replicant-frameworks_native/libs/gui/tests/Android.mk
Dan Stoza 99b18b447d BufferQueue: Add StreamSplitter
Adds a StreamSplitter class, that takes one IGraphicBufferConsumer
interface and multiple IGraphicBufferProducer interfaces and
implements a one-to-many broadcast of GraphicBuffers (while managing
fences correctly).

Change-Id: I38ecdf3e311ac521bc781c30dde0cc382a4376a3
2014-04-15 10:34:10 -07:00

57 lines
1.4 KiB
Makefile

# Build the unit tests,
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := libgui_test
LOCAL_MODULE_TAGS := tests
LOCAL_SRC_FILES := \
BufferQueue_test.cpp \
CpuConsumer_test.cpp \
FillBuffer.cpp \
GLTest.cpp \
IGraphicBufferProducer_test.cpp \
MultiTextureConsumer_test.cpp \
SRGB_test.cpp \
StreamSplitter_test.cpp \
SurfaceTextureClient_test.cpp \
SurfaceTextureFBO_test.cpp \
SurfaceTextureGLThreadToGL_test.cpp \
SurfaceTextureGLToGL_test.cpp \
SurfaceTextureGL_test.cpp \
SurfaceTextureMultiContextGL_test.cpp \
Surface_test.cpp \
TextureRenderer.cpp \
LOCAL_SHARED_LIBRARIES := \
libEGL \
libGLESv1_CM \
libGLESv2 \
libbinder \
libcutils \
libgui \
libstlport \
libsync \
libui \
libutils \
LOCAL_C_INCLUDES := \
bionic \
bionic/libstdc++/include \
external/gtest/include \
external/stlport/stlport \
# Build the binary to $(TARGET_OUT_DATA_NATIVE_TESTS)/$(LOCAL_MODULE)
# to integrate with auto-test framework.
include $(BUILD_NATIVE_TEST)
# Include subdirectory makefiles
# ============================================================
# If we're building with ONE_SHOT_MAKEFILE (mm, mmm), then what the framework
# team really wants is to build the stuff defined by this makefile.
ifeq (,$(ONE_SHOT_MAKEFILE))
include $(call first-makefiles-under,$(LOCAL_PATH))
endif