ae4d8ac982
coming from the plugin helper code (handling config and preferences). Change-Id: Ibc1d229463f11f8977552d74d1fd2aa6a6cab88e
233 lines
11 KiB
C++
233 lines
11 KiB
C++
/*
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* Copyright (C) 2009 Google Inc.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <media/AudioSystem.h>
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// This header defines the interface used by the Android platform
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// to access Text-To-Speech functionality in shared libraries that implement
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// speech synthesis and the management of resources associated with the
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// synthesis.
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// An example of the implementation of this interface can be found in
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// FIXME: add path+name to implementation of default TTS engine
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// Libraries implementing this interface are used in:
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// frameworks/base/tts/jni/android_tts_SpeechSynthesis.cpp
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namespace android {
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#define ANDROID_TTS_ENGINE_PROPERTY_CONFIG "engineConfig"
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#define ANDROID_TTS_ENGINE_PROPERTY_PITCH "pitch"
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#define ANDROID_TTS_ENGINE_PROPERTY_RATE "rate"
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#define ANDROID_TTS_ENGINE_PROPERTY_VOLUME "volume"
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enum tts_synth_status {
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TTS_SYNTH_DONE = 0,
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TTS_SYNTH_PENDING = 1
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};
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enum tts_callback_status {
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TTS_CALLBACK_HALT = 0,
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TTS_CALLBACK_CONTINUE = 1
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};
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// The callback is used by the implementation of this interface to notify its
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// client, the Android TTS service, that the last requested synthesis has been
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// completed. // TODO reword
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// The callback for synthesis completed takes:
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// @param [inout] void *& - The userdata pointer set in the original
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// synth call
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// @param [in] uint32_t - Track sampling rate in Hz
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// @param [in] uint32_t - The audio format
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// @param [in] int - The number of channels
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// @param [inout] int8_t *& - A buffer of audio data only valid during the
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// execution of the callback
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// @param [inout] size_t & - The size of the buffer
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// @param [in] tts_synth_status - indicate whether the synthesis is done, or
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// if more data is to be synthesized.
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// @return TTS_CALLBACK_HALT to indicate the synthesis must stop,
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// TTS_CALLBACK_CONTINUE to indicate the synthesis must continue if
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// there is more data to produce.
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typedef tts_callback_status (synthDoneCB_t)(void *&, uint32_t,
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uint32_t, int, int8_t *&, size_t&, tts_synth_status);
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class TtsEngine;
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extern "C" TtsEngine* getTtsEngine();
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enum tts_result {
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TTS_SUCCESS = 0,
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TTS_FAILURE = -1,
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TTS_FEATURE_UNSUPPORTED = -2,
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TTS_VALUE_INVALID = -3,
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TTS_PROPERTY_UNSUPPORTED = -4,
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TTS_PROPERTY_SIZE_TOO_SMALL = -5,
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TTS_MISSING_RESOURCES = -6
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};
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enum tts_support_result {
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TTS_LANG_COUNTRY_VAR_AVAILABLE = 2,
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TTS_LANG_COUNTRY_AVAILABLE = 1,
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TTS_LANG_AVAILABLE = 0,
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TTS_LANG_MISSING_DATA = -1,
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TTS_LANG_NOT_SUPPORTED = -2
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};
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class TtsEngine
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{
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public:
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virtual ~TtsEngine() {}
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// Initialize the TTS engine and returns whether initialization succeeded.
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// @param synthDoneCBPtr synthesis callback function pointer
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// @return TTS_SUCCESS, or TTS_FAILURE
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virtual tts_result init(synthDoneCB_t synthDoneCBPtr, const char *engineConfig);
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// Shut down the TTS engine and releases all associated resources.
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// @return TTS_SUCCESS, or TTS_FAILURE
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virtual tts_result shutdown();
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// Interrupt synthesis and flushes any synthesized data that hasn't been
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// output yet. This will block until callbacks underway are completed.
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// @return TTS_SUCCESS, or TTS_FAILURE
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virtual tts_result stop();
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// Returns the level of support for the language, country and variant.
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// @return TTS_LANG_COUNTRY_VAR_AVAILABLE if the language, country and variant are supported,
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// and the corresponding resources are correctly installed
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// TTS_LANG_COUNTRY_AVAILABLE if the language and country are supported and the
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// corresponding resources are correctly installed, but there is no match for
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// the specified variant
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// TTS_LANG_AVAILABLE if the language is supported and the
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// corresponding resources are correctly installed, but there is no match for
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// the specified country and variant
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// TTS_LANG_MISSING_DATA if the required resources to provide any level of support
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// for the language are not correctly installed
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// TTS_LANG_NOT_SUPPORTED if the language is not supported by the TTS engine.
