replicant-frameworks_native/include/surfaceflinger
Mathias Agopian 55fa25161a implement connect/disconnect in our native_window_t implementations
the framebuffer implementation doesn't do anything special with this
but the surfaceflinger implementation makes sure the surface is not used
by two APIs simultaneously.

Change-Id: Id4ca8ef7093d68846abc2ac814327cc40a64b66b
2010-03-11 15:06:54 -08:00
..
ISurface.h split libsurfaceflinger_client and libcamera_client out of libui 2010-02-11 13:16:22 -08:00
ISurfaceComposer.h split libsurfaceflinger_client and libcamera_client out of libui 2010-02-11 13:16:22 -08:00
ISurfaceFlingerClient.h Added a name to Surface created by SurfaceFlinger 2010-03-01 18:34:50 -08:00
Surface.h implement connect/disconnect in our native_window_t implementations 2010-03-11 15:06:54 -08:00
SurfaceComposerClient.h Added a name to Surface created by SurfaceFlinger 2010-03-01 18:34:50 -08:00