99b18b447d
Adds a StreamSplitter class, that takes one IGraphicBufferConsumer interface and multiple IGraphicBufferProducer interfaces and implements a one-to-many broadcast of GraphicBuffers (while managing fences correctly). Change-Id: I38ecdf3e311ac521bc781c30dde0cc382a4376a3
57 lines
1.4 KiB
Makefile
57 lines
1.4 KiB
Makefile
# Build the unit tests,
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LOCAL_PATH:= $(call my-dir)
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include $(CLEAR_VARS)
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LOCAL_MODULE := libgui_test
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LOCAL_MODULE_TAGS := tests
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LOCAL_SRC_FILES := \
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BufferQueue_test.cpp \
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CpuConsumer_test.cpp \
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FillBuffer.cpp \
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GLTest.cpp \
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IGraphicBufferProducer_test.cpp \
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MultiTextureConsumer_test.cpp \
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SRGB_test.cpp \
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StreamSplitter_test.cpp \
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SurfaceTextureClient_test.cpp \
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SurfaceTextureFBO_test.cpp \
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SurfaceTextureGLThreadToGL_test.cpp \
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SurfaceTextureGLToGL_test.cpp \
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SurfaceTextureGL_test.cpp \
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SurfaceTextureMultiContextGL_test.cpp \
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Surface_test.cpp \
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TextureRenderer.cpp \
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LOCAL_SHARED_LIBRARIES := \
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libEGL \
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libGLESv1_CM \
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libGLESv2 \
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libbinder \
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libcutils \
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libgui \
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libstlport \
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libsync \
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libui \
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libutils \
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LOCAL_C_INCLUDES := \
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bionic \
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bionic/libstdc++/include \
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external/gtest/include \
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external/stlport/stlport \
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# Build the binary to $(TARGET_OUT_DATA_NATIVE_TESTS)/$(LOCAL_MODULE)
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# to integrate with auto-test framework.
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include $(BUILD_NATIVE_TEST)
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# Include subdirectory makefiles
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# ============================================================
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# If we're building with ONE_SHOT_MAKEFILE (mm, mmm), then what the framework
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# team really wants is to build the stuff defined by this makefile.
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ifeq (,$(ONE_SHOT_MAKEFILE))
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include $(call first-makefiles-under,$(LOCAL_PATH))
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endif
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