cb1fcdedaa
Extract the many different test fixtures and suites in SurfaceTexture_test.cpp into separate files. No real functional changes, just tweaking headers to keep things building (and adding a few copyright headers I forgot last time). Change-Id: Id801bd5d617f0cc61d22508fb9b71b41694bdecf
85 lines
2.9 KiB
C++
85 lines
2.9 KiB
C++
/*
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* Copyright 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_SURFACE_TEXTURE_MULTI_CONTEXT_GL_H
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#define ANDROID_SURFACE_TEXTURE_MULTI_CONTEXT_GL_H
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#include "SurfaceTextureGL.h"
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namespace android {
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class SurfaceTextureMultiContextGLTest : public SurfaceTextureGLTest {
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protected:
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enum { SECOND_TEX_ID = 123 };
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enum { THIRD_TEX_ID = 456 };
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SurfaceTextureMultiContextGLTest():
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mSecondEglContext(EGL_NO_CONTEXT) {
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}
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virtual void SetUp() {
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SurfaceTextureGLTest::SetUp();
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// Set up the secondary context and texture renderer.
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mSecondEglContext = eglCreateContext(mEglDisplay, mGlConfig,
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EGL_NO_CONTEXT, getContextAttribs());
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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ASSERT_NE(EGL_NO_CONTEXT, mSecondEglContext);
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ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
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mSecondEglContext));
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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mSecondTextureRenderer = new TextureRenderer(SECOND_TEX_ID, mST);
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ASSERT_NO_FATAL_FAILURE(mSecondTextureRenderer->SetUp());
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// Set up the tertiary context and texture renderer.
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mThirdEglContext = eglCreateContext(mEglDisplay, mGlConfig,
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EGL_NO_CONTEXT, getContextAttribs());
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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ASSERT_NE(EGL_NO_CONTEXT, mThirdEglContext);
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ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
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mThirdEglContext));
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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mThirdTextureRenderer = new TextureRenderer(THIRD_TEX_ID, mST);
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ASSERT_NO_FATAL_FAILURE(mThirdTextureRenderer->SetUp());
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// Switch back to the primary context to start the tests.
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ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
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mEglContext));
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}
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virtual void TearDown() {
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if (mThirdEglContext != EGL_NO_CONTEXT) {
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eglDestroyContext(mEglDisplay, mThirdEglContext);
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}
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if (mSecondEglContext != EGL_NO_CONTEXT) {
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eglDestroyContext(mEglDisplay, mSecondEglContext);
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}
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SurfaceTextureGLTest::TearDown();
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}
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EGLContext mSecondEglContext;
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sp<TextureRenderer> mSecondTextureRenderer;
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EGLContext mThirdEglContext;
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sp<TextureRenderer> mThirdTextureRenderer;
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};
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}
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#endif
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