replicant-frameworks_native/services/surfaceflinger/Layer.cpp
Jamie Gennis 3941cb240d SurfaceTexture: default to doing GL sync
This change makes updateTexImage default to performing the necessary
synchronization and adds an argument for SurfaceFlinger to disable that
synchronization so that it can be performed lazily.

Change-Id: I7c20923cc786634126fbf7021c9d2541aa77be5d
Bug: 6991805
2012-09-18 10:59:40 -07:00

786 lines
27 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
#include <stdlib.h>
#include <stdint.h>
#include <sys/types.h>
#include <math.h>
#include <cutils/compiler.h>
#include <cutils/native_handle.h>
#include <cutils/properties.h>
#include <utils/Errors.h>
#include <utils/Log.h>
#include <utils/StopWatch.h>
#include <utils/Trace.h>
#include <ui/GraphicBuffer.h>
#include <ui/PixelFormat.h>
#include <gui/Surface.h>
#include "clz.h"
#include "DisplayDevice.h"
#include "GLExtensions.h"
#include "Layer.h"
#include "SurfaceFlinger.h"
#include "SurfaceTextureLayer.h"
#include "DisplayHardware/HWComposer.h"
#define DEBUG_RESIZE 0
namespace android {
// ---------------------------------------------------------------------------
Layer::Layer(SurfaceFlinger* flinger, const sp<Client>& client)
: LayerBaseClient(flinger, client),
mTextureName(-1U),
mQueuedFrames(0),
mCurrentTransform(0),
mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
mCurrentOpacity(true),
mRefreshPending(false),
mFrameLatencyNeeded(false),
mFrameLatencyOffset(0),
mFormat(PIXEL_FORMAT_NONE),
mGLExtensions(GLExtensions::getInstance()),
mOpaqueLayer(true),
mSecure(false),
mProtectedByApp(false)
{
mCurrentCrop.makeInvalid();
glGenTextures(1, &mTextureName);
}
void Layer::onLayerDisplayed(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface* layer) {
LayerBaseClient::onLayerDisplayed(hw, layer);
if (layer) {
mSurfaceTexture->setReleaseFence(layer->getAndResetReleaseFenceFd());
}
}
void Layer::onFirstRef()
{
LayerBaseClient::onFirstRef();
struct FrameQueuedListener : public SurfaceTexture::FrameAvailableListener {
FrameQueuedListener(Layer* layer) : mLayer(layer) { }
private:
wp<Layer> mLayer;
virtual void onFrameAvailable() {
sp<Layer> that(mLayer.promote());
if (that != 0) {
that->onFrameQueued();
}
}
};
// Creates a custom BufferQueue for SurfaceTexture to use
sp<BufferQueue> bq = new SurfaceTextureLayer();
mSurfaceTexture = new SurfaceTexture(mTextureName, true,
GL_TEXTURE_EXTERNAL_OES, false, bq);
mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));
mSurfaceTexture->setFrameAvailableListener(new FrameQueuedListener(this));
mSurfaceTexture->setSynchronousMode(true);
#ifdef TARGET_DISABLE_TRIPLE_BUFFERING
#warning "disabling triple buffering"
mSurfaceTexture->setDefaultMaxBufferCount(2);
#else
mSurfaceTexture->setDefaultMaxBufferCount(3);
#endif
updateTransformHint();
}
Layer::~Layer()
{
mFlinger->deleteTextureAsync(mTextureName);
}
void Layer::onFrameQueued() {
android_atomic_inc(&mQueuedFrames);
mFlinger->signalLayerUpdate();
}
// called with SurfaceFlinger::mStateLock as soon as the layer is entered
// in the purgatory list
void Layer::onRemoved()
{
mSurfaceTexture->abandon();
}
void Layer::setName(const String8& name) {
LayerBase::setName(name);
mSurfaceTexture->setName(name);
}
sp<ISurface> Layer::createSurface()
{
class BSurface : public BnSurface, public LayerCleaner {
wp<const Layer> mOwner;
virtual sp<ISurfaceTexture> getSurfaceTexture() const {
sp<ISurfaceTexture> res;
sp<const Layer> that( mOwner.promote() );
if (that != NULL) {
res = that->mSurfaceTexture->getBufferQueue();
}
return res;
}
public:
BSurface(const sp<SurfaceFlinger>& flinger,
const sp<Layer>& layer)
: LayerCleaner(flinger, layer), mOwner(layer) { }
};
sp<ISurface> sur(new BSurface(mFlinger, this));
return sur;
}
wp<IBinder> Layer::getSurfaceTextureBinder() const
{
return mSurfaceTexture->getBufferQueue()->asBinder();
}
status_t Layer::setBuffers( uint32_t w, uint32_t h,
PixelFormat format, uint32_t flags)
{
// this surfaces pixel format
PixelFormatInfo info;
status_t err = getPixelFormatInfo(format, &info);
if (err) {
ALOGE("unsupported pixelformat %d", format);
return err;
}
uint32_t const maxSurfaceDims = min(
mFlinger->getMaxTextureSize(), mFlinger->getMaxViewportDims());
// never allow a surface larger than what our underlying GL implementation
// can handle.