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virtual tts_support_result isLanguageAvailable(const char *lang, const char *country,
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const char *variant);
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// Load the resources associated with the specified language. The loaded
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// language will only be used once a call to setLanguage() with the same
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// language value is issued. Language and country values are coded according to the ISO three
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// letter codes for languages and countries, as can be retrieved from a java.util.Locale
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// instance. The variant value is encoded as the variant string retrieved from a
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// java.util.Locale instance built with that variant data.
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// @param lang pointer to the ISO three letter code for the language
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// @param country pointer to the ISO three letter code for the country
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// @param variant pointer to the variant code
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// @return TTS_SUCCESS, or TTS_FAILURE
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virtual tts_result loadLanguage(const char *lang, const char *country, const char *variant);
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// Load the resources associated with the specified language, country and Locale variant.
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// The loaded language will only be used once a call to setLanguageFromLocale() with the same
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// language value is issued. Language and country values are coded according to the ISO three
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// letter codes for languages and countries, as can be retrieved from a java.util.Locale
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// instance. The variant value is encoded as the variant string retrieved from a
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// java.util.Locale instance built with that variant data.
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// @param lang pointer to the ISO three letter code for the language
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// @param country pointer to the ISO three letter code for the country
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// @param variant pointer to the variant code
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// @return TTS_SUCCESS, or TTS_FAILURE
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virtual tts_result setLanguage(const char *lang, const char *country, const char *variant);
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// Retrieve the currently set language, country and variant, or empty strings if none of
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// parameters have been set. Language and country are represented by their 3-letter ISO code
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// @param[out] pointer to the retrieved 3-letter code language value
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// @param[out] pointer to the retrieved 3-letter code country value
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// @param[out] pointer to the retrieved variant value
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// @return TTS_SUCCESS, or TTS_FAILURE
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virtual tts_result getLanguage(char *language, char *country, char *variant);
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// Notifies the engine what audio parameters should be used for the synthesis.
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// This is meant to be used as a hint, the engine implementation will set the output values
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// to those of the synthesis format, based on a given hint.
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// @param[inout] encoding in: the desired audio sample format
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// out: the format used by the TTS engine
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// @param[inout] rate in: the desired audio sample rate
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// out: the sample rate used by the TTS engine
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// @param[inout] channels in: the desired number of audio channels
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// out: the number of channels used by the TTS engine
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// @return TTS_SUCCESS, or TTS_FAILURE
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virtual tts_result setAudioFormat(AudioSystem::audio_format& encoding, uint32_t& rate,
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int& channels);
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// Set a property for the the TTS engine
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// "size" is the maximum size of "value" for properties "property"
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// @param property pointer to the property name
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// @param value pointer to the property value
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// @param size maximum size required to store this type of property
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// @return TTS_PROPERTY_UNSUPPORTED, or TTS_SUCCESS, or TTS_FAILURE,
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// or TTS_VALUE_INVALID
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virtual tts_result setProperty(const char *property, const char *value,
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const size_t size);
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// Retrieve a property from the TTS engine
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// @param property pointer to the property name
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// @param[out] value pointer to the retrieved language value
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// @param[inout] iosize in: stores the size available to store the
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// property value.
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// out: stores the size required to hold the language
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// value if getLanguage() returned
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// TTS_PROPERTY_SIZE_TOO_SMALL, unchanged otherwise
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// @return TTS_PROPERTY_UNSUPPORTED, or TTS_SUCCESS,
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// or TTS_PROPERTY_SIZE_TOO_SMALL
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virtual tts_result getProperty(const char *property, char *value,
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size_t *iosize);
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// Synthesize the text.
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// As the synthesis is performed, the engine invokes the callback to notify
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// the TTS framework that it has filled the given buffer, and indicates how
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// many bytes it wrote. The callback is called repeatedly until the engine
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// has generated all the audio data corresponding to the text.
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// Note about the format of the input: the text parameter may use the
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// following elements
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// and their respective attributes as defined in the SSML 1.0 specification:
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// * lang
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// * say-as:
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// o interpret-as
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// * phoneme
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// * voice:
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// o gender,
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// o age,
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// o variant,
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// o name
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// * emphasis
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// * break:
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// o strength,
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// o time
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// * prosody:
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// o pitch,
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// o contour,
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// o range,
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// o rate,
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// o duration,
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// o volume
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// * mark
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// Differences between this text format and SSML are:
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// * full SSML documents are not supported
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// * namespaces are not supported
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// Text is coded in UTF-8.
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// @param text the UTF-8 text to synthesize
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// @param userdata pointer to be returned when the call is invoked
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// @param buffer the location where the synthesized data must be written
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// @param bufferSize the number of bytes that can be written in buffer
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// @return TTS_SUCCESS or TTS_FAILURE
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virtual tts_result synthesizeText(const char *text, int8_t *buffer,
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size_t bufferSize, void *userdata);
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};
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} // namespace android
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