replicant-frameworks_native/libs/audioflinger/AudioFlinger.h
Jean-Baptiste Queru 9660d304ae donut snapshot
2009-05-20 11:28:04 -07:00

641 lines
23 KiB
C++

/* //device/include/server/AudioFlinger/AudioFlinger.h
**
** Copyright 2007, The Android Open Source Project
**
** Licensed under the Apache License, Version 2.0 (the "License");
** you may not use this file except in compliance with the License.
** You may obtain a copy of the License at
**
** http://www.apache.org/licenses/LICENSE-2.0
**
** Unless required by applicable law or agreed to in writing, software
** distributed under the License is distributed on an "AS IS" BASIS,
** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
** See the License for the specific language governing permissions and
** limitations under the License.
*/
#ifndef ANDROID_AUDIO_FLINGER_H
#define ANDROID_AUDIO_FLINGER_H
#include <stdint.h>
#include <sys/types.h>
#include <media/IAudioFlinger.h>
#include <media/IAudioFlingerClient.h>
#include <media/IAudioTrack.h>
#include <media/IAudioRecord.h>
#include <media/AudioTrack.h>
#include <utils/Atomic.h>
#include <utils/Errors.h>
#include <utils/threads.h>
#include <utils/MemoryDealer.h>
#include <utils/KeyedVector.h>
#include <utils/SortedVector.h>
#include <utils/Vector.h>
#include <hardware_legacy/AudioHardwareInterface.h>
#include "AudioBufferProvider.h"
namespace android {
class audio_track_cblk_t;
class AudioMixer;
class AudioBuffer;
// ----------------------------------------------------------------------------
#define LIKELY( exp ) (__builtin_expect( (exp) != 0, true ))
#define UNLIKELY( exp ) (__builtin_expect( (exp) != 0, false ))
// ----------------------------------------------------------------------------
static const nsecs_t kStandbyTimeInNsecs = seconds(3);
class AudioFlinger : public BnAudioFlinger, public IBinder::DeathRecipient
{
public:
static void instantiate();
virtual status_t dump(int fd, const Vector<String16>& args);
// IAudioFlinger interface
virtual sp<IAudioTrack> createTrack(
pid_t pid,
int streamType,
uint32_t sampleRate,
int format,
int channelCount,
int frameCount,
uint32_t flags,
const sp<IMemory>& sharedBuffer,
status_t *status);
virtual uint32_t sampleRate(int output) const;
virtual int channelCount(int output) const;
virtual int format(int output) const;
virtual size_t frameCount(int output) const;
virtual uint32_t latency(int output) const;
virtual status_t setMasterVolume(float value);
virtual status_t setMasterMute(bool muted);
virtual float masterVolume() const;
virtual bool masterMute() const;
virtual status_t setStreamVolume(int stream, float value);
virtual status_t setStreamMute(int stream, bool muted);
virtual float streamVolume(int stream) const;
virtual bool streamMute(int stream) const;
virtual status_t setRouting(int mode, uint32_t routes, uint32_t mask);
virtual uint32_t getRouting(int mode) const;
virtual status_t setMode(int mode);
virtual int getMode() const;
virtual status_t setMicMute(bool state);
virtual bool getMicMute() const;
virtual bool isMusicActive() const;
virtual bool isA2dpEnabled() const;
virtual status_t setParameter(const char* key, const char* value);
virtual void registerClient(const sp<IAudioFlingerClient>& client);
virtual size_t getInputBufferSize(uint32_t sampleRate, int format, int channelCount);
virtual void wakeUp() { mWaitWorkCV.broadcast(); }
// IBinder::DeathRecipient
virtual void binderDied(const wp<IBinder>& who);
enum hardware_call_state {
AUDIO_HW_IDLE = 0,
AUDIO_HW_INIT,
AUDIO_HW_OUTPUT_OPEN,
AUDIO_HW_OUTPUT_CLOSE,
AUDIO_HW_INPUT_OPEN,
AUDIO_HW_INPUT_CLOSE,
AUDIO_HW_STANDBY,
AUDIO_HW_SET_MASTER_VOLUME,
AUDIO_HW_GET_ROUTING,
AUDIO_HW_SET_ROUTING,
AUDIO_HW_GET_MODE,
AUDIO_HW_SET_MODE,
AUDIO_HW_GET_MIC_MUTE,
AUDIO_HW_SET_MIC_MUTE,
AUDIO_SET_VOICE_VOLUME,
AUDIO_SET_PARAMETER,
};
// record interface
virtual sp<IAudioRecord> openRecord(
pid_t pid,
int streamType,
uint32_t sampleRate,
int format,
int channelCount,
int frameCount,
uint32_t flags,
status_t *status);
virtual status_t onTransact(
uint32_t code,
const Parcel& data,
Parcel* reply,
uint32_t flags);
private:
AudioFlinger();
virtual ~AudioFlinger();
void setOutput(int outputType);
void doSetOutput(int outputType);
#ifdef WITH_A2DP
void setA2dpEnabled_l(bool enable);
void checkA2dpEnabledChange_l();
#endif
static bool streamForcedToSpeaker(int streamType);
// Management of forced route to speaker for certain track types.
