replicant-frameworks_native/libs/gui/StreamSplitter.cpp
Dan Stoza 8dc55396fc Add a BufferItem parameter to onFrameAvailable
Passes the BufferItem for the queued buffer to the onFrameAvailable
callback so the consumer can track the BufferQueue's contents. Also
adds an onFrameReplaced callback, which is necessary if the consumer
wants to do anything more than simple queue length tracking.

Bug: 18111837
Change-Id: If9d07229c9b586c668e5f99074e9b63b0468feb0
2014-11-07 10:39:13 -08:00

285 lines
10 KiB
C++

/*
* Copyright 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <inttypes.h>
#define LOG_TAG "StreamSplitter"
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
//#define LOG_NDEBUG 0
#include <gui/IGraphicBufferConsumer.h>
#include <gui/IGraphicBufferProducer.h>
#include <gui/StreamSplitter.h>
#include <ui/GraphicBuffer.h>
#include <binder/ProcessState.h>
#include <utils/Trace.h>
namespace android {
status_t StreamSplitter::createSplitter(
const sp<IGraphicBufferConsumer>& inputQueue,
sp<StreamSplitter>* outSplitter) {
if (inputQueue == NULL) {
ALOGE("createSplitter: inputQueue must not be NULL");
return BAD_VALUE;
}
if (outSplitter == NULL) {
ALOGE("createSplitter: outSplitter must not be NULL");
return BAD_VALUE;
}
sp<StreamSplitter> splitter(new StreamSplitter(inputQueue));
status_t status = splitter->mInput->consumerConnect(splitter, false);
if (status == NO_ERROR) {
splitter->mInput->setConsumerName(String8("StreamSplitter"));
*outSplitter = splitter;
}
return status;
}
StreamSplitter::StreamSplitter(const sp<IGraphicBufferConsumer>& inputQueue)
: mIsAbandoned(false), mMutex(), mReleaseCondition(),
mOutstandingBuffers(0), mInput(inputQueue), mOutputs(), mBuffers() {}
StreamSplitter::~StreamSplitter() {
mInput->consumerDisconnect();
Vector<sp<IGraphicBufferProducer> >::iterator output = mOutputs.begin();
for (; output != mOutputs.end(); ++output) {
(*output)->disconnect(NATIVE_WINDOW_API_CPU);
}
if (mBuffers.size() > 0) {
ALOGE("%zu buffers still being tracked", mBuffers.size());
}
}
status_t StreamSplitter::addOutput(
const sp<IGraphicBufferProducer>& outputQueue) {
if (outputQueue == NULL) {
ALOGE("addOutput: outputQueue must not be NULL");
return BAD_VALUE;
}
Mutex::Autolock lock(mMutex);
IGraphicBufferProducer::QueueBufferOutput queueBufferOutput;
sp<OutputListener> listener(new OutputListener(this, outputQueue));
outputQueue->asBinder()->linkToDeath(listener);
status_t status = outputQueue->connect(listener, NATIVE_WINDOW_API_CPU,
/* producerControlledByApp */ false, &queueBufferOutput);
if (status != NO_ERROR) {
ALOGE("addOutput: failed to connect (%d)", status);
return status;
}
mOutputs.push_back(outputQueue);
return NO_ERROR;
}
void StreamSplitter::setName(const String8 &name) {
Mutex::Autolock lock(mMutex);
mInput->setConsumerName(name);
}
void StreamSplitter::onFrameAvailable(const BufferItem& /* item */) {
ATRACE_CALL();
Mutex::Autolock lock(mMutex);
// The current policy is that if any one consumer is consuming buffers too
// slowly, the splitter will stall the rest of the outputs by not acquiring
// any more buffers from the input. This will cause back pressure on the
// input queue, slowing down its producer.
// If there are too many outstanding buffers, we block until a buffer is
// released back to the input in onBufferReleased
while (mOutstandingBuffers >= MAX_OUTSTANDING_BUFFERS) {
mReleaseCondition.wait(mMutex);
// If the splitter is abandoned while we are waiting, the release
// condition variable will be broadcast, and we should just return
// without attempting to do anything more (since the input queue will
// also be abandoned).
if (mIsAbandoned) {
return;
}
}
++mOutstandingBuffers;
// Acquire and detach the buffer from the input
IGraphicBufferConsumer::BufferItem bufferItem;
status_t status = mInput->acquireBuffer(&bufferItem, /* presentWhen */ 0);
LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
"acquiring buffer from input failed (%d)", status);
ALOGV("acquired buffer %#" PRIx64 " from input",
bufferItem.mGraphicBuffer->getId());
status = mInput->detachBuffer(bufferItem.mBuf);
LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
"detaching buffer from input failed (%d)", status);
// Initialize our reference count for this buffer
mBuffers.add(bufferItem.mGraphicBuffer->getId(),
new BufferTracker(bufferItem.mGraphicBuffer));
IGraphicBufferProducer::QueueBufferInput queueInput(
bufferItem.mTimestamp, bufferItem.mIsAutoTimestamp,
bufferItem.mCrop, bufferItem.mScalingMode,
bufferItem.mTransform, bufferItem.mIsDroppable,
