replicant-frameworks_native/services/surfaceflinger/DisplayHardware.h
Mathias Agopian a49126087b factor EGL/GL and surface creation out of DisplayHardware
Change-Id: Icd85a6a4caad06f056578008af3e21666fa8b1f4
2012-07-19 14:14:58 -07:00

188 lines
5.3 KiB
C++

/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_DISPLAY_HARDWARE_H
#define ANDROID_DISPLAY_HARDWARE_H
#include <stdlib.h>
#include <ui/PixelFormat.h>
#include <ui/Region.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "Transform.h"
#include "DisplayHardware/DisplayHardwareBase.h"
#include "DisplayHardware/HWComposer.h"
#include "DisplayHardware/PowerHAL.h"
namespace android {
class FramebufferSurface;
class SurfaceTextureClient;
class DisplayHardware :
public DisplayHardwareBase,
public HWComposer::EventHandler
{
public:
class VSyncHandler : virtual public RefBase {
friend class DisplayHardware;
virtual void onVSyncReceived(int dpy, nsecs_t timestamp) = 0;
protected:
virtual ~VSyncHandler() {}
};
enum {
PARTIAL_UPDATES = 0x00020000, // video driver feature
SWAP_RECTANGLE = 0x00080000,
};
DisplayHardware(
const sp<SurfaceFlinger>& flinger,
int dpy,
const sp<SurfaceTextureClient>& surface,
EGLConfig config);
virtual ~DisplayHardware();
void releaseScreen() const;
void acquireScreen() const;
// Flip the front and back buffers if the back buffer is "dirty". Might
// be instantaneous, might involve copying the frame buffer around.
void flip(const Region& dirty) const;
float getDpiX() const;
float getDpiY() const;
float getRefreshRate() const;
float getDensity() const;
int getWidth() const;
int getHeight() const;
PixelFormat getFormat() const;
uint32_t getFlags() const;
nsecs_t getRefreshPeriod() const;
nsecs_t getRefreshTimestamp() const;
EGLSurface getEGLSurface() const;
void setVisibleLayersSortedByZ(const Vector< sp<LayerBase> >& layers);
Vector< sp<LayerBase> > getVisibleLayersSortedByZ() const;
bool getSecureLayerVisible() const;
status_t setOrientation(int orientation);
int getOrientation() const { return mOrientation; }
const Transform& getTransform() const { return mGlobalTransform; }
int getUserWidth() const { return mUserDisplayWidth; }
int getUserHeight() const { return mUserDisplayHeight; }
void setVSyncHandler(const sp<VSyncHandler>& handler);
enum {
EVENT_VSYNC = HWC_EVENT_VSYNC
};
void eventControl(int event, int enabled);
uint32_t getPageFlipCount() const;
EGLDisplay getEGLDisplay() const { return mDisplay; }
void dump(String8& res) const;
// Hardware Composer
HWComposer& getHwComposer() const;
status_t compositionComplete() const;
Rect getBounds() const {
return Rect(mDisplayWidth, mDisplayHeight);
}
inline Rect bounds() const { return getBounds(); }
private:
void init(EGLConfig config);
virtual void onVSyncReceived(int dpy, nsecs_t timestamp);
/*
* Constants, set during initialization
*/
sp<SurfaceFlinger> mFlinger;
int mDisplayId;
HWComposer* mHwc;
PowerHAL mPowerHAL;
// ANativeWindow this display is rendering into
sp<SurfaceTextureClient> mNativeWindow;
// set if mNativeWindow is a FramebufferSurface
sp<FramebufferSurface> mFramebufferSurface;
EGLDisplay mDisplay;
EGLSurface mSurface;
EGLContext mContext;
float mDpiX;
float mDpiY;
float mRefreshRate;
float mDensity;
int mDisplayWidth;
int mDisplayHeight;
PixelFormat mFormat;
uint32_t mFlags;
mutable uint32_t mPageFlipCount;
nsecs_t mRefreshPeriod;
mutable nsecs_t mLastHwVSync;
/*
* Can only accessed from the main thread, these members
* don't need synchronization.
*/
// list of visible layers on that display
Vector< sp<LayerBase> > mVisibleLayersSortedByZ;
// Whether we have a visible secure layer on this display
bool mSecureLayerVisible;
// this used to be in GraphicPlane
static status_t orientationToTransfrom(int orientation, int w, int h,
Transform* tr);
Transform mGlobalTransform;
Transform mDisplayTransform;
int mOrientation;
int mLogicalDisplayWidth;
int mLogicalDisplayHeight;
int mUserDisplayWidth;
int mUserDisplayHeight;
mutable Mutex mLock;
/*
* protected by mLock
*/
wp<VSyncHandler> mVSyncHandler;
};
}; // namespace android
#endif // ANDROID_DISPLAY_HARDWARE_H