replicant-frameworks_native/libs/utils
Kenny Root 92f5984d2c Optional use of UTF-8 strings in resource bundles
Allows the use of UTF-8 for packing resources instead of the
default of UTF-16 for Java. When strings are extracted from the
ResStringPool, they are converted to UTF-16 and the result is
cached for subsequent calls.

When using aapt to package, add in the "-8" switch to pack the
resources using UTF-8. This will result in the value, key, and
type strings as well as the compiled XML string values taking
significantly less space in the final application package in
most scenarios.

Change-Id: I129483f8b3d3b1c5869dced05cb525e494a6c83a
2009-12-07 15:14:15 -08:00
..
Android.mk implement Mutex and Condition with pthread instead of calling futex directly. 2009-07-13 15:14:23 -07:00
Asset.cpp Fix issue #2048263: More debugging information 2009-08-11 18:56:41 -07:00
AssetDir.cpp
AssetManager.cpp Don't re-parse the framework resources all the time. 2009-07-06 11:12:37 -07:00
BackupData.cpp Turn off most of the backup-related debug logging 2009-09-30 17:07:37 -07:00
BackupHelpers.cpp Better (and less) logging from backup. 2009-06-26 17:19:11 -04:00
BufferedTextOutput.cpp
CallStack.cpp
CharacterData.h
Debug.cpp
FileMap.cpp
misc.cpp
MODULE_LICENSE_APACHE2
NOTICE
README
RefBase.cpp
ResourceTypes.cpp Optional use of UTF-8 strings in resource bundles 2009-12-07 15:14:15 -08:00
SharedBuffer.cpp
Static.cpp
StopWatch.cpp
String8.cpp Optional use of UTF-8 strings in resource bundles 2009-12-07 15:14:15 -08:00
String16.cpp Optional use of UTF-8 strings in resource bundles 2009-12-07 15:14:15 -08:00
StringArray.cpp
SystemClock.cpp
TextOutput.cpp
Threads.cpp use broadcast() instead of signal() when signaling the condition-variable Thread::RequestExitAndWait() is waiting for 2009-09-09 02:45:26 -07:00
Timers.cpp
Unicode.cpp
VectorImpl.cpp
ZipFileCRO.cpp
ZipFileRO.cpp
ZipUtils.cpp fix FILE* version of ZipUtils::inflateToBuffer 2009-07-16 11:27:13 -07:00

Android Utility Function Library

If you need a feature that is native to Linux but not present on other
platforms, construct a platform-dependent implementation that shares
the Linux interface.  That way the actual device runs as "light" as
possible.

If that isn't feasible, create a system-independent interface and hide
the details.

The ultimate goal is *not* to create a super-duper platform abstraction
layer.  The goal is to provide an optimized solution for Linux with
reasonable implementations for other platforms.