4369a4ebd5
This reverts commit c57a019e11
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Change-Id: I3540565bc3e56a32cf3b176a29216cf68bb763b2
176 lines
6.8 KiB
C++
176 lines
6.8 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_SENSOR_SERVICE_H
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#define ANDROID_SENSOR_SERVICE_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <utils/Vector.h>
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#include <utils/SortedVector.h>
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#include <utils/KeyedVector.h>
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#include <utils/threads.h>
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#include <utils/RefBase.h>
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#include <binder/BinderService.h>
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#include <gui/Sensor.h>
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#include <gui/BitTube.h>
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#include <gui/ISensorServer.h>
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#include <gui/ISensorEventConnection.h>
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#include "SensorInterface.h"
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// ---------------------------------------------------------------------------
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#define DEBUG_CONNECTIONS false
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// Max size is 1 MB which is enough to accept a batch of about 10k events.
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#define MAX_SOCKET_BUFFER_SIZE_BATCHED 1024 * 1024
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#define SOCKET_BUFFER_SIZE_NON_BATCHED 4 * 1024
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struct sensors_poll_device_t;
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struct sensors_module_t;
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namespace android {
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// ---------------------------------------------------------------------------
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class SensorService :
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public BinderService<SensorService>,
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public BnSensorServer,
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protected Thread
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{
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friend class BinderService<SensorService>;
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static const char* WAKE_LOCK_NAME;
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static char const* getServiceName() ANDROID_API { return "sensorservice"; }
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SensorService() ANDROID_API;
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virtual ~SensorService();
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virtual void onFirstRef();
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// Thread interface
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virtual bool threadLoop();
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// ISensorServer interface
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virtual Vector<Sensor> getSensorList();
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virtual sp<ISensorEventConnection> createSensorEventConnection();
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virtual status_t dump(int fd, const Vector<String16>& args);
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class SensorEventConnection : public BnSensorEventConnection {
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virtual ~SensorEventConnection();
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virtual void onFirstRef();
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virtual sp<BitTube> getSensorChannel() const;
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virtual status_t enableDisable(int handle, bool enabled, nsecs_t samplingPeriodNs,
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nsecs_t maxBatchReportLatencyNs, int reservedFlags);
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virtual status_t setEventRate(int handle, nsecs_t samplingPeriodNs);
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virtual status_t flush();
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// Count the number of flush complete events which are about to be dropped in the buffer.
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// Increment mPendingFlushEventsToSend in mSensorInfo. These flush complete events will be
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// sent separately before the next batch of events.
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void countFlushCompleteEventsLocked(sensors_event_t* scratch, int numEventsDropped);
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sp<SensorService> const mService;
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sp<BitTube> mChannel;
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uid_t mUid;
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mutable Mutex mConnectionLock;
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struct FlushInfo {
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// The number of flush complete events dropped for this sensor is stored here.
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// They are sent separately before the next batch of events.
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int mPendingFlushEventsToSend;
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// Every activate is preceded by a flush. Only after the first flush complete is
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// received, the events for the sensor are sent on that *connection*.
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bool mFirstFlushPending;
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FlushInfo() : mPendingFlushEventsToSend(0), mFirstFlushPending(false) {}
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};
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// protected by SensorService::mLock. Key for this vector is the sensor handle.
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KeyedVector<int, FlushInfo> mSensorInfo;
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public:
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SensorEventConnection(const sp<SensorService>& service, uid_t uid);
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status_t sendEvents(sensors_event_t const* buffer, size_t count,
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sensors_event_t* scratch = NULL);
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bool hasSensor(int32_t handle) const;
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bool hasAnySensor() const;
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bool addSensor(int32_t handle);
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bool removeSensor(int32_t handle);
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void setFirstFlushPending(int32_t handle, bool value);
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void dump(String8& result);
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uid_t getUid() const { return mUid; }
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};
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class SensorRecord {
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SortedVector< wp<SensorEventConnection> > mConnections;
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public:
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SensorRecord(const sp<SensorEventConnection>& connection);
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bool addConnection(const sp<SensorEventConnection>& connection);
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bool removeConnection(const wp<SensorEventConnection>& connection);
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size_t getNumConnections() const { return mConnections.size(); }
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};
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SortedVector< wp<SensorEventConnection> > getActiveConnections() const;
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DefaultKeyedVector<int, SensorInterface*> getActiveVirtualSensors() const;
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String8 getSensorName(int handle) const;
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bool isVirtualSensor(int handle) const;
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void recordLastValue(const sensors_event_t* buffer, size_t count);
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static void sortEventBuffer(sensors_event_t* buffer, size_t count);
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Sensor registerSensor(SensorInterface* sensor);
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Sensor registerVirtualSensor(SensorInterface* sensor);
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status_t cleanupWithoutDisable(
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const sp<SensorEventConnection>& connection, int handle);
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status_t cleanupWithoutDisableLocked(
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const sp<SensorEventConnection>& connection, int handle);
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void cleanupAutoDisabledSensor(const sp<SensorEventConnection>& connection,
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sensors_event_t const* buffer, const int count);
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// constants
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Vector<Sensor> mSensorList;
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Vector<Sensor> mUserSensorListDebug;
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Vector<Sensor> mUserSensorList;
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DefaultKeyedVector<int, SensorInterface*> mSensorMap;
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Vector<SensorInterface *> mVirtualSensorList;
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status_t mInitCheck;
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size_t mSocketBufferSize;
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// protected by mLock
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mutable Mutex mLock;
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DefaultKeyedVector<int, SensorRecord*> mActiveSensors;
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DefaultKeyedVector<int, SensorInterface*> mActiveVirtualSensors;
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SortedVector< wp<SensorEventConnection> > mActiveConnections;
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// The size of this vector is constant, only the items are mutable
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KeyedVector<int32_t, sensors_event_t> mLastEventSeen;
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public:
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void cleanupConnection(SensorEventConnection* connection);
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status_t enable(const sp<SensorEventConnection>& connection, int handle,
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nsecs_t samplingPeriodNs, nsecs_t maxBatchReportLatencyNs, int reservedFlags);
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status_t disable(const sp<SensorEventConnection>& connection, int handle);
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status_t setEventRate(const sp<SensorEventConnection>& connection, int handle, nsecs_t ns);
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status_t flushSensor(const sp<SensorEventConnection>& connection, int handle);
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};
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// ---------------------------------------------------------------------------
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}; // namespace android
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#endif // ANDROID_SENSOR_SERVICE_H
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