bufferItem.mFence);
// Attach and queue the buffer to each of the outputs
Vector<sp<IGraphicBufferProducer> >::iterator output = mOutputs.begin();
for (; output != mOutputs.end(); ++output) {
int slot;
status = (*output)->attachBuffer(&slot, bufferItem.mGraphicBuffer);
if (status == NO_INIT) {
// If we just discovered that this output has been abandoned, note
// that, increment the release count so that we still release this
// buffer eventually, and move on to the next output
onAbandonedLocked();
mBuffers.editValueFor(bufferItem.mGraphicBuffer->getId())->
incrementReleaseCountLocked();
continue;
} else {
LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
"attaching buffer to output failed (%d)", status);
}
IGraphicBufferProducer::QueueBufferOutput queueOutput;
status = (*output)->queueBuffer(slot, queueInput, &queueOutput);
if (status == NO_INIT) {
// If we just discovered that this output has been abandoned, note
// that, increment the release count so that we still release this
// buffer eventually, and move on to the next output
onAbandonedLocked();
mBuffers.editValueFor(bufferItem.mGraphicBuffer->getId())->
incrementReleaseCountLocked();
continue;
} else {
LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
"queueing buffer to output failed (%d)", status);
}
ALOGV("queued buffer %#" PRIx64 " to output %p",
bufferItem.mGraphicBuffer->getId(), output->get());
}
}
void StreamSplitter::onBufferReleasedByOutput(
const sp<IGraphicBufferProducer>& from) {
ATRACE_CALL();
Mutex::Autolock lock(mMutex);
sp<GraphicBuffer> buffer;
sp<Fence> fence;
status_t status = from->detachNextBuffer(&buffer, &fence);
if (status == NO_INIT) {
// If we just discovered that this output has been abandoned, note that,
// but we can't do anything else, since buffer is invalid
onAbandonedLocked();
return;
} else {
LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
"detaching buffer from output failed (%d)", status);
}
ALOGV("detached buffer %#" PRIx64 " from output %p",
buffer->getId(), from.get());
const sp<BufferTracker>& tracker = mBuffers.editValueFor(buffer->getId());
// Merge the release fence of the incoming buffer so that the fence we send
// back to the input includes all of the outputs' fences
tracker->mergeFence(fence);
// Check to see if this is the last outstanding reference to this buffer
size_t releaseCount = tracker->incrementReleaseCountLocked();
ALOGV("buffer %#" PRIx64 " reference count %zu (of %zu)", buffer->getId(),
releaseCount, mOutputs.size());
if (releaseCount < mOutputs.size()) {
return;
}
// If we've been abandoned, we can't return the buffer to the input, so just
// stop tracking it and move on
if (mIsAbandoned) {
mBuffers.removeItem(buffer->getId());
return;
}
// Attach and release the buffer back to the input
int consumerSlot;
status = mInput->attachBuffer(&consumerSlot, tracker->getBuffer());
LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
"attaching buffer to input failed (%d)", status);
status = mInput->releaseBuffer(consumerSlot, /* frameNumber */ 0,
EGL_NO_DISPLAY, EGL_NO_SYNC_KHR, tracker->getMergedFence());
LOG_ALWAYS_FATAL_IF(status != NO_ERROR,
"releasing buffer to input failed (%d)", status);
ALOGV("released buffer %#" PRIx64 " to input", buffer->getId());
// We no longer need to track the buffer once it has been returned to the
// input
mBuffers.removeItem(buffer->getId());
// Notify any waiting onFrameAvailable calls
--mOutstandingBuffers;
mReleaseCondition.signal();
}
void StreamSplitter::onAbandonedLocked() {
ALOGE("one of my outputs has abandoned me");
if (!mIsAbandoned) {
mInput->consumerDisconnect();
}
mIsAbandoned = true;
mReleaseCondition.broadcast();
}
StreamSplitter::OutputListener::OutputListener(
const sp<StreamSplitter>& splitter,
const sp<IGraphicBufferProducer>& output)
: mSplitter(splitter), mOutput(output) {}
StreamSplitter::OutputListener::~OutputListener() {}
void StreamSplitter::OutputListener::onBufferReleased() {
mSplitter->onBufferReleasedByOutput(mOutput);
}
void StreamSplitter::OutputListener::binderDied(const wp<IBinder>& /* who */) {
Mutex::Autolock lock(mSplitter->mMutex);
mSplitter->onAbandonedLocked();
}
StreamSplitter::BufferTracker::BufferTracker(const sp<GraphicBuffer>& buffer)
: mBuffer(buffer), mMergedFence(Fence::NO_FENCE), mReleaseCount(0) {}
StreamSplitter::BufferTracker::~BufferTracker() {}
void StreamSplitter::BufferTracker::mergeFence(const sp<Fence>& with) {
mMergedFence = Fence::merge(String8("StreamSplitter"), mMergedFence, with);
}
} // namespace android