if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) {
ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h));
return BAD_VALUE;
}
mFormat = format;
mSecure = (flags & ISurfaceComposerClient::eSecure) ? true : false;
mProtectedByApp = (flags & ISurfaceComposerClient::eProtectedByApp) ? true : false;
mOpaqueLayer = (flags & ISurfaceComposerClient::eOpaque);
mCurrentOpacity = getOpacityForFormat(format);
mSurfaceTexture->setDefaultBufferSize(w, h);
mSurfaceTexture->setDefaultBufferFormat(format);
mSurfaceTexture->setConsumerUsageBits(getEffectiveUsage(0));
return NO_ERROR;
}
Rect Layer::computeBufferCrop() const {
// Start with the SurfaceTexture's buffer crop...
Rect crop;
if (!mCurrentCrop.isEmpty()) {
crop = mCurrentCrop;
} else if (mActiveBuffer != NULL){
crop = Rect(mActiveBuffer->getWidth(), mActiveBuffer->getHeight());
} else {
crop.makeInvalid();
return crop;
}
// ... then reduce that in the same proportions as the window crop reduces
// the window size.
const State& s(drawingState());
if (!s.active.crop.isEmpty()) {
// Transform the window crop to match the buffer coordinate system,
// which means using the inverse of the current transform set on the
// SurfaceTexture.
uint32_t invTransform = mCurrentTransform;
int winWidth = s.active.w;
int winHeight = s.active.h;
if (invTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) {
invTransform ^= NATIVE_WINDOW_TRANSFORM_FLIP_V |
NATIVE_WINDOW_TRANSFORM_FLIP_H;
winWidth = s.active.h;
winHeight = s.active.w;
}
Rect winCrop = s.active.crop.transform(invTransform,
s.active.w, s.active.h);
float xScale = float(crop.width()) / float(winWidth);
float yScale = float(crop.height()) / float(winHeight);
crop.left += int(ceilf(float(winCrop.left) * xScale));
crop.top += int(ceilf(float(winCrop.top) * yScale));
crop.right -= int(ceilf(float(winWidth - winCrop.right) * xScale));
crop.bottom -= int(ceilf(float(winHeight - winCrop.bottom) * yScale));
}
return crop;
}
void Layer::setGeometry(
const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer)
{
LayerBaseClient::setGeometry(hw, layer);
// enable this layer
layer.setSkip(false);
// we can't do alpha-fade with the hwc HAL
const State& s(drawingState());
if (s.alpha < 0xFF) {
layer.setSkip(true);
}
/*
* Transformations are applied in this order:
* 1) buffer orientation/flip/mirror
* 2) state transformation (window manager)
* 3) layer orientation (screen orientation)
* (NOTE: the matrices are multiplied in reverse order)
*/
const Transform bufferOrientation(mCurrentTransform);
const Transform tr(hw->getTransform() * s.transform * bufferOrientation);
// this gives us only the "orientation" component of the transform
const uint32_t finalTransform = tr.getOrientation();
// we can only handle simple transformation
if (finalTransform & Transform::ROT_INVALID) {
layer.setSkip(true);
} else {
layer.setTransform(finalTransform);
}
layer.setCrop(computeBufferCrop());
}
void Layer::setPerFrameData(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer) {
LayerBaseClient::setPerFrameData(hw, layer);
// NOTE: buffer can be NULL if the client never drew into this
// layer yet, or if we ran out of memory
layer.setBuffer(mActiveBuffer);
}
void Layer::setAcquireFence(const sp<const DisplayDevice>& hw,
HWComposer::HWCLayerInterface& layer) {
int fenceFd = -1;
// TODO: there is a possible optimization here: we only need to set the
// acquire fence the first time a new buffer is acquired on EACH display.
