d87f162026
this is the first step in unifying surfacetexture and surface. for this reason the header files were not moved, as most of them will eventually go away. NOTE: currently we keep libsurfaceflinger_client.so as an empty library to workaround prebuilt binaries wrongly linking against it. Change-Id: I130f0de2428e8579033dc41394d093f4e1431a00
52 lines
1.0 KiB
Makefile
52 lines
1.0 KiB
Makefile
# Build the unit tests.
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LOCAL_PATH:= $(call my-dir)
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include $(CLEAR_VARS)
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ifneq ($(TARGET_SIMULATOR),true)
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LOCAL_MODULE := SurfaceTexture_test
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LOCAL_MODULE_TAGS := tests
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LOCAL_SRC_FILES := \
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Surface_test.cpp \
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SurfaceTextureClient_test.cpp \
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SurfaceTexture_test.cpp \
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LOCAL_SHARED_LIBRARIES := \
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libEGL \
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libGLESv2 \
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libandroid \
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libbinder \
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libcutils \
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libgui \
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libstlport \
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libui \
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libutils \
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LOCAL_STATIC_LIBRARIES := \
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libgtest \
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libgtest_main \
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LOCAL_C_INCLUDES := \
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bionic \
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bionic/libstdc++/include \
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external/gtest/include \
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external/stlport/stlport \
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include $(BUILD_EXECUTABLE)
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# Build the manual test programs.
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include $(call all-subdir-makefiles)
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endif
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# Include subdirectory makefiles
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# ============================================================
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# If we're building with ONE_SHOT_MAKEFILE (mm, mmm), then what the framework
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# team really wants is to build the stuff defined by this makefile.
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ifeq (,$(ONE_SHOT_MAKEFILE))
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include $(call first-makefiles-under,$(LOCAL_PATH))
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endif
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