replicant-frameworks_native/include/ui
Mathias Agopian 3d57964a81 fix a bunch of problems with destroying surfaces.
now, all destruction path, go through the purgatory which is emptied when ~ISurface is called, but we also make sure to remove the surface from the current list from there (in case a client forgot to request the destruction explicitely).
2009-06-04 18:46:21 -07:00
..
egl
BufferMapper.h
Camera.h
CameraHardwareInterface.h
CameraParameters.h
DisplayInfo.h
EGLNativeSurface.h
EventHub.h
FramebufferNativeWindow.h
ICamera.h
ICameraClient.h
ICameraService.h
IOverlay.h
ISurface.h
ISurfaceComposer.h
ISurfaceFlingerClient.h
KeyCharacterMap.h
KeycodeLabels.h
Overlay.h
PixelFormat.h
Point.h
Rect.h
Region.h
Surface.h
SurfaceComposerClient.h