if (layer.getCompositionType() == HWC_OVERLAY) {
sp<Fence> fence = mSurfaceTexture->getCurrentFence();
if (fence.get()) {
fenceFd = fence->dup();
if (fenceFd == -1) {
ALOGW("failed to dup layer fence, skipping sync: %d", errno);
}
}
}
layer.setAcquireFenceFd(fenceFd);
}
void Layer::onDraw(const sp<const DisplayDevice>& hw, const Region& clip) const
{
ATRACE_CALL();
if (CC_UNLIKELY(mActiveBuffer == 0)) {
// the texture has not been created yet, this Layer has
// in fact never been drawn into. This happens frequently with
// SurfaceView because the WindowManager can't know when the client
// has drawn the first time.
// If there is nothing under us, we paint the screen in black, otherwise
// we just skip this update.
// figure out if there is something below us
Region under;
const SurfaceFlinger::LayerVector& drawingLayers(
mFlinger->mDrawingState.layersSortedByZ);
const size_t count = drawingLayers.size();
for (size_t i=0 ; i<count ; ++i) {
const sp<LayerBase>& layer(drawingLayers[i]);
if (layer.get() == static_cast<LayerBase const*>(this))
break;
under.orSelf( hw->getTransform().transform(layer->visibleRegion) );
}
// if not everything below us is covered, we plug the holes!
Region holes(clip.subtract(under));
if (!holes.isEmpty()) {
clearWithOpenGL(hw, holes, 0, 0, 0, 1);
}
return;
}
status_t err = mSurfaceTexture->doGLFenceWait();
if (err != OK) {
ALOGE("onDraw: failed waiting for fence: %d", err);
// Go ahead and draw the buffer anyway; no matter what we do the screen
// is probably going to have something visibly wrong.
}
if (!isProtected()) {
// TODO: we could be more subtle with isFixedSize()
const bool useFiltering = getFiltering() || needsFiltering() || isFixedSize();
// Query the texture matrix given our current filtering mode.
float textureMatrix[16];
mSurfaceTexture->setFilteringEnabled(useFiltering);
mSurfaceTexture->getTransformMatrix(textureMatrix);
// Set things up for texturing.
glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTextureName);
GLenum filter = GL_NEAREST;
if (useFiltering) {
filter = GL_LINEAR;
}
glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, filter);
glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, filter);
glMatrixMode(GL_TEXTURE);
glLoadMatrixf(textureMatrix);
glMatrixMode(GL_MODELVIEW);
glDisable(GL_TEXTURE_2D);
glEnable(GL_TEXTURE_EXTERNAL_OES);
} else {
glBindTexture(GL_TEXTURE_2D, mFlinger->getProtectedTexName());
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glDisable(GL_TEXTURE_EXTERNAL_OES);
glEnable(GL_TEXTURE_2D);
}
drawWithOpenGL(hw, clip);
glDisable(GL_TEXTURE_EXTERNAL_OES);
glDisable(GL_TEXTURE_2D);
}
// As documented in libhardware header, formats in the range
// 0x100 - 0x1FF are specific to the HAL implementation, and
// are known to have no alpha channel
// TODO: move definition for device-specific range into
// hardware.h, instead of using hard-coded values here.
