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Jesse Hall 90ed8508ed Recreate EGLImage for previously used slots
SurfaceTexture would only create an EGLImage for a buffer slot when
BufferQueue returns a GraphicBuffer, i.e. either the slot was acquired
for the first time ever, or the buffer for the slot was reallocated.
But the EGLImage may also need to be re-created for a
previously-acquired buffer if the slot's EGLImage was destroyed during
detachFromContext(); in this case BufferQueue won't return a
GraphicBuffer since SurfaceTexture already has a reference to the
correct buffer.

Bug: 6461693
Change-Id: Ib95d0d757192efe336c5fda0866f857481a6617d
2012-05-17 11:25:21 -07:00
build
cmds Ignore SIGPIPE is some of the tools used via bugreport 2012-05-11 14:14:09 -07:00
data/etc Move com.nxp.mifare to frameworks/native. 2012-04-12 21:24:08 -07:00
include Merge "Move CameraParameters header to join rest of camera library." into jb-dev 2012-05-15 17:21:33 -07:00
libs Recreate EGLImage for previously used slots 2012-05-17 11:25:21 -07:00
opengl Disable EGL hibernation due to jank 2012-05-04 15:21:35 -07:00
services SurfaceFlinger: recompute visible regions less 2012-05-14 15:41:38 -07:00
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