enum force_speaker_command {
ACTIVE_TRACK_ADDED = 0,
ACTIVE_TRACK_REMOVED,
CHECK_ROUTE_RESTORE_TIME,
FORCE_ROUTE_RESTORE
};
void handleForcedSpeakerRoute(int command);
#ifdef WITH_A2DP
void handleRouteDisablesA2dp_l(int routes);
#endif
// Internal dump utilites.
status_t dumpPermissionDenial(int fd, const Vector<String16>& args);
status_t dumpClients(int fd, const Vector<String16>& args);
status_t dumpInternals(int fd, const Vector<String16>& args);
// --- Client ---
class Client : public RefBase {
public:
Client(const sp<AudioFlinger>& audioFlinger, pid_t pid);
virtual ~Client();
const sp<MemoryDealer>& heap() const;
pid_t pid() const { return mPid; }
private:
Client(const Client&);
Client& operator = (const Client&);
sp<AudioFlinger> mAudioFlinger;
sp<MemoryDealer> mMemoryDealer;
pid_t mPid;
};
class TrackHandle;
class RecordHandle;
class AudioRecordThread;
// --- MixerThread ---
class MixerThread : public Thread {
public:
// --- Track ---
// base for record and playback
class TrackBase : public AudioBufferProvider, public RefBase {
public:
enum track_state {
IDLE,
TERMINATED,
STOPPED,
RESUMING,
ACTIVE,
PAUSING,
PAUSED
};
enum track_flags {
STEPSERVER_FAILED = 0x01, // StepServer could not acquire cblk->lock mutex
SYSTEM_FLAGS_MASK = 0x0000ffffUL,
// The upper 16 bits are used for track-specific flags.
};
TrackBase(const sp<MixerThread>& mixerThread,
const sp<Client>& client,
int streamType,
uint32_t sampleRate,
int format,
int channelCount,
int frameCount,
uint32_t flags,
const sp<IMemory>& sharedBuffer);
~TrackBase();
virtual status_t start() = 0;
virtual void stop() = 0;
sp<IMemory> getCblk() const;
protected:
friend class MixerThread;
friend class RecordHandle;
friend class AudioRecordThread;
TrackBase(const TrackBase&);
TrackBase& operator = (const TrackBase&);
virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer) = 0;
virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
audio_track_cblk_t* cblk() const {
return mCblk;
}
int type() const {
return mStreamType;
}
int format() const {
return mFormat;
}
int channelCount() const ;
int sampleRate() const;
void* getBuffer(uint32_t offset, uint32_t frames) const;
int name() const {
return mName;
}
bool isStopped() const {
return mState == STOPPED;
}
bool isTerminated() const {
return mState == TERMINATED;
}
bool step();
void reset();
sp<MixerThread> mMixerThread;
sp<Client> mClient;
sp<IMemory> mCblkMemory;
audio_track_cblk_t* mCblk;
int mStreamType;
void* mBuffer;
void* mBufferEnd;
uint32_t mFrameCount;
int mName;
// we don't really need a lock for these
int mState;
int mClientTid;
uint8_t mFormat;
uint32_t mFlags;
};
// playback track
class Track : public TrackBase {
public:
Track( const sp<MixerThread>& mixerThread,
const sp<Client>& client,
int streamType,
uint32_t sampleRate,
int format,
int channelCount,
int frameCount,
const sp<IMemory>& sharedBuffer);
~Track();
void dump(char* buffer, size_t size);
virtual status_t start();
virtual void stop();
void pause();
void flush();
void destroy();
void mute(bool);
void setVolume(float left, float right);
protected:
friend class MixerThread;
friend class AudioFlinger;
friend class AudioFlinger::TrackHandle;
Track(const Track&);
Track& operator = (const Track&);
virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer);
bool isMuted() const {
return (mMute || mMixerThread->mStreamTypes[mStreamType].mute);
}
bool isPausing() const {
return mState == PAUSING;
}
bool isPaused() const {