#define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF)
bool Layer::getOpacityForFormat(uint32_t format)
{
if (HARDWARE_IS_DEVICE_FORMAT(format)) {
return true;
}
PixelFormatInfo info;
status_t err = getPixelFormatInfo(PixelFormat(format), &info);
// in case of error (unknown format), we assume no blending
return (err || info.h_alpha <= info.l_alpha);
}
bool Layer::isOpaque() const
{
// if we don't have a buffer yet, we're translucent regardless of the
// layer's opaque flag.
if (mActiveBuffer == 0) {
return false;
}
// if the layer has the opaque flag, then we're always opaque,
// otherwise we use the current buffer's format.
return mOpaqueLayer || mCurrentOpacity;
}
bool Layer::isProtected() const
{
const sp<GraphicBuffer>& activeBuffer(mActiveBuffer);
return (activeBuffer != 0) &&
(activeBuffer->getUsage() & GRALLOC_USAGE_PROTECTED);
}
uint32_t Layer::doTransaction(uint32_t flags)
{
ATRACE_CALL();
const Layer::State& front(drawingState());
const Layer::State& temp(currentState());
const bool sizeChanged = (temp.requested.w != front.requested.w) ||
(temp.requested.h != front.requested.h);
if (sizeChanged) {
// the size changed, we need to ask our client to request a new buffer
ALOGD_IF(DEBUG_RESIZE,
"doTransaction: geometry (layer=%p '%s'), tr=%02x, scalingMode=%d\n"
" current={ active ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
" requested={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }}\n"
" drawing={ active ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
" requested={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }}\n",
this, (const char*) getName(), mCurrentTransform, mCurrentScalingMode,
temp.active.w, temp.active.h,
temp.active.crop.left,
temp.active.crop.top,
temp.active.crop.right,
temp.active.crop.bottom,
temp.active.crop.getWidth(),
temp.active.crop.getHeight(),
temp.requested.w, temp.requested.h,
temp.requested.crop.left,
temp.requested.crop.top,
temp.requested.crop.right,
temp.requested.crop.bottom,
temp.requested.crop.getWidth(),
temp.requested.crop.getHeight(),
front.active.w, front.active.h,
front.active.crop.left,
front.active.crop.top,
front.active.crop.right,
front.active.crop.bottom,
front.active.crop.getWidth(),
front.active.crop.getHeight(),
front.requested.w, front.requested.h,
front.requested.crop.left,
front.requested.crop.top,
front.requested.crop.right,
front.requested.crop.bottom,
front.requested.crop.getWidth(),
front.requested.crop.getHeight());
// record the new size, form this point on, when the client request
// a buffer, it'll get the new size.
mSurfaceTexture->setDefaultBufferSize(
temp.requested.w, temp.requested.h);
}
if (!isFixedSize()) {
const bool resizePending = (temp.requested.w != temp.active.w) ||
(temp.requested.h != temp.active.h);
if (resizePending) {
// don't let LayerBase::doTransaction update the drawing state
// if we have a pending resize, unless we are in fixed-size mode.
// the drawing state will be updated only once we receive a buffer
// with the correct size.
//
// in particular, we want to make sure the clip (which is part
// of the geometry state) is latched together with the size but is
// latched immediately when no resizing is involved.
flags |= eDontUpdateGeometryState;
}
}
return LayerBase::doTransaction(flags);
}
bool Layer::isFixedSize() const {
return mCurrentScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
}
bool Layer::isCropped() const {
return !mCurrentCrop.isEmpty();
}
// ----------------------------------------------------------------------------
// pageflip handling...
// ----------------------------------------------------------------------------
bool Layer::onPreComposition() {
mRefreshPending = false;
return mQueuedFrames > 0;
}
void Layer::onPostComposition() {
if (mFrameLatencyNeeded) {
const HWComposer& hwc = mFlinger->getHwComposer();
const size_t offset = mFrameLatencyOffset;
mFrameStats[offset].timestamp = mSurfaceTexture->getTimestamp();
mFrameStats[offset].set = systemTime();
mFrameStats[offset].vsync = hwc.getRefreshTimestamp(HWC_DISPLAY_PRIMARY);
mFrameLatencyOffset = (mFrameLatencyOffset + 1) % 128;
mFrameLatencyNeeded = false;
}
}
bool Layer::isVisible() const {
return LayerBaseClient::isVisible() && (mActiveBuffer != NULL);
}
Region Layer::latchBuffer(bool& recomputeVisibleRegions)
{
ATRACE_CALL();
Region outDirtyRegion;
if (mQueuedFrames > 0) {
// if we've already called updateTexImage() without going through
// a composition step, we have to skip this layer at this point
// because we cannot call updateTeximage() without a corresponding
// compositionComplete() call.
