65948aa046
Send VBO related commands to client, which tracks the state. Maintain index buffer content and vertex attrib pointer/buffer state on server. During glDrawArrays/Elements, send user memory data to client. Change-Id: Ia920e90479329b301ae4b5735e833eeb20293c94 Signed-off-by: David Li <davidxli@google.com>
33 lines
1.0 KiB
C++
33 lines
1.0 KiB
C++
/*
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** Copyright 2011, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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#ifndef _GLESV2_DBG_H_
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#define _GLESV2_DBG_H_
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namespace android
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{
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struct DbgContext;
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DbgContext * CreateDbgContext(const unsigned version, const gl_hooks_t * const hooks);
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void DestroyDbgContext(DbgContext * const dbg);
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void StartDebugServer(); // create and bind socket if haven't already
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void StopDebugServer(); // close socket if open
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}; // namespace android
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#endif // #ifndef _GLESV2_DBG_H_
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