9c183f2493
This change adds a GPU benchmark named 'flatland' that is intended to measure GPU performance of UI rendering and compositing scenarios at a fixed a clock frequency. This initial version includes only window compositing scenarios. Change-Id: I5577863aa3be5c6da8b49cb5d53cc49dec2f7081
75 lines
3.8 KiB
Plaintext
75 lines
3.8 KiB
Plaintext
Flatland is a benchmark for measuring GPU performance in various 2D UI
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rendering and window compositing scenarios. It is designed to be used early
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in the device development process to evaluate GPU hardware (e.g. for SoC
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selection). It uses OpenGL ES 2.0, gralloc, and the Android explicit
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synchronization framework, so it can only be run on devices with drivers
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supporting those HALs.
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Preparing a Device
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Because it's measuring hardware performance, flatland should be run in as
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consistent and static an environment as possible. The display should be
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turned off and background services should be stopped before running the
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benchmark. Running 'adb shell stop' after turning off the display is probably
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sufficient for this, but if there are device- specific background services
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that consume much CPU cycles, memory bandwidth, or might otherwise interfere
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with GPU rendering, those should be stopped as well (and ideally they'd be
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fixed or eliminated for production devices).
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Additionally, all relevant hardware clocks should be locked at a particular
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frequency when running flatland. At a minimum this includes the CPU, GPU, and
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memory bus clocks. Running flatland with dynamic clocking essentially
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measures the behavior of the dynamic clocking algorithm under a fairly
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unrealistic workload, and will likely result in unstable and useless results.
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If running the benchmark with the clocks locked causes thermal issues, the -s
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command line option can be used to insert a sleep (specified in milliseconds)
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in between each benchmark sample run. Regardless of the scenario being
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measured, each sample measurement runs for between 50 and 200 ms, so a sleep
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time between 10 and 50 ms should address most thermal problems.
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Interpreting the Output
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The output of flatland should look something like this:
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cmdline: flatland
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Scenario | Resolution | Time (ms)
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16:10 Single Static Window | 1280 x 800 | fast
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16:10 Single Static Window | 2560 x 1600 | 5.368
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16:10 Single Static Window | 3840 x 2400 | 11.979
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16:10 App -> Home Transition | 1280 x 800 | 4.069
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16:10 App -> Home Transition | 2560 x 1600 | 15.911
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16:10 App -> Home Transition | 3840 x 2400 | 38.795
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16:10 SurfaceView -> Home Transition | 1280 x 800 | 5.387
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16:10 SurfaceView -> Home Transition | 2560 x 1600 | 21.147
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16:10 SurfaceView -> Home Transition | 3840 x 2400 | slow
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The first column is simply a description of the scenario that's being
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simulated. The second column indicates the resolution at which the scenario
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was measured. The third column is the measured benchmark result. It
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indicates the expected time in milliseconds that a single frame of the
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scenario takes to complete.
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The third column may also contain one of three other values:
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fast - This indicates that frames of the scenario completed too fast to be
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reliably benchmarked. This corresponds to a frame time less than 3 ms.
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Rather than spending time trying (and likely failing) to get a stable
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result, the scenario was skipped.
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slow - This indicates that frames of the scenario took too long to
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complete. This corresponds to a frame time over 50 ms. Rather than
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simulating a scenario that is obviously impractical on this device, the
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scenario was skipped.
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varies - This indicates that the scenario was measured, but it did not
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yield a stable result. Occasionally this happens with an otherwise stable
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scenario. In this case, simply rerunning flatland should yield a valid
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result. If a scenario repeatedly results in a 'varies' output, that
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probably indicates that something is wrong with the environment in which
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flatland is being run. Check that the hardware clock frequencies are
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locked and that no heavy-weight services / daemons are running in the
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background.
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