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#ifdef AUDIO_POLICY_TEST
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Mutex mLock;
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Condition mWaitWorkCV;
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int mCurOutput;
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bool mDirectOutput;
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audio_io_handle_t mTestOutputs[NUM_TEST_OUTPUTS];
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int mTestInput;
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uint32_t mTestDevice;
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uint32_t mTestSamplingRate;
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uint32_t mTestFormat;
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uint32_t mTestChannels;
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uint32_t mTestLatencyMs;
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#endif //AUDIO_POLICY_TEST
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};
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};
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