6af358e0a7
The EGLConfig attributes MUST be sorted, because they're used in a binary search. A recent change introduced a bug where 2 of the configs had improperly sorted attributes. Change-Id: I1ac53e4463d62f27125ca9f82ed946e6c98ddba0 |
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.. | ||
Android.mk | ||
array.cpp | ||
array.h | ||
BufferObjectManager.cpp | ||
BufferObjectManager.h | ||
context.h | ||
dxt.cpp | ||
dxt.h | ||
egl.cpp | ||
fixed_asm.S | ||
fp.cpp | ||
fp.h | ||
iterators.S | ||
light.cpp | ||
light.h | ||
matrix.cpp | ||
matrix.h | ||
mipmap.cpp | ||
primitives.cpp | ||
primitives.h | ||
state.cpp | ||
state.h | ||
texture.cpp | ||
texture.h | ||
TextureObjectManager.cpp | ||
TextureObjectManager.h | ||
Tokenizer.cpp | ||
Tokenizer.h | ||
TokenManager.cpp | ||
TokenManager.h | ||
vertex.cpp | ||
vertex.h |