replicant-frameworks_native/services/surfaceflinger/RenderEngine/ProgramCache.cpp
Mathias Agopian ff2ed70fa3 color blindness enhancement
This is an attempt at improving the experience of
users with color vision impairement.

At this time this feature can only be enabled for
debugging:

  adb shell service call SurfaceFlinger 1014 i32 PARAM

  with PARAM:
   0 : disabled
   1 : protanomaly/protanopia simulation
   2 : deuteranomaly/deuteranopia simulation
   3 : tritanopia/tritanomaly simulation
  11, 12, 13: same as above w/ attempted correction/enhancement

The enhancement algorithm tries to spread the "error"
such that tones that would otherwise appear similar can be
distinguished.

Bug: 9465644

Change-Id: I860f7eed0cb81f54ef9cf24ad78155b6395ade48
2013-09-04 22:11:15 -07:00

222 lines
6.9 KiB
C++

/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <utils/String8.h>
#include "ProgramCache.h"
#include "Program.h"
#include "Description.h"
namespace android {
// -----------------------------------------------------------------------------------------------
/*
* A simple formatter class to automatically add the endl and
* manage the indentation.
*/
class Formatter;
static Formatter& indent(Formatter& f);
static Formatter& dedent(Formatter& f);
class Formatter {
String8 mString;
int mIndent;
typedef Formatter& (*FormaterManipFunc)(Formatter&);
friend Formatter& indent(Formatter& f);
friend Formatter& dedent(Formatter& f);
public:
Formatter() : mIndent(0) {}
String8 getString() const {
return mString;
}
friend Formatter& operator << (Formatter& out, const char* in) {
for (int i=0 ; i<out.mIndent ; i++) {
out.mString.append(" ");
}
out.mString.append(in);
out.mString.append("\n");
return out;
}
friend inline Formatter& operator << (Formatter& out, const String8& in) {
return operator << (out, in.string());
}
friend inline Formatter& operator<<(Formatter& to, FormaterManipFunc func) {
return (*func)(to);
}
};
Formatter& indent(Formatter& f) {
f.mIndent++;
return f;
}
Formatter& dedent(Formatter& f) {
f.mIndent--;
return f;
}
// -----------------------------------------------------------------------------------------------
ANDROID_SINGLETON_STATIC_INSTANCE(ProgramCache)
ProgramCache::ProgramCache() {
}
ProgramCache::~ProgramCache() {
}
ProgramCache::Key ProgramCache::computeKey(const Description& description) {
Key needs;
needs.set(Key::TEXTURE_MASK,
!description.mTextureEnabled ? Key::TEXTURE_OFF :
description.mTexture.getTextureTarget() == GL_TEXTURE_EXTERNAL_OES ? Key::TEXTURE_EXT :
description.mTexture.getTextureTarget() == GL_TEXTURE_2D ? Key::TEXTURE_2D :
Key::TEXTURE_OFF)
.set(Key::PLANE_ALPHA_MASK,
(description.mPlaneAlpha < 1) ? Key::PLANE_ALPHA_LT_ONE : Key::PLANE_ALPHA_EQ_ONE)
.set(Key::BLEND_MASK,
description.mPremultipliedAlpha ? Key::BLEND_PREMULT : Key::BLEND_NORMAL)
.set(Key::OPACITY_MASK,
description.mOpaque ? Key::OPACITY_OPAQUE : Key::OPACITY_TRANSLUCENT)
.set(Key::COLOR_MATRIX_MASK,
description.mColorMatrixEnabled ? Key::COLOR_MATRIX_ON : Key::COLOR_MATRIX_OFF);
return needs;
}
String8 ProgramCache::generateVertexShader(const Key& needs) {
Formatter vs;
if (needs.isTexturing()) {
vs << "attribute vec4 texCoords;"
<< "varying vec2 outTexCoords;";
}
vs << "attribute vec4 position;"
<< "uniform mat4 projection;"
<< "uniform mat4 texture;"
<< "void main(void) {" << indent
<< "gl_Position = projection * position;";
if (needs.isTexturing()) {
vs << "outTexCoords = (texture * texCoords).st;";
}
vs << dedent << "}";
return vs.getString();
}
String8 ProgramCache::generateFragmentShader(const Key& needs) {
Formatter fs;
if (needs.getTextureTarget() == Key::TEXTURE_EXT) {
fs << "#extension GL_OES_EGL_image_external : require";
}
// default precision is required-ish in fragment shaders
fs << "precision mediump float;";
if (needs.getTextureTarget() == Key::TEXTURE_EXT) {
fs << "uniform samplerExternalOES sampler;"
<< "varying vec2 outTexCoords;";
} else if (needs.getTextureTarget() == Key::TEXTURE_2D) {
fs << "uniform sampler2D sampler;"
<< "varying vec2 outTexCoords;";
} else if (needs.getTextureTarget() == Key::TEXTURE_OFF) {
fs << "uniform vec4 color;";
}
if (needs.hasPlaneAlpha()) {
fs << "uniform float alphaPlane;";
}
if (needs.hasColorMatrix()) {
fs << "uniform mat4 colorMatrix;";
}
fs << "void main(void) {" << indent;
if (needs.isTexturing()) {
fs << "gl_FragColor = texture2D(sampler, outTexCoords);";
} else {
fs << "gl_FragColor = color;";
}
if (needs.isOpaque()) {
fs << "gl_FragColor.a = 1.0;";
}
if (needs.hasPlaneAlpha()) {
// modulate the alpha value with planeAlpha
if (needs.isPremultiplied()) {
// ... and the color too if we're premultiplied
fs << "gl_FragColor *= alphaPlane;";
} else {
fs << "gl_FragColor.a *= alphaPlane;";
}
}
if (needs.hasColorMatrix()) {
if (!needs.isOpaque() && needs.isPremultiplied()) {
// un-premultiply if needed before linearization
fs << "gl_FragColor.rgb = gl_FragColor.rgb/gl_FragColor.a;";
}
fs << "gl_FragColor.rgb = pow(gl_FragColor.rgb, vec3(2.2));";
fs << "gl_FragColor = colorMatrix*gl_FragColor;";
fs << "gl_FragColor.rgb = pow(gl_FragColor.rgb, vec3(1.0 / 2.2));";
if (!needs.isOpaque() && needs.isPremultiplied()) {
// and re-premultiply if needed after gamma correction
fs << "gl_FragColor.rgb = gl_FragColor.rgb*gl_FragColor.a;";
}
}
fs << dedent << "}";
return fs.getString();
}
Program* ProgramCache::generateProgram(const Key& needs) {
// vertex shader
String8 vs = generateVertexShader(needs);
// fragment shader
String8 fs = generateFragmentShader(needs);
Program* program = new Program(needs, vs.string(), fs.string());
return program;
}
void ProgramCache::useProgram(const Description& description) {
// generate the key for the shader based on the description
Key needs(computeKey(description));
// look-up the program in the cache
Program* program = mCache.valueFor(needs);
if (program == NULL) {
// we didn't find our program, so generate one...
nsecs_t time = -systemTime();
program = generateProgram(needs);
mCache.add(needs, program);
time += systemTime();
//ALOGD(">>> generated new program: needs=%08X, time=%u ms (%d programs)",
// needs.mNeeds, uint32_t(ns2ms(time)), mCache.size());
}
// here we have a suitable program for this description
if (program->isValid()) {
program->use();
program->setUniforms(description);
}
}
} /* namespace android */