// we'll trigger an update in onPreComposition().
if (mRefreshPending) {
return outDirtyRegion;
}
// Capture the old state of the layer for comparisons later
const bool oldOpacity = isOpaque();
sp<GraphicBuffer> oldActiveBuffer = mActiveBuffer;
// signal another event if we have more frames pending
if (android_atomic_dec(&mQueuedFrames) > 1) {
mFlinger->signalLayerUpdate();
}
struct Reject : public SurfaceTexture::BufferRejecter {
Layer::State& front;
Layer::State& current;
bool& recomputeVisibleRegions;
Reject(Layer::State& front, Layer::State& current,
bool& recomputeVisibleRegions)
: front(front), current(current),
recomputeVisibleRegions(recomputeVisibleRegions) {
}
virtual bool reject(const sp<GraphicBuffer>& buf,
const BufferQueue::BufferItem& item) {
if (buf == NULL) {
return false;
}
uint32_t bufWidth = buf->getWidth();
uint32_t bufHeight = buf->getHeight();
// check that we received a buffer of the right size
// (Take the buffer's orientation into account)
if (item.mTransform & Transform::ROT_90) {
swap(bufWidth, bufHeight);
}
bool isFixedSize = item.mScalingMode != NATIVE_WINDOW_SCALING_MODE_FREEZE;
if (front.active != front.requested) {
if (isFixedSize ||
(bufWidth == front.requested.w &&
bufHeight == front.requested.h))
{
// Here we pretend the transaction happened by updating the
// current and drawing states. Drawing state is only accessed
// in this thread, no need to have it locked
front.active = front.requested;
// We also need to update the current state so that
// we don't end-up overwriting the drawing state with
// this stale current state during the next transaction
//
// NOTE: We don't need to hold the transaction lock here
// because State::active is only accessed from this thread.
current.active = front.active;
// recompute visible region
recomputeVisibleRegions = true;
}
ALOGD_IF(DEBUG_RESIZE,
"latchBuffer/reject: buffer (%ux%u, tr=%02x), scalingMode=%d\n"
" drawing={ active ={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }\n"
" requested={ wh={%4u,%4u} crop={%4d,%4d,%4d,%4d} (%4d,%4d) }}\n",
bufWidth, bufHeight, item.mTransform, item.mScalingMode,
front.active.w, front.active.h,
front.active.crop.left,
front.active.crop.top,
front.active.crop.right,
front.active.crop.bottom,
front.active.crop.getWidth(),
front.active.crop.getHeight(),
front.requested.w, front.requested.h,
front.requested.crop.left,
front.requested.crop.top,
front.requested.crop.right,
front.requested.crop.bottom,
front.requested.crop.getWidth(),
front.requested.crop.getHeight());
}
if (!isFixedSize) {
if (front.active.w != bufWidth ||
front.active.h != bufHeight) {
// reject this buffer
return true;
}
}
return false;
}
};
Reject r(mDrawingState, currentState(), recomputeVisibleRegions);
if (mSurfaceTexture->updateTexImage(&r, true) < NO_ERROR) {
// something happened!
recomputeVisibleRegions = true;
return outDirtyRegion;
}
// update the active buffer
mActiveBuffer = mSurfaceTexture->getCurrentBuffer();
if (mActiveBuffer == NULL) {
// this can only happen if the very first buffer was rejected.
return outDirtyRegion;
}
mRefreshPending = true;
mFrameLatencyNeeded = true;
if (oldActiveBuffer == NULL) {
// the first time we receive a buffer, we need to trigger a
// geometry invalidation.
