replicant-frameworks_native/include/ui/Fence.h
Jesse Hall ef19414bd8 Transfer HWC release fences to BufferQueue
After a HWC set, each SurfaceFlinger Layer retrieves the release fence
HWC returned and gives it to the layer's SurfaceTexture. The
SurfaceTexture accumulates the fences into a merged fence until the
next updateTexImage, then passes the merged fence to the BufferQueue
in releaseBuffer.

In a follow-on change, BufferQueue will return the fence along with
the buffer slot in dequeueBuffer. For now, dequeueBuffer waits for the
fence to signal before returning.

The releaseFence default value for BufferQueue::releaseBuffer() is
temporary to avoid transient build breaks with a multi-project
checkin. It'll disappear in the next change.

Change-Id: Iaa9a0d5775235585d9cbf453d3a64623d08013d9
2012-06-21 22:21:12 -07:00

96 lines
3.1 KiB
C++

/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_FENCE_H
#define ANDROID_FENCE_H
#include <stdint.h>
#include <limits.h>
#include <sys/types.h>
#include <ui/ANativeObjectBase.h>
#include <ui/PixelFormat.h>
#include <ui/Rect.h>
#include <utils/Flattenable.h>
#include <utils/String8.h>
struct ANativeWindowBuffer;
namespace android {
// ===========================================================================
// Fence
// ===========================================================================
class Fence
: public LightRefBase<Fence>, public Flattenable
{
public:
static const sp<Fence> NO_FENCE;
// Construct a new Fence object with an invalid file descriptor. This
// should be done when the Fence object will be set up by unflattening
// serialized data.
Fence();
// Construct a new Fence object to manage a given fence file descriptor.
// When the new Fence object is destructed the file descriptor will be
// closed.
Fence(int fenceFd);
// wait waits for up to timeout milliseconds for the fence to signal. If
// the fence signals then NO_ERROR is returned. If the timeout expires
// before the fence signals then -ETIME is returned. A timeout of
// TIMEOUT_NEVER may be used to indicate that the call should wait
// indefinitely for the fence to signal.
int wait(unsigned int timeout);
// TIMEOUT_NEVER may be passed to the wait method to indicate that it
// should wait indefinitely for the fence to signal.
enum { TIMEOUT_NEVER = UINT_MAX };
// merge combines two Fence objects, creating a new Fence object that
// becomes signaled when both f1 and f2 are signaled (even if f1 or f2 is
// destroyed before it becomes signaled). The name argument specifies the
// human-readable name to associated with the new Fence object.
static sp<Fence> merge(const String8& name, const sp<Fence>& f1,
const sp<Fence>& f2);
// Flattenable interface
size_t getFlattenedSize() const;
size_t getFdCount() const;
status_t flatten(void* buffer, size_t size,
int fds[], size_t count) const;
status_t unflatten(void const* buffer, size_t size,
int fds[], size_t count);
private:
// Only allow instantiation using ref counting.
friend class LightRefBase<Fence>;
virtual ~Fence();
// Disallow copying
Fence(const Fence& rhs);
Fence& operator = (const Fence& rhs);
const Fence& operator = (const Fence& rhs) const;
int mFenceFd;
};
}; // namespace android
#endif // ANDROID_FENCE_H