return mState == PAUSED;
}
bool isReady() const;
void setPaused() { mState = PAUSED; }
void reset();
// we don't really need a lock for these
float mVolume[2];
volatile bool mMute;
// FILLED state is used for suppressing volume ramp at begin of playing
enum {FS_FILLING, FS_FILLED, FS_ACTIVE};
mutable uint8_t mFillingUpStatus;
int8_t mRetryCount;
sp<IMemory> mSharedBuffer;
bool mResetDone;
}; // end of Track
// record track
class RecordTrack : public TrackBase {
public:
RecordTrack(const sp<MixerThread>& mixerThread,
const sp<Client>& client,
int streamType,
uint32_t sampleRate,
int format,
int channelCount,
int frameCount,
uint32_t flags);
~RecordTrack();
virtual status_t start();
virtual void stop();
bool overflow() { bool tmp = mOverflow; mOverflow = false; return tmp; }
bool setOverflow() { bool tmp = mOverflow; mOverflow = true; return tmp; }
private:
friend class AudioFlinger;
friend class AudioFlinger::RecordHandle;
friend class AudioFlinger::AudioRecordThread;
friend class MixerThread;
RecordTrack(const Track&);
RecordTrack& operator = (const Track&);
virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer);
bool mOverflow;
};
// playback track
class OutputTrack : public Track {
public:
class Buffer: public AudioBufferProvider::Buffer {
public:
int16_t *mBuffer;
};
OutputTrack( const sp<MixerThread>& mixerThread,
uint32_t sampleRate,
int format,
int channelCount,
int frameCount);
~OutputTrack();
virtual status_t start();
virtual void stop();
void write(int16_t* data, uint32_t frames);
bool bufferQueueEmpty() { return (mBufferQueue.size() == 0) ? true : false; }
private:
status_t obtainBuffer(AudioBufferProvider::Buffer* buffer);
void clearBufferQueue();
sp<MixerThread> mOutputMixerThread;
Vector < Buffer* > mBufferQueue;
AudioBufferProvider::Buffer mOutBuffer;
uint32_t mFramesWritten;
}; // end of OutputTrack
MixerThread (const sp<AudioFlinger>& audioFlinger, AudioStreamOut* output, int outputType);
virtual ~MixerThread();
virtual status_t dump(int fd, const Vector<String16>& args);
// Thread virtuals
virtual bool threadLoop();
virtual status_t readyToRun();
virtual void onFirstRef();
virtual uint32_t sampleRate() const;
virtual int channelCount() const;
virtual int format() const;
virtual size_t frameCount() const;
virtual uint32_t latency() const;
virtual status_t setMasterVolume(float value);
virtual status_t setMasterMute(bool muted);
virtual float masterVolume() const;
virtual bool masterMute() const;
virtual status_t setStreamVolume(int stream, float value);
virtual status_t setStreamMute(int stream, bool muted);
virtual float streamVolume(int stream) const;
virtual bool streamMute(int stream) const;
bool isMusicActive() const;
sp<Track> createTrack_l(
const sp<AudioFlinger::Client>& client,
int streamType,
uint32_t sampleRate,
int format,
int channelCount,
int frameCount,
const sp<IMemory>& sharedBuffer,
status_t *status);
void getTracks_l(SortedVector < sp<Track> >& tracks,
SortedVector < wp<Track> >& activeTracks);
void putTracks_l(SortedVector < sp<Track> >& tracks,
SortedVector < wp<Track> >& activeTracks);
void setOuputTrack(OutputTrack *track) { mOutputTrack = track; }
struct stream_type_t {
stream_type_t()
: volume(1.0f),
mute(false)
{
}
float volume;
bool mute;
};
private:
friend class AudioFlinger;
friend class Track;
friend class TrackBase;
friend class RecordTrack;
MixerThread(const Client&);
MixerThread& operator = (const MixerThread&);
status_t addTrack_l(const sp<Track>& track);
