ef19414bd8
After a HWC set, each SurfaceFlinger Layer retrieves the release fence HWC returned and gives it to the layer's SurfaceTexture. The SurfaceTexture accumulates the fences into a merged fence until the next updateTexImage, then passes the merged fence to the BufferQueue in releaseBuffer. In a follow-on change, BufferQueue will return the fence along with the buffer slot in dequeueBuffer. For now, dequeueBuffer waits for the fence to signal before returning. The releaseFence default value for BufferQueue::releaseBuffer() is temporary to avoid transient build breaks with a multi-project checkin. It'll disappear in the next change. Change-Id: Iaa9a0d5775235585d9cbf453d3a64623d08013d9 |
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DisplayHardware.cpp | ||
DisplayHardware.h | ||
DisplayHardwareBase.cpp | ||
DisplayHardwareBase.h | ||
FramebufferSurface.cpp | ||
FramebufferSurface.h | ||
HWComposer.cpp | ||
HWComposer.h | ||
PowerHAL.cpp | ||
PowerHAL.h |