mFlinger->invalidateHwcGeometry();
}
Rect crop(mSurfaceTexture->getCurrentCrop());
const uint32_t transform(mSurfaceTexture->getCurrentTransform());
const uint32_t scalingMode(mSurfaceTexture->getCurrentScalingMode());
if ((crop != mCurrentCrop) ||
(transform != mCurrentTransform) ||
(scalingMode != mCurrentScalingMode))
{
mCurrentCrop = crop;
mCurrentTransform = transform;
mCurrentScalingMode = scalingMode;
mFlinger->invalidateHwcGeometry();
}
if (oldActiveBuffer != NULL) {
uint32_t bufWidth = mActiveBuffer->getWidth();
uint32_t bufHeight = mActiveBuffer->getHeight();
if (bufWidth != uint32_t(oldActiveBuffer->width) ||
bufHeight != uint32_t(oldActiveBuffer->height)) {
mFlinger->invalidateHwcGeometry();
}
}
mCurrentOpacity = getOpacityForFormat(mActiveBuffer->format);
if (oldOpacity != isOpaque()) {
recomputeVisibleRegions = true;
}
glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
// FIXME: postedRegion should be dirty & bounds
const Layer::State& front(drawingState());
Region dirtyRegion(Rect(front.active.w, front.active.h));
// transform the dirty region to window-manager space
outDirtyRegion = (front.transform.transform(dirtyRegion));
}
return outDirtyRegion;
}
void Layer::dump(String8& result, char* buffer, size_t SIZE) const
{
LayerBaseClient::dump(result, buffer, SIZE);
sp<const GraphicBuffer> buf0(mActiveBuffer);
uint32_t w0=0, h0=0, s0=0, f0=0;
if (buf0 != 0) {
w0 = buf0->getWidth();
h0 = buf0->getHeight();
s0 = buf0->getStride();
f0 = buf0->format;
}
snprintf(buffer, SIZE,
" "
"format=%2d, activeBuffer=[%4ux%4u:%4u,%3X],"
" queued-frames=%d, mRefreshPending=%d\n",
mFormat, w0, h0, s0,f0,
mQueuedFrames, mRefreshPending);
result.append(buffer);
if (mSurfaceTexture != 0) {
mSurfaceTexture->dump(result, " ", buffer, SIZE);
}
}
void Layer::dumpStats(String8& result, char* buffer, size_t SIZE) const
{
LayerBaseClient::dumpStats(result, buffer, SIZE);
const size_t o = mFrameLatencyOffset;
const nsecs_t period =
mFlinger->getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY);
result.appendFormat("%lld\n", period);
for (size_t i=0 ; i<128 ; i++) {
const size_t index = (o+i) % 128;
const nsecs_t time_app = mFrameStats[index].timestamp;
const nsecs_t time_set = mFrameStats[index].set;
const nsecs_t time_vsync = mFrameStats[index].vsync;
result.appendFormat("%lld\t%lld\t%lld\n",
time_app,
time_vsync,
time_set);
}
result.append("\n");
}
void Layer::clearStats()
{
LayerBaseClient::clearStats();
memset(mFrameStats, 0, sizeof(mFrameStats));
}
uint32_t Layer::getEffectiveUsage(uint32_t usage) const
{
// TODO: should we do something special if mSecure is set?
if (mProtectedByApp) {
// need a hardware-protected path to external video sink
usage |= GraphicBuffer::USAGE_PROTECTED;
}
usage |= GraphicBuffer::USAGE_HW_COMPOSER;
return usage;
}
void Layer::updateTransformHint() const {
uint32_t orientation = 0;
if (!mFlinger->mDebugDisableTransformHint) {
// The transform hint is used to improve performance on the main
// display -- we can only have a single transform hint, it cannot
// apply to all displays.
// This is why we use the default display here. This is not an
// oversight.
sp<const DisplayDevice> hw(mFlinger->getDefaultDisplayDevice());
const Transform& planeTransform(hw->getTransform());
orientation = planeTransform.getOrientation();
if (orientation & Transform::ROT_INVALID) {
orientation = 0;
}
}
mSurfaceTexture->setTransformHint(orientation);
}
// ---------------------------------------------------------------------------
}; // namespace android