replicant-frameworks_native/include/gui/SurfaceTextureClient.h
Jamie Gennis bee205fd58 EGL: fix the ANativeWindow size/fmt override
This change fixes how the Android EGL layer overrides the size and
format of an ANativeWindow in eglCreateWindowSurface.  The new behavior
is to leave the size untouched when overriding the format.  The previous
behavior was to reset the ANativeWindow to use the default size set by
the ANativeWindow implementation.

It also adds two new 'perform' methods to the ANativeWindow interface:
set_buffers_dimensions and set_buffers_format, and redefines the
behavior of set_buffers_geometry to be the combination of these two new
methods.

Additionally, this change adds an error check for the return value of
the new native_window_set_buffers_format call, which required adding a
(stub) handler for to FramebufferNativeWindow.

Change-Id: I805c7ccd8d4730dfb132d10d8bc3fb058a0b9df1
2011-07-11 12:31:45 -07:00

156 lines
5.9 KiB
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GUI_SURFACETEXTURECLIENT_H
#define ANDROID_GUI_SURFACETEXTURECLIENT_H
#include <gui/ISurfaceTexture.h>
#include <gui/SurfaceTexture.h>
#include <ui/egl/android_natives.h>
#include <utils/RefBase.h>
#include <utils/threads.h>
namespace android {
class Surface;
class SurfaceTextureClient
: public EGLNativeBase<ANativeWindow, SurfaceTextureClient, RefBase>
{
public:
SurfaceTextureClient(const sp<ISurfaceTexture>& surfaceTexture);
sp<ISurfaceTexture> getISurfaceTexture() const;
private:
friend class Surface;
// can't be copied
SurfaceTextureClient& operator = (const SurfaceTextureClient& rhs);
SurfaceTextureClient(const SurfaceTextureClient& rhs);
// ANativeWindow hooks
static int cancelBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer);
static int dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer);
static int lockBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer);
static int perform(ANativeWindow* window, int operation, ...);
static int query(const ANativeWindow* window, int what, int* value);
static int queueBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer);
static int setSwapInterval(ANativeWindow* window, int interval);
int cancelBuffer(ANativeWindowBuffer* buffer);
int dequeueBuffer(ANativeWindowBuffer** buffer);
int lockBuffer(ANativeWindowBuffer* buffer);
int perform(int operation, va_list args);
int query(int what, int* value) const;
int queueBuffer(ANativeWindowBuffer* buffer);
int setSwapInterval(int interval);
int dispatchConnect(va_list args);
int dispatchDisconnect(va_list args);
int dispatchSetBufferCount(va_list args);
int dispatchSetBuffersGeometry(va_list args);
int dispatchSetBuffersDimensions(va_list args);
int dispatchSetBuffersFormat(va_list args);
int dispatchSetBuffersTransform(va_list args);
int dispatchSetBuffersTimestamp(va_list args);
int dispatchSetCrop(va_list args);
int dispatchSetUsage(va_list args);
int connect(int api);
int disconnect(int api);
int setBufferCount(int bufferCount);
int setBuffersDimensions(int w, int h);
int setBuffersFormat(int format);
int setBuffersTransform(int transform);
int setBuffersTimestamp(int64_t timestamp);
int setCrop(Rect const* rect);
int setUsage(uint32_t reqUsage);
void freeAllBuffers();
int getSlotFromBufferLocked(android_native_buffer_t* buffer) const;
int getConnectedApi() const;
enum { MIN_UNDEQUEUED_BUFFERS = SurfaceTexture::MIN_UNDEQUEUED_BUFFERS };
enum { NUM_BUFFER_SLOTS = SurfaceTexture::NUM_BUFFER_SLOTS };
enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 };
// mSurfaceTexture is the interface to the surface texture server. All
// operations on the surface texture client ultimately translate into
// interactions with the server using this interface.
sp<ISurfaceTexture> mSurfaceTexture;
// mAllocator is the binder object that is referenced to prevent the
// dequeued buffers from being freed prematurely.
sp<IBinder> mAllocator;
// mSlots stores the buffers that have been allocated for each buffer slot.
// It is initialized to null pointers, and gets filled in with the result of
// ISurfaceTexture::requestBuffer when the client dequeues a buffer from a
// slot that has not yet been used. The buffer allocated to a slot will also
// be replaced if the requested buffer usage or geometry differs from that
// of the buffer allocated to a slot.
sp<GraphicBuffer> mSlots[NUM_BUFFER_SLOTS];
// mReqWidth is the buffer width that will be requested at the next dequeue
// operation. It is initialized to 1.
uint32_t mReqWidth;
// mReqHeight is the buffer height that will be requested at the next deuque
// operation. It is initialized to 1.
uint32_t mReqHeight;
// mReqFormat is the buffer pixel format that will be requested at the next
// deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888.
uint32_t mReqFormat;
// mReqUsage is the set of buffer usage flags that will be requested
// at the next deuque operation. It is initialized to 0.
uint32_t mReqUsage;
// mTimestamp is the timestamp that will be used for the next buffer queue
// operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that
// a timestamp is auto-generated when queueBuffer is called.
int64_t mTimestamp;
// mConnectedApi holds the currently connected API to this surface
int mConnectedApi;
// mQueryWidth is the width returned by query(). It is set to width
// of the last dequeued buffer or to mReqWidth if no buffer was dequeued.
uint32_t mQueryWidth;
// mQueryHeight is the height returned by query(). It is set to height
// of the last dequeued buffer or to mReqHeight if no buffer was dequeued.
uint32_t mQueryHeight;
// mQueryFormat is the format returned by query(). It is set to the last
// dequeued format or to mReqFormat if no buffer was dequeued.
uint32_t mQueryFormat;
// mMutex is the mutex used to prevent concurrent access to the member
// variables of SurfaceTexture objects. It must be locked whenever the
// member variables are accessed.
mutable Mutex mMutex;
};
}; // namespace android
#endif // ANDROID_GUI_SURFACETEXTURECLIENT_H