replicant-frameworks_native/include/gui/SurfaceTexture.h
Jean-Baptiste Queru 8e543c60f5 stubs
Change-Id: I829039f3817a172e66eeb9df397e896a488a259d
2011-01-29 06:19:37 -08:00

32 lines
948 B
C++

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GUI_SURFACETEXTURE_H
#define ANDROID_GUI_SURFACETEXTURE_H
namespace android {
struct SurfaceTexture {
SurfaceTexture(GLuint) {}
void updateTexImage() {}
void decStrong(android::sp<android::SurfaceTexture>* const) {}
void incStrong(android::sp<android::SurfaceTexture>* const) {}
};
}
#endif