void destroyTrack_l(const sp<Track>& track);
int getTrackName_l();
void deleteTrackName_l(int name);
void addActiveTrack_l(const wp<Track>& t);
void removeActiveTrack_l(const wp<Track>& t);
size_t getOutputFrameCount();
status_t dumpInternals(int fd, const Vector<String16>& args);
status_t dumpTracks(int fd, const Vector<String16>& args);
sp<AudioFlinger> mAudioFlinger;
SortedVector< wp<Track> > mActiveTracks;
SortedVector< sp<Track> > mTracks;
stream_type_t mStreamTypes[AudioSystem::NUM_STREAM_TYPES];
AudioMixer* mAudioMixer;
AudioStreamOut* mOutput;
int mOutputType;
uint32_t mSampleRate;
size_t mFrameCount;
int mChannelCount;
int mFormat;
int16_t* mMixBuffer;
float mMasterVolume;
bool mMasterMute;
nsecs_t mLastWriteTime;
int mNumWrites;
int mNumDelayedWrites;
bool mStandby;
bool mInWrite;
sp <OutputTrack> mOutputTrack;
};
friend class AudioBuffer;
class TrackHandle : public android::BnAudioTrack {
public:
TrackHandle(const sp<MixerThread::Track>& track);
virtual ~TrackHandle();
virtual status_t start();
virtual void stop();
virtual void flush();
virtual void mute(bool);
virtual void pause();
virtual void setVolume(float left, float right);
virtual sp<IMemory> getCblk() const;
virtual status_t onTransact(
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
private:
sp<MixerThread::Track> mTrack;
};
friend class Client;
friend class MixerThread::Track;
void removeClient(pid_t pid);
class RecordHandle : public android::BnAudioRecord {
public:
RecordHandle(const sp<MixerThread::RecordTrack>& recordTrack);
virtual ~RecordHandle();
virtual status_t start();
virtual void stop();
virtual sp<IMemory> getCblk() const;
virtual status_t onTransact(
uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags);
private:
sp<MixerThread::RecordTrack> mRecordTrack;
};
// record thread
class AudioRecordThread : public Thread
{
public:
AudioRecordThread(AudioHardwareInterface* audioHardware, const sp<AudioFlinger>& audioFlinger);
virtual ~AudioRecordThread();
virtual bool threadLoop();
virtual status_t readyToRun() { return NO_ERROR; }
virtual void onFirstRef() {}
status_t start(MixerThread::RecordTrack* recordTrack);
void stop(MixerThread::RecordTrack* recordTrack);
void exit();
status_t dump(int fd, const Vector<String16>& args);
private:
AudioRecordThread();
AudioHardwareInterface *mAudioHardware;
sp<AudioFlinger> mAudioFlinger;
sp<MixerThread::RecordTrack> mRecordTrack;
Mutex mLock;
Condition mWaitWorkCV;
Condition mStopped;
volatile bool mActive;
status_t mStartStatus;
};
friend class AudioRecordThread;
friend class MixerThread;
status_t startRecord(MixerThread::RecordTrack* recordTrack);
void stopRecord(MixerThread::RecordTrack* recordTrack);
mutable Mutex mHardwareLock;
mutable Mutex mLock;
mutable Condition mWaitWorkCV;
DefaultKeyedVector< pid_t, wp<Client> > mClients;
sp<MixerThread> mA2dpMixerThread;
sp<MixerThread> mHardwareMixerThread;
AudioHardwareInterface* mAudioHardware;
AudioHardwareInterface* mA2dpAudioInterface;
sp<AudioRecordThread> mAudioRecordThread;
bool mA2dpEnabled;
bool mNotifyA2dpChange;
mutable int mHardwareStatus;
SortedVector< wp<IBinder> > mNotificationClients;
int mForcedSpeakerCount;
int mA2dpDisableCount;
// true if A2DP should resume when mA2dpDisableCount returns to zero
bool mA2dpSuppressed;
uint32_t mSavedRoute;
uint32_t mForcedRoute;
nsecs_t mRouteRestoreTime;
bool mMusicMuteSaved;
};
// ----------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_AUDIO